Dragonmaid Link ( Back to duel winner list 2021)
Deck Primer
Alright this is for now my last update for this list as I gonna focus on a few other archtypes for now. The deck really full filled all the expactations I had of it and even more. Its a highly debatable version which rewards extending just a little further than usual while also having a hidden tool box with cards most people dont know / expact to see.
And while I know Back to duel ( https://imgur.com/a/Vz9opPZ ) is just some locals which can range from casual to competitive depending who attends, it still shows that the deck can win on a consitant basis, putting it not only on a even length with other versions like Dragunitymaids, Controlmaids or other versions. But also making it a strong contender against Dragonlink ( actually one of the best match ups for this deck ), can challenge any Shadoll version and is flexible enough to counter almost any rouge strat. Best part, you cant lose to mystic mine with this deck, its literall impossible.
A replay so you get an Idea : https://www.duelingbook.com/replay?id=447320-27026681
The replay isnt using the same list as I show a bit below, but it still shows the combo you want to do, so I will be lazy and keep it as example. Sue me : D
Now lets find something else to combo to. This time we focus on instead of not letting our opponent play, we will just make it so they cant interact with our cards and we throw as many stone in their way as possible. To make it simple I will copy my explantions for each card from the last list, just updated for all thats new.
Also remember, Laundry is the best Maid, even if she is the worst card.
Well I assume you are here to look at one of the endless versions of Dragonmaid decks. Its the reason why this archtype became a fan favorite since its launch. You can play controll, stun, combo, 40 cards, 60 cards. Throw pots in, or throw them out ones you see that there is no money left after buying 3 Hospitality. Orrrr you are here for the waifus. Hey I dont judge, aslong as we agree that Drident is best maid.
Lets go over it card by card and talk about the goal we have with this deck.
The dragonmaid core :
3 Chamber : Searches you the fusion spell, hospi to extend, tidying to extend if you have ravine or to set for controll. She is one of the 1 card sphere maker and what is really important, she is the only one able to summon the fusion maids from grave at the start of the bp.
3 Parlor : Basically works the same as chamber and does almost all the same. Only difference she can send tidying directly for combo, but cant gets its controll eff. However if you already have extender in hand she is a good way to get nurse or any other maid you may need later to grave. Also a 1 card sphere
1 Nurse : She is one of the cards holding the deck together. Overworked nurses are sadly also part in a fantasy card game, thats why you want to use her every turn to extend and summon more maids. She is basically a flat +1 or +2 everytime you summon her ones the grave is set.
2 Changeover : Your fusion spell to go into the gem of the deck Dragonmaid Sheou/Strahl, or House when you are lead down the dark path of VFD. Important to remember for the gy effect, even if the target leaves the board, you still add changeover to hand.
3 Hospitality : Probably one of the most broken extender to ever be printed. Set up your grave, non target summon from hand and gy. Searchable and one activation a turn no use. Sadly the price tag is justified, but dont buy it if you can avoid. Dont let people sky rock the price and gate people out. the reprint is coming !
3 Tidiyng : Looping cards back to hand and in best case triggering your House is always good, but non target summon from hand or gy in etiher players turn while being searchable by two cards ? This card should be the 40$ one~ Also REMEMBER the targets once targeted dont need to stay on board to resolve. You can tar sphere, chain sphere and bounce 2 cards.
Rokket :
2 Tracer : Its tracer, it summons another rokket for a free Savage Dragon, and can be summoned by quick launch. Yeah, I dont know how quick launch and this can exist at the same time. Also its a 1 card I:P , allows you to do guardragon through hand traps and is always a combo saver / extender / starter.
1 Absoruter : As we play Ravine we love discarding things that also give us free cards back so this card is already good for us, but it can also work as a mini noctovision dragon if we have a rokket on board. Dragon, free summon and search? Sign me up
1 Silver : Wont come up often but the banish eff can be nice. ( Update : after maybe 50 games, the banish eff still never came up. Still a different name so we keep it)
1 Recharger : target for quicklaunch and tracer, but also can work with striker dragon eff to recycle a tracer back to hand and summon 2 of boot sector
Dragons :
3 Noctovision : Make striker = free summon. Simple. gives you a extra draw and protects your set tidying when in grave, this card is basically a dragonmaid. Since its release its been probably the most played card which isnt part of the archtype.
