Drytrons! Our cool and epic Ritual friends that had quite the spotlight in the meta, and will return once Lightning Overdrive releases! I remember being hyped for them since the first leak, and being super excited that it would be my first Ritual deck.
New to this archetype? Want to understand some tricks and combos with this deck? Let me explain how my build works, starting with a brief description of what each card does!
LEGEND:
PSY-Frame Driver will be in
NEON GREEN (he is special, like my homie PSY-Frame Pepega)
Effect Monster names will be in
ORANGE
Ritual Monster names will be in
BLUE
Spell card names will be in
GREEN
Trap card names will be in
PINK
Extra Deck Monster names will be in
RED
Let's start with the Drytrons!
Drytron Monsters:
Drytron Alpha Thuban- The Ritual Monster searcher. Shares MVP status with
Gamma-Eltanin and
Zeta-Aldhibah.
Drytron Beta Rastaban- The GY Returner. Only one-of because he won't be used as much.
Drytron Delta Altais- The Draw card. Helps with the deck's lack of draw cards.
Drytron Gamma Eltanin- The Reinforcement-caller. He will greatly aid in gathering material for a Ritual Summon.
Drytron Zeta Aldhibah- The Ritual Spell searcher. Will start you off by fetching
Meteonis Drytron.
Drytron Meteonis Draconids- B I G B O I. If he's Ritual Summoned with a total level of 2 or 1, he can attack all of your opponent's Special Summoned monsters! Can also banish Drytrons from the GY whose ATK equals 2000 or 4000 to pop your opponent's face-up cards for every 2000 ATK.
Drytron Meteonis Quadrantids- S/T destroyer. Untargetable by S/Ts, and has a GY effect that revives 2 Drytrons from the GY to set up for more Ritual Summons, ideally
Draconids or
Nekroz of Trishula.
Drytron Spells & Trap (Yes, they only have one Trap card, and I personally think it's swag.):
Drytron Fafnir- Retrieves a Drytron S/T upon activation, and protects
Meteonis Drytron from negation. Its other effect is supposed to lower your monster lvls so the Drytron Rituals can activate one of their effects, but is hardly used.
Drytron Nova- Special Summons a Drytron from your deck, but destroys it at the End Phase. Usually the start of some spectacular plays!
Meteonis Drytron- Ritual summons almost any Ritual in the game from your hand or GY! It also has a GY effect that, by having a Drytron lose 1000 ATK for a little, puts itself back in your hand!
Drytron Meteor Shower- Bounces your opponent's Normal/Special summoned monster back into the deck if you control a Ritual (once-per-turn). Technically, this card can be used in ANY Ritual deck, since you only need a Ritual on your field.
Now for the other useful cards/staples! Some of these cards help the deck's consistency, and some are meant as means to counter your opponent.
Let's jump into the Monsters!
Ash Blossom & Joyous Spring- Speaks for herself. For new players, this card says "No!! >:( " to your opponent's search, sending from deck to GY, or Special Summon from the deck.
Vanity's Ruler- While on the field, prevents the opponent from Special Summoning.
Relinquished- YOINKS an opponent's monster, equips it to itself, and gains ATK/DEF based on that monster. Your opponent also takes the same damage as you from attacks with it, and can destroy it's equip for protection.
Cyber Angel Natasha- Her LP-gain is really neat, but that's not why she's here. Her attack negation effect is non-OPT, so she can stall while you gather resources. Her third effect, however, steals an opponent's monster and Special Summons herself from the GY by banishing another Cyber Angel!
Cyber Angel Benten- Newly Limited because of an abusable non-OPT effect. You won't use her first effect a lot, but her second effect searches another LIGHT Fairy. Usually your search target will be
Vanity.
Sauravis, the Ancient and Ascended- Ritual Hand-trap! Discard effect negates the activation of a card that targets a monster you control. Second effect, if it's on the field, bounces itself to negate and banish an opponent's Special Summon.
Nekroz of Trishula- Once Ritual Summoned, banishes 1 card each from your opponent's hand, field, and GY! (Non-targeting, btw). It's discard effect will come in handy if you swap
Nekroz of Unicore from the Side Deck.
Take a look at the Spells!
Cyber Emergency- Drytrons and Cyber Dragons share custody of this card. Searches all Drytron monsters. If it's negated, use it's effect to discard a card and add it back to your hand!
Foolish Burial- Self-explainatory. Sets up for
Meteonis Drytron,
Gamma-Eltanin, etc.
Preparation of Rites- Level 7 or lower Ritual searcher. If
Meteonis Drytron is in the GY, this also lets you recover it for free!
Terraforming- Searches
Drytron Fafnir.
Called by the Grave- Hand-Trap counter. (In my opinion, should come off the banlist)
Relinquished Fusion- Fusion Summons
Millennium-Eyes Restrict by banishing
Relinquished and an effect monster from your hand, field, and/or GY. Its GY effect lets you equip an effect monster your opponent controls to
Millennium-Eyes.
