I explained all the cards in this deck so you better read this. Overall, this is more like a template as you can take out/add cards if you want. The side deck is just my suggestions for cards to add, and don't have to be used as an extra deck.
Monsters
Astral Kuriboh: Free level 8 for basically no cost, also grants amazing protection. Pair with
Number 97: Draglubion for a near impenetrable monster, but sadly loses it's protection effect if you rank up the monster. 3 recommended.
Gimmick Puppet Bisque Doll: Summons by discarding a Gimmick Puppet which is great to get [Gimmick Puppet Dreary Doll] and [Gimmick Puppet Shadow Feeler] out of the hand and into the graveyard. It's graveyard effect is very great against disruption decks. 3 recommended
Gimmick Puppet Magnet Doll: Just a great card overall, only downside is you have to control only gimmick puppets. 3 recommended.
Gimmick Puppet Dreary Doll: The engine of the deck, would be great if it did not lock you into only using it to summon Gimmick Puppet XYZ. It also does nothing in your hand, which is why I use
Trade-In. Also a great target for
Machine Duplication. 3 recommended.
Gimmick Puppet Shadow Feeler: The fact that it cannot be destroyed by battle makes it an amazing target for
Puppet Parade, it's summon from the grave effect is situational but has it's moments. But sucks as a XYZ material as it banishes itself if it would be sent to the graveyard as an XYZ material. 1-2 recommended.
Gimmick Puppet Humpty Dumpty: A great way to get Gimmick Puppets out of the hand, while being level 4 it is a great way to summon Gimmick Puppet Chimera Doll and Gimmick Puppet Gigantes Doll. Also works with Machine Duplication. 2-3 recommended.
Gimmick Puppet Terror Baby: A great way to grab Gimmick Puppets out of the graveyard, also a great way to summon Gimmick Puppet Chimera Doll and Gimmick Puppet Gigantes Doll. It's graveyard effect is also great to counter negates. Also works with Machine Duplication. 2-3 recommended.
Gameciel, the Sea Turtle Kaiju: Can be replaced by any kaiju, used to counter negating monsters. Also a free level 8 if you draw 2 of them. 3 recommended.
Gizmek Orochi, the Serpentron Sky Slasher: Another good engine card, and the primary target for Foolish Burial. Can also be used to pop your opponents monsters if needed. 1 recommended.
Desperado Barrel Dragon: A great card overall due to it's high attack, summoning itself when a dark machine is destroyed, and destroying up to 3 monsters and maybe drawing a card. Also a great target for the secondary effect of Heavy Metal Raiders. 2-3 recommended.
Spells
Monster Reborn: It's Monster Reborn, what else is there to say? 1 recommended (Limit 1).
Junk Puppet: Monster Reborn but for Gimmick Puppets, also nothing else to say. 1-2 recommended.
Condolence Puppet: A card that helps gets
Gimmick Puppet Dreary Doll, Gimmick Puppet Shadow Feeler, and
Gimmick Puppet Bisque Doll to the graveyard. Also has a very nice protection effect for your Gimmick Puppet XYZ. 2-3 recommended.
Foolish Burial: Primarily for Gizmek Orochi, the Serpentron Sky Slasher but can also but used for Gimmick Puppet Dreary Doll, Gimmick Puppet Shadow Feeler, and Gimmick Puppet Bisque Doll. 1 recommended (Limit 1).
Machine Duplication: A free summons with
Gimmick Puppet Dreary Doll,
Gimmick Puppet Humpty Dumpty, and
Gimmick Puppet Terror Baby. 2-3 recommended.
Trade-In: Great way to get Gimmick Puppet Dreary Doll, Gimmick Puppet Shadow Feeler, and Gimmick Puppet Bisque Doll to the graveyard as well as letting you draw 2. 2-3 recommended, alternative is Allure of Darkness.
XYZ Shift: You might not think this card is good, but trust me it works. It's strongest use is to go into Number 88: Gimmick Puppet of Leo with this card and then rank-up into Number C88: Gimmick Puppet Disaster Leo. Not only do you no longer need 3 materials as you can just go into another XYZ monster then use this, it also lets you use Number C88: Gimmick Puppet Disaster Leo's game winning effect much easier, due to having 2 less materials to deal with. Can also be used to switch between Number 40: Gimmick Puppet of Strings/Number C40: Gimmick Puppet of Dark Strings and Number 15: Gimmick Puppet Giant Grinder/Number C15: Gimmick Puppet Giant Hunter if you need Strings ATK or Grinders effect. Can be dropped if you want, I just think it's neat. 0-2 recommended.
Lightning Storm: Since Gimmick Puppets like going second, this is a great card. Doesn't need much explaining. 2 recommended.
