Something, something, Child of Destiny, something, something, Star Wars reference.This is Destiny End Turbo! A deck intending to turbo out a Destiny End Dragoon as fast and as reliably as possible. It's an alright anime boss monster, so you can probably win the game off of it. Probably...
And if you bother to read this and have any questions and/or recommendations for possible card inclusions, I'd love to hear them!
Disclaimer!: This deck is a fun, non-meta deck, created by an amateur deckbuilder who just started playing Edison this year with another deckbuilding friend named Petrichor. Misplays are embarrassingly common with us, so don't expect a fine-tuned machine of a deck that you can build and start taking names with at an RBET or anything.
Prime Time!:
Main Deck (40)
Destiny HERO - Dogma x3
Destiny HERO - Plasma x3
These are your primary fusion materials for Destiny End Dragoon, so you need to play three of each unfortunately. At the very least, Plasma can actually be special summoned if you burial a Dandylion and normal summon another monster, or by playing Scapegoat (more on that later). It actually has a decent one-sided Skill Drain ability, and a once per turn removal ability that allows it to relinquish one of your opponent's monsters and gain half its original ATK. That's actually pretty strong. The only thing holding it back is it's special summoning requirement of tributing 3 monsters, so it's difficult to reliably summon. Good thing its mostly just material for Destiny End Dragoon.
In order to special summon Dogma, you need to tribute 3 of your monsters on the field, including one "Destiny HERO" monster. The only other Destiny HERO monster we're playing is Plasma. So in order to summon Dogma, you'd need to: tribute 3 monster for Plasma, summon 2 more monsters somehow, then tribute all 3 monsters to summon Dogma. All to get a card that's worse than summoning Plasma or Dragoon. So yeah, we're never special summoning this card. NEVER do this. Dogma is just a garnet used for the fusion summoning of Destiny End Dragoon, whether its in hand or in the grave, and a dead card in hand otherwise. Good thing we're playing Trade-Ins and Destiny Draw to cycle this card into something else.
Elemental HERO Stratos x1
Elemental HERO Ocean x1
Elemental HERO Prisma x3
This is part of your Elemental HERO package (the other part is E - Emergency Call x3). Stratos is without doubt the best Elemental HERO ever printed, which is why it still sees play to this day when the HERO archetype gets modern support. It's a tutor for any "HERO' monster in your deck on an 1800ATK stick. What's not to love?
Ocean is a Water attribute Elemental HERO. So it can be tutored by Stratos and Emergency Call and used as fusion material for Elemental HERO Absolute Zero. That's pretty much it. I mean, you CAN normal summon it and add a "HERO" monster (Stratos) back to your hand during your next standby phase, but if your opponent allows that to happen without answering Ocean on their turn, they deserve to lose.
Elemental HERO Prisma is a bonkers card. It's a Foolish Burial and a substitute fusion material for any of your fusion monsters all in one 1700ATK body. It saw play in several decks over the years that weren't HERO decks. Fun fact: If you're playing against a Machine deck, you can side in Cyber Dragon, dump it into the graveyard with Prisma's effect, then contact fuse your opponent's machine monsters away along with Prisma, which is now named "Cyber Dragon." With 2 Cyber Dragons, 3 Prismas, 3 E-Calls, Reinforcement of the Army, and Stratos, you have TEN copies of Cyber Dragon in your deck against a Machine deck. That's insane.
Dandylion x1
Dandylion is an Earth attribute monster that can be used as fusion material for Elemental HERO Gaia. On it's own, that wouldn't be enough to see play for me, but if it's sent to the graveyard by anything (being destroyed by battle or card effect, from Polymerization, Future Fusion, or Foolish Burial), it'll summon 2 little plant monster to the field. Meaning a Foolish Burial, a Plasma, and a normal summonable monster in hand represents the potential to special summon Plasma. Worst case, you can also just play Dandylion to stall out 3 attacks if you don't have combo. Dandylion is a versatile card in the deck that supports two different ways the deck can play, so that's why I run it. But it can suck to draw sometimes, so I only run one nowadays.