The Extra Deck! This is going to be the confusing part. There isn't any go-to strategy with what's in here, especially with Mu-Beta-Fafnir coming later. I will be explaining some plays you can pull off with each member, but how you start is up to you.
Millennium-Eyes Restrict- Can equip a monster from your opponent's GY to itself when they activate a monster effect. Once equipped, your opponent cannot attack with/activate cards with the same name!
Herald of the Arc Light- This baby's got 3 things going on: One, acts as a slightly different Macro Cosmos, banishing cards sent from the Hand/Deck to the GY. Two, can tribute itself to negate & destroy a Spell/Trap/Monster Effect activation. Three, adds a Ritual Monster OR Spell if it's sent to the GY!
Lyrilusc - Assembled Nightingale- Can attack directly and material for
AA-ZEUS. The more materials used to Xyz summon it, the more ATK and attacks it gains!
Divine Arsenal AA-ZEUS - Sky Thunder- FIELD NUKE.
Linkuriboh- He's vibing. Changes an opponent's attacking monster's ATK to 0 and recurring Link material
Relinquished Anima- Steals a monster it points to and gains ATK based on the monster it yoinked.
Geonator Transverser- Protects what it points to from your opponent's card effects, and can switch control of what it points to.
Herald of the Mirage Lights- Its negation effect will be more useful in a different build, but it's second will be useful in this one. If it's sent to the GY by an opponent's card, it searches up to 2 Ritual monsters/spells with different names.
I:P Masquerena- Link-2 that protects whatever Link monster that uses it as material from destruction effects.
Knightmare Unicorn- Generic Link-3 that bounces an opponent's card to the deck.
Apollousa, Bow of the Goddess- Generic Link-4 that helps with negation.
Borrelsword Dragon- Angy. Will help clean up game.
Last stop on our tour through this deck is the Side Deck! This is my first Side, as I never had one for ANY of my other decks. I figured that if I want to use this deck in a Tournament, I should find out how to put one together. ALTHOUGH, I believe that you (yes, you! the one with the amazing face!) should be in charge of what the Side looks like. You can follow what mine looks like, or make one that's more suited to your dueling needs.
That aSIDE, let's jump in!
PSY-Frame Driver- Needed in order to use
Gamma. Useful as Link Material.
PSY-Framegear Gamma- Another handtrap. Negates an opponent's Monster effect if you have no monsters, and very useful going second. Can be used as Link material alongside Gamma, but can also be used to Synchro
Herald of the Arc Light (with the help of two Drytrons.
Gamma Eltanin helps with this).
Artifact Lancea- Hand-trap that prevents banishing.
Jizukiru, the Star Destroying Kaiju- Tributes an opponent's pesky monster.
Nekroz of Unicore- Negates the effects of your opponent's Extra Deck monsters.
Odd-Eyes Gravity Dragon- When Special Summoned, bounces your opponent's S/Ts, and your opponent can't activate anything in response! Also, while on the field, forces your opponent to pay 500 LP to activate card effects!
Amorphactor Pain, the Imagination Dracoverlord- If Ritual Summoned, skips your opponent's MP1. Also negates the effects of Fusion, Synchro, and Xyz monsters.
Blue-Eyes Chaos MAX Dragon- Beater with DOUBLE Piercing damage and cannot be targeted/destroyed by card effects!
Lord of the Red- When a card/effect is activated, he can pop a monster OR a S/T!
Cyber Angel Vrash- Extra Deck Scourge. If Ritual Summoned, can destroy as many Extra Deck monsters your opponent controls and, if you do, inflicts 1000 damage for each and, if you do, can make 2 attacks! She also has an effect that can negate an effect & destroy something that would destroy a card by shuffling a Ritual from the GY.
Dark Ruler No More- Negates your opponent's monster effects and cannot be responded to!
COOL TIPS!
- One go-to is utilizing
Gamma-Eltanin to revive another Drytron to set up for a Ritual or a Link-2.
- Summon
Sauravis, use it's on-field effect, then you can use it's discard effect in the same turn.
-
Millennium-Eyes can target & equip Hand-traps in your opponent's GY, preventing your opponent from activating ones with the same name.
- After summoning
Nightingale, attack as much as you can before summoning
AA-ZEUS.
-
Relinquished Anima can steal the
Jizukiru summoned to the opponent's field, becoming free removal and free beater.
-
I:P, in tandem with
Gamma-Eltanin, can bring out
Apollousa or
Borrelsword during your opponent's turn.
-
Odd-Eyes is helpful with your opponent's combos, as they have to keep lowering their LP to get where they want, and helps set up for a swift finish with
Chaos MAX or any big body.
- Combine
Unicore with
Amorphactor to hamper your opponent's Extra Deck monsters further.
Thank you for your time and interest!