Harpies Feather Duster: Wiping your opponents backrow is great as Gimmick Puppets don't have it themselves, great way to counter floodgates. 1 recommended (Limit 1)
Heavy Metal Raiders: Very good field spell in this deck as all Gimmick Puppets are dark machines (Besides Egg Head and Gear Changer but I don't use em anyway). Great way to protect all your low ATK Gimmick Puppets and the second effect is a great way to get bricky cards out of your hand. 2-3 recommended.
Perform Puppet: It's first effect is very situational but has it's uses. The secondary effect is a great way to recycle Gimmicks that are banished, and can result in you sometimes getting free summons of Gimmick Puppet XYZ. 1 recommended.
Rank-Up-Magic Argent Chaos Force: Needed to rank up your Gimmick Puppet XYZ, it's recycle effect is very good and can be searched with Puppet Parade. 2 recommended.
Rank-Up-Magic Numeron Force: Once again, needed to rank up your Gimmick XYZ. But it's ability to negate all cards on the field is so incredibly good and can save you the game, only issue is it negates your cards too so be careful. 2 recommended.
Traps
Puppet Parade: The card that has single handedly clutched my games countless times. It's ability to summon up to 5 Gimmick Puppets is just incredible, and the setting of a rank-up spell is just icing on the cake. 3 very much recommended.
Extra Deck
Gimmick Puppet Chimera Doll: A great searcher and can get you out of a jam, also a way to use your level 4's. But locks you into Machine XYZ extra deck if you use it's effect. 1-2 recommended.
Gimmick Puppet Gigantes Doll: Stealing your opponents monsters is very good, but it usually gets stopped. Even then you can't attack nor summon any other monsters except Gimmick Puppet XYZ monsters. 1 recommended.
Number 15: Gimmick Puppet Giant Grinder/Number C15: Gimmick Puppet Giant Hunter: Both are great for wiping out your opponents monsters, especially since Grinder can use it's effect twice. The burn damage they both provide is great. 1-2 of each recommended.
Number 40: Gimmick Puppet of Strings/Number C40: Gimmick Puppet of Dark Strings: These are your monster wipes, it's incredibly satisfying to destroy all your opponents monsters they spent 5 minutes summoning. Drawing a card and the burn damage are extremely good as well, but it's second effect is practically useless. Also have a high ATK value. 2 of each recommended.
Number 88: Gimmick Puppet of Leo/Number C88: Gimmick Puppet Disaster Leo: Use these at your own risk, as they are usually only used for memeing. But they have high attack and disaster leo cannot be targeted by card effects, but disaster leo needs to lose all of it's materials to use it's win con, that is why I use XYZ Shift. If your gonna get rid of leo/disaster leo, drop XYZ Shift too. 0-1 of each recommended.
Dingirsu, Orcust of the Evening Star: Great protection and non-targeting removal, also bypasses Gimmick Puppet Chimera Doll's restriction. 1 recommended.
Number 97: Draglubion: Primarily used to summon Number 100: Numeron Dragon, but when paired with Astral Kuriboh is extremely difficult to get over. 1 recommended.
Number 100: Numeron Dragon: ≥9000 ATK beatstick primarily used as an OTK, but has a neat side effect when it is destroyed by a card effect. 1 recommended.
Number 38: Hope Harbinger Titanic Galaxy: Very great negation and the ability to change attack target to it is also pretty good. But usually used for Number 97: Draglubion material.
ABOUT NUMBER 100/NUMBER 97: If you do not want the OTK, scrap these 2 and add whatever you want. Maybe another Chimera Doll and Number 23. OR if you want to lean into the OTK but don't want to use Number 38, scrap Number 88/C88 and add Number 99 and a Chimera Doll.
Divine Arsenal AA-ZEUS - Sky Thunder: Duh, easy board wipe.
Side Deck: Cards you could swap/add to the deck if you want, not an actual extra deck.
Infinite Impermanence/Forbidden Droplet/Any Hand Trap: Easy negates.
The Beginning of the End/Allure of Darkness/Advance Draw/Pot of Avarice/Triple Tactics Talent: DRAW POWER!!!
Glorious Numbers: Revive Numbers, great for N88/C88 as no materials. It's secondary effect is meh.
Gravity Bind: FLOODGATE
Limiter Removal: Honestly would put this in the deck if it wasn't over 45 already. Great for OTK's.
XYZ Import: Monster stealing is pretty pog ngl.
Twin Twisters: Since they don't have enough backrow removal.
Resurgam XYZ: Pretty decent effects but overall not the best.
Marshalling Field: Don't use this unless you plan to drop all non machine monsters (Recommended to use Gearspring Spirit if this is the case). Actually useless, I don't remember why I put this in, oh yeah it's second effect is pretty good I guess.