Alright, so this is a Roll of the dice, flip of the coin, rock, paper, of the scissors deck in a card game... Anyway combos:
*Will be updated as I find more. If you find any feel free to comment*
Barrel behind the door + any damaging spell or trap - use this in the event a massive roll goes wrong.
Use That Six to attempt to fix a roll. Can be used with Barrel behind the door to reverse a failed fix.