It's been a while but it's time for a new Edison deck.
Before I go into this deck, quick disclaimer about my last one, the Neo-Spacian deck: Yeah turns out sending the materials and performing a Tribute or Synchro Summon happens sequentially. This means optional "when" trigger effects cannot activate if they would trigger upon being sent. Not really a ruling that comes up in modern Yu-Gi-Oh but it does mean that everything I said the deck can do can in fact not be done. So yeah, Neo-Spacians, not that great. Who would've thought (technically it's Cross Porter who's subpar, still carry much love for my space buds!)
Anywhoskidaddle, you're not here to talk about Neo-Spacians. You're here for Dark World x Drill Warrior.
Dark World
Most Dark World monsters function similarly. If they're discarded to the GY by a card effect (keywords matter) they trigger their effect and if they were discarded by an opponent's card effect instead they will - when resolving said effect - perform something on top of it. Most of the time you'll be the one discarding your cards tho.
Exception to the rule is Brron, Mad King of Dark World. Brron discards a card when inflicting battle damage. It's a way to trigger your other cards effects. He's nothing too special but nothing to scoff at with 1800 ATK.
Their Spells and Traps facilitate that strategy. Dark World Dealings draws both you and your opponent a card and then makes you both discard. Dark World Lightning destroys a set card (that's both backrow and monsters) and then makes you discard one.
So they have removal, swarming capabilities but sadly need very specific hands to do all that and as you might've realised, discarding cards doesn't really win you the grind game.
Drill Warrior
Here's where it gets interesting.
Volcanic Shell keeps cards in hand for discards and most importantly allows for Drill Warrior plays.
Quickdraw Synchron allows for a few, very strong Synchro plays. Keep in mind that Quickdraw doesn't trigger your Dark World monsters. With Shell you can summon Drill Warrior.
Drill Warriorhas two effects. With the latter it discards a card (when resolving the effect, triggering your Dark World cards) and banish itself. During your next SP it returns to your field and adds you a monster from your GY to your hand. This gives you incredible recursion.
You can 1) keep adding back Sillva and Goldd to summon them again every turn, b) add back Gren or Kahkki to destroy a spell/trap or monster every. single. turn. or c) add back Quickdraw Synchron to summon another Drill Warrior since each copy can use their effects once per turn, allowing you to double down on a) and b).
Generic Cards
I won't go over every single Edison staple but Sangan can search any part of the Drill Warrior engine, Plaguespreader Zombie allows for more Synchro plays and your playing a DARK deck with good control over your GY so Dark Armed Dragon's in here, too.
Honorary Mentions
Dark Dealis a Dark World card (although not by name) that forces your opponent to make you discard. This is considered to be discarded by your opponent's card effect and triggers the additional effect of your Dark World monsters. But the discard is random so it's a little too hit or miss for me.
Gateway to the Dark World is also seeing play in some decks. But summoning a 2300 ATK body tops on your opponents turn that requires a little setup is just not worth the investment imo.
Once Shell is in rotation it's stay in rotation and with Dealings and Allure you have quite the drawing power. However if you want even more consistency for Quickdraw you can play Gold Sarcophagus to search it.
Rulings
Dark World Lightning has to destroy a set card. If the card is flipped face-up (a monster by card effect or the targetted backrow is chained for example) Lightning will not destroy the card and therefore not discard.
When Drill Warrior mandatorily Special Summons itself it then adds a monster afterwards, meaning your opponent cannot use Torrential Tribute here. Also if there's no free monster zone it will be sent to the GY.
The Dark World cards all have mandatory trigger effects (they are lacking the word "can"), meaning they HAVE to resolve and cannot miss timing.
Well, there you have it. Have fun and get your game on.
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