2 Fantastical Dragon Phantazmay : With dragon link and other link decks running around, its just a nice card to have, also it fixed goddess weakness of being targeted + its a high level dragon to fusion. Also it lets you dig for super poly and other cards which may save your day when the opponent starts playing solitair.
1 Dragons Ravine : Search of Romulus and dumb extender and send extender. Or send Gram for another big body. Also cleans your hand of cards you dont want to have there
1 Tempest 1 Gold Sako : Simple combo to search Gram or Parlor
1 Fallen of Albaz : You summon him of Sphere most of the time and just poly away their boss Monster for a titanclad, its a easy dragoon out, as if they negate sphere bounce you just summon him and fusion dragoon away. Its probably my favorite non maid in this deck.
1 Dragunity Gram : Lets not lie to each other. This card is just a Dragon Ruler in disguise, you cant fool us Gram. But we gladly welcome him as he is extender with a negate packed to it.
Hand traps : 3 Ash + Super poly/ Nibiru . Super poly is king in this deck as we can also use it during the BP to get a bit more damage on board, while it also just ruins dragonlinks day, and annoys shadoll / invoked to no compare.
Extra :
1x Dragonmaid Sheou : Its your best card, its your free summon omni negate, waifu, dragon. Also we play only one because she shuffels herself back.
2x House Dragonmaid : So we can use Sheou omni negate, or pop a whole opponents board. We can shuffel her back and usually dont need more
1x Borrel Savage : Omni negate, whats to say. Sadly not a maid
1x Titanclad the Ashdragon : Summon of Albaz to remove a boss monster or if its send by maximus to get you a free albaz to combo with / fusion into venom dragon
1x Starving Venom Dragon : Its a awesome super poly / fallen of Albaz target. While also a threat to the board right after being summoned.
1x Romulus : Searches Dragon Ravine for you and is a good link 2 target with good zones
1x Pitsy and Elpy : The extender dragons which hopefully get banned soon. Usually made with Nurse + any maid
1x Sphere : One of the stronges interrupts in the game + free summon from deck + good zones + being a dragon + 1 card out to dragoon
1x I:p : We need her to link summon in the opponents turn + she is dark so rokket is a 1 card combo to her
1x Trishula : Not to sure if we keep him around. Its a nice fusion target, it gives us a free search and lets us take our opponents good cards away. Also it gives the guardragons a good use if we dont go for five head. You can exchange him for another Pitsy if you want, which would be live under five head.
1x Striker Dragon : link 1. dragon. searches boot sector launch. the only thing this thing misses is a it pointing downwards
1x Underworld Goddess of the Closed World : The new card we try to abuse, or atleast flex with. We usually will always summon her with I:p but its not to hard summon her with all the dragons and maids rotating at all times. She also doesnt care about DRM and all the annoying things being played. Laughing at Dragoon with her only being outed in battle
1x Link God Dragon/ Fiveheaded Link Dragon : We want to make him almost every turn, as your opponent will 99,99% not play anything that can out this thing. You will have a full grave for atleast 3-4 turns were you could just sit on it , but as you play maids, you will just combo again and again with a 5k beater who cant be stopped.
All in all this deck is just learning which card leads to which combo, but the end board you should aim for is usually Sphere + Sheou or ones you know the cards a little better you can end on
Borrel Savage + I:P + Five headed link dragon + Sheou = I:P + the maids summoned by Shoeu go into the new Link 5 and steal another Monster from the opponent
Borrel Savage + Sphere + Sheou
or if we eat to many hand traps, just a classic Sphere + Sheou
Afterwords : I am happy with how this deck developed over the past weeks and I think its close to being as good as this version can be. The deck rewards you for making decisions in either players turn while also having straight goals which you play towards. But in the end the best part of this deck is, having your opponents scoop instantly after playing five head / no fully realizing how immun it is / not wanting to belive what they read for a moment, while than seeing that they are now on the glock to out this thing or lose.
I think in all my games only 1-2 Persons were able to win after it was summoned. One was just stalling until I ran out of cards to banish other was a Kaiju top deck. So its still a good average of staying and winning you the game.