King of the Swamp x3
This card is a tutor that you can discard from the hand to search for Polymerization! At 3, you're effectively playing 6 copies of Poly. It can also serve as fusion material for AbZero since its a Water attribute monster.
Brain Control x1
It's Brain Control! A premier interactive card in Edison. For 800 measly life points, you can take control of a monster your opponent controls for a turn. With it, you can permanently remove it by using it as fusion material (it would have to be Earth or Water in that case tho, unlikely but possible), clear the way of attacks, attack another one of your opponent's monsters with it, attack for game, use it to do your taxes, and have it cook you a nice meal after you win the game with it. Isn't controlling your opponent's monsters nice? p.s. If you steal a tuner, those Synchro cards sitting pretty in the Extra Deck might actually see some play.
Future Fusion x1
Miracle Fusion x3
Polymerization x3
This is you fusion package! Does Future Fusion count as a fusion card? 'Cause it's really just a two-in-one burial to send two fusion materials to the graveyard so you can banish them with Miracle Fusion, which is broken by the way. The fact that Future Fusion is essentially two Foolish Burials in one in this deck really highlights how absurdly powerful the card is, and it's even MORE powerful in a Dragon or Machine deck. The fusion monster in two turns is just a bonus, if your opponent lets it happen. Future Fusion is broken - new Edison hot take.
Polymerization and Miracle Fusion are your main fusion cards. Poly is an oldie but a goodie; it can special summon a Fusion Monster whose fusion material are either in the hand or on the field, and sends the fusion material to the graveyard. Whereas Miracle Fusion can special summon a Fusion Monster whose fusion material are either on the field or in the graveyard, and banishes the fusion material. Both are great, and essential to your gameplan, so both are at 3.
Destiny Draw x1
Trade-In x3
Upstart Goblin x3
This is your draw package, used to turbo through your deck and get to your combo: summoning Destiny End Dragoon. Trade-In allows you to discard Plasma or Dogma to draw 2 cards, and you can use Plasma or Dogma later as fusion material for Miracle Fusion or special summoning Dragoon from grave. Destiny Draw is just another Trade-In in this deck, and Upstart is a draw one that essentially allows you to play a 37-card deck. Your opponent gaining 1000LP from playing Upstart is usually irrelevant to whether you win or lose.
Reinforcement of the Army x1
E - Emergency Call x3
This is your tutor package! Reinforcement and E-Call are used to tutor for any Warrior or "Elemental Hero" monster respectiv- Stratos. They're used to tutor for Stratos. If you already have Stratos, tutor for Prisma, or maybe Plasma or Dogma with Reinforcement only if you can either special summon Plasma or Fusion summon Dragoon (please note: E-Call cannot get Plasma or Dogma, it can only tutor "Elemental HERO" monsters). Tutoring for Ocean is also an option, if you're out of options, or if you wanna fusion summon AbZero. I heard that's a good card.
Giant Trunade x1
Heavy Storm x1
These are auto-includes in any turbo deck in my opinion, because the best thing to stop you from turboing off and winning with Dragoon is your opponent activating Torrential Tribute / Bottomless Trap Hole on summon, or Mirror Force / Dimensional Prison on attack declaration, or [insert other trap cards here]. Giant Trunade can sometimes be better than Heavy Storm, since it's not outed by Starlight Road. Both are outed by Solemn Judgment, but there's not much you can do about that. But generally, you'll want to try clearing the board with either before you make your big play, and ideally finish off with setting a Royal Decree.
Foolish Burial x1
Send one monster from your deck to the graveyard. Very simple. Very powerful. If you have Miracle Fusion and one fusion material in the grave, you can send Dogma or Plasma to special summon Dragoon, Ocean or King of the Swamp to special summon AbZero, or Dandylion to special summon Gaia AND/or two plant tokens, which can be used to special summon Plasma. All that utility, and it only has a single line of text. They don't make 'em like this in Yugioh anymore.
Scapegoat x1
Like Dandylion, Scapegoat