This is my first deck which I made from scratch after playing dueling nexus for 2 months. It's basically a gamble, because most of your deck gets banished by the 5th turn unless you got Necroface. Don't worry though, it's strong enough to destroy a tier 2 deck in less than 6 turns.
Stats:
Drawing Power:
B
Summoning Power:
A
Destructive Power:
A
Defensive Power:
B
Flexibility:
A+
Enjoyment:
S
Main Features:
Summoning Engine:
Danger! Archetype & Golden Castle Combos w/ Link, Xyz
Drawing Engine:
Danger! Archetype, Bamboo Swords, Trade-In, Allure of Darkness, & Pot of Desires
Trap Type:
Monster Traps, Crackdown
Other Cool Features:
Increase your life points with absurd amounts using Soul Absorption + Golden Castle + Pot of Desires + Gizmek Orochi
Destroy their backrow with Twin Twisters & Galaxy Cyclone!
Summon an indestructible Saryuja Skull Dread with I:P Masquerena + Knightmare Phoenix
OTK your enemy with Topologic Zeroboros or Gren Maju Da Eiza!
Surprise your annoying opponent with Witch's Strike!
Troll your enemies with Time Thief Redoer !
Activate a graveyard Galaxy Cyclone on their Mystic Mine to surprise your opponent!
Be persistent in summoning with Gizmek Orochi's effect!
Destroy their indestructible monsters with Lava Golem + Gizmek Orochi (effect) !
Finish your enemy with Utopia the Lightning!
How to Combo:
Get a Golden Castle using Glife, Terraforming, or Metaverse.
Activate the Golden Castle then special summon Iron Hans.
Use Iron Hans effect to summon Iron Knight.
Link summon into Isolde, then activate first effect to get Black Luster Envoy. (if unavailable get armageddon knight)
Activate second effect of Isolde, then sacrifice Cursed Bamboo and Broken Bamboo to summon hero kid.
Summon 3 hero kids, then use cursed bamboo effect to pick which bamboo sword you need at the present moment.
Link summon I:P Masquerena using 2 Hero Kids.
If you don't have a "Danger!" card or Gizmek Orochi to special summon, use foolish burial on Orcust Knightmare or Gizmek Orochi. (Use your spell & traps)
Special summon with a "Danger!" card in your hand or Gizmek Orochi.
If you get 4 monsters with different names in your field, link summon Saryuja Skull Dread.
Draw 4 cards, then put back hero kid, iron knight, iron hans, or other cards you don't need.
Optional: (Use trade ins, allure of darkness, bamboo swords to draw more cards.)
Activate saryuja's effect to summon any monsters you can't summon in your hand.
Special summon any monsters you can summon.
If you have 2 level 8 monsters in your field, xyz summon Number 38 under Saryuja.
Optional: (Link summon knightmare phoenix directly under Saryuja using other monsters to make it immortal.)
Defensive Tactics:
Use Crackdown or Lava Golem on any supposedly unbeatable monster(s) your opponent have.
Activate Ghost Ogre's effect when the enemy summons a boss monster, don't use it immediately.
Summon Necroface when you are running out of cards in your deck.
When your opponent have too many trap cards, summon gren maju in face-down position to perform a thunder cross split attack.
Replaceable Cards:
Trap cards w/ another traps
Bamboo swords w/ another draw engine
Danger! cards w/ another easy special summon engine
Pseudo Statistics:
70% chance of getting golden castle in your first hand.
90% chance of beating any random deck.
65% chance of beating any tier 2 deck.
10% chance of getting non-usable cards at first hand.
99.99% chance of having fun.
Strengths:
Can beat a blue eyes deck 55% of the time.
Can beat a hero deck 60% of the time.
Can beat a psy-frame deck 70% of the time.
Can play toe to toe with some other popular decks.
Weaknesses:
Loses to mystic mine users 55% of the time.
Loses to monarchs or gladiators 70% of the time.
Loses to subterror decks 90% of the time.
Loses to the opponent who uses boring archetypes that negates everything 99% of the time.
(I'm looking at you herald of perfection.)
That's all, I hope you have some fun.
I know this deck is still imperfect oh well.