And thats my crap guide to Dragonmaid, you welcome.
And while I know Back to duel ( https://imgur.com/a/Vz9opPZ ) is just some locals which can range from casual to competitive depending who attends, it still shows that the deck can win on a consitant basis, putting it not only on a even length with other versions like Dragunitymaids, Controlmaids or other versions. But also making it a strong contender against Dragonlink ( actually one of the best match ups for this deck ), can challenge any Shadoll version and is flexible enough to counter almost any rouge strat. Best part, you cant lose to mystic mine with this deck, its literall impossible.
A replay so you get an Idea : https://www.duelingbook.com/replay?id=447320-27026681
The replay isnt using the same list as I show a bit below, but it still shows the combo you want to do, so I will be lazy and keep it as example. Sue me : D
Now lets find something else to combo to. This time we focus on instead of not letting our opponent play, we will just make it so they cant interact with our cards and we throw as many stone in their way as possible. To make it simple I will copy my explantions for each card from the last list, just updated for all thats new.
Also remember, Laundry is the best Maid, even if she is the worst card.
Well I assume you are here to look at one of the endless versions of Dragonmaid decks. Its the reason why this archtype became a fan favorite since its launch. You can play controll, stun, combo, 40 cards, 60 cards. Throw pots in, or throw them out ones you see that there is no money left after buying 3 Hospitality. Orrrr you are here for the waifus. Hey I dont judge, aslong as we agree that Drident is best maid.
Lets go over it card by card and talk about the goal we have with this deck.
The dragonmaid core :
3 Chamber : Searches you the fusion spell, hospi to extend, tidying to extend if you have ravine or to set for controll. She is one of the 1 card sphere maker and what is really important, she is the only one able to summon the fusion maids from grave at the start of the bp.
3 Parlor : Basically works the same as chamber and does almost all the same. Only difference she can send tidying directly for combo, but cant gets its controll eff. However if you already have extender in hand she is a good way to get nurse or any other maid you may need later to grave. Also a 1 card sphere
1 Nurse : She is one of the cards holding the deck together. Overworked nurses are sadly also part in a fantasy card game, thats why you want to use her every turn to extend and summon more maids. She is basically a flat +1 or +2 everytime you summon her ones the grave is set.
2 Changeover : Your fusion spell to go into the gem of the deck Dragonmaid Sheou/Strahl, or House when you are lead down the dark path of VFD. Important to remember for the gy effect, even if the target leaves the board, you still add changeover to hand.
3 Hospitality : Probably one of the most broken extender to ever be printed. Set up your grave, non target summon from hand and gy. Searchable and one activation a turn no use. Sadly the price tag is justified, but dont buy it if you can avoid. Dont let people sky rock the price and gate people out. the reprint is coming !
3 Tidiyng : Looping cards back to hand and in best case triggering your House is always good, but non target summon from hand or gy in etiher players turn while being searchable by two cards ? This card should be the 40$ one~ Also REMEMBER the targets once targeted dont need to stay on board to resolve. You can tar sphere, chain sphere and bounce 2 cards.
Rokket :
2 Tracer : Its tracer, it summons another rokket for a free Savage Dragon, and can be summoned by quick launch. Yeah, I dont know how quick launch and this can exist at the same time. Also its a 1 card I:P , allows you to do guardragon through hand traps and is always a combo saver / extender / starter.
1 Absoruter : As we play Ravine we love discarding things that also give us free cards back so this card is already good for us, but it can also work as a mini noctovision dragon if we have a rokket on board. Dragon, free summon and search? Sign me up
1 Silver : Wont come up often but the banish eff can be nice. ( Update : after maybe 50 games, the banish eff still never came up. Still a different name so we keep it)
1 Recharger : target for quicklaunch and tracer, but also can work with striker dragon eff to recycle a tracer back to hand and summon 2 of boot sector
- Boot Sector : Summon striker, search this spam rokkets. Simple
Dragons :
3 Noctovision : Make striker = free summon. Simple. gives you a extra draw and protects your set tidying when in grave, this card is basically a dragonmaid. Since its release its been probably the most played card which isnt part of the archtype.
2 Fantastical Dragon Phantazmay : With dragon link and other link decks running around, its just a nice card to have, also it fixed goddess weakness of being targeted + its a high level dragon to fusion. Also it lets you dig for super poly and other cards which may save your day when the opponent starts playing solitair.
1 Dragons Ravine : Search of Romulus and dumb extender and send extender. Or send Gram for another big body. Also cleans your hand of cards you dont want to have there
1 Tempest 1 Gold Sako : Simple combo to search Gram or Parlor
1 Fallen of Albaz : You summon him of Sphere most of the time and just poly away their boss Monster for a titanclad, its a easy dragoon out, as if they negate sphere bounce you just summon him and fusion dragoon away. Its probably my favorite non maid in this deck.
1 Dragunity Gram : Lets not lie to each other. This card is just a Dragon Ruler in disguise, you cant fool us Gram. But we gladly welcome him as he is extender with a negate packed to it.
Hand traps : 3 Ash + Super poly/ Nibiru . Super poly is king in this deck as we can also use it during the BP to get a bit more damage on board, while it also just ruins dragonlinks day, and annoys shadoll / invoked to no compare.
Extra :
1x Dragonmaid Sheou : Its your best card, its your free summon omni negate, waifu, dragon. Also we play only one because she shuffels herself back.
2x House Dragonmaid : So we can use Sheou omni negate, or pop a whole opponents board. We can shuffel her back and usually dont need more
1x Borrel Savage : Omni negate, whats to say. Sadly not a maid
1x Titanclad the Ashdragon : Summon of Albaz to remove a boss monster or if its send by maximus to get you a free albaz to combo with / fusion into venom dragon
1x Starving Venom Dragon : Its a awesome super poly / fallen of Albaz target. While also a threat to the board right after being summoned.
1x Romulus : Searches Dragon Ravine for you and is a good link 2 target with good zones
1x Pitsy and Elpy : The extender dragons which hopefully get banned soon. Usually made with Nurse + any maid
1x Sphere : One of the stronges interrupts in the game + free summon from deck + good zones + being a dragon + 1 card out to dragoon
1x I:p : We need her to link summon in the opponents turn + she is dark so rokket is a 1 card combo to her
1x Trishula : Not to sure if we keep him around. Its a nice fusion target, it gives us a free search and lets us take our opponents good cards away. Also it gives the guardragons a good use if we dont go for five head. You can exchange him for another Pitsy if you want, which would be live under five head.
1x Striker Dragon : link 1. dragon. searches boot sector launch. the only thing this thing misses is a it pointing downwards
1x Underworld Goddess of the Closed World : The new card we try to abuse, or atleast flex with. We usually will always summon her with I:p but its not to hard summon her with all the dragons and maids rotating at all times. She also doesnt care about DRM and all the annoying things being played. Laughing at Dragoon with her only being outed in battle
1x Link God Dragon/ Fiveheaded Link Dragon : We want to make him almost every turn, as your opponent will 99,99% not play anything that can out this thing. You will have a full grave for atleast 3-4 turns were you could just sit on it , but as you play maids, you will just combo again and again with a 5k beater who cant be stopped.
All in all this deck is just learning which card leads to which combo, but the end board you should aim for is usually Sphere + Sheou or ones you know the cards a little better you can end on
Borrel Savage + I:P + Five headed link dragon + Sheou = I:P + the maids summoned by Shoeu go into the new Link 5 and steal another Monster from the opponent
Borrel Savage + Sphere + Sheou
or if we eat to many hand traps, just a classic Sphere + Sheou
Afterwords : I am happy with how this deck developed over the past weeks and I think its close to being as good as this version can be. The deck rewards you for making decisions in either players turn while also having straight goals which you play towards. But in the end the best part of this deck is, having your opponents scoop instantly after playing five head / no fully realizing how immun it is / not wanting to belive what they read for a moment, while than seeing that they are now on the glock to out this thing or lose.
I think in all my games only 1-2 Persons were able to win after it was summoned. One was just stalling until I ran out of cards to banish other was a Kaiju top deck. So its still a good average of staying and winning you the game.
And thats my crap guide to Dragonmaid, you welcome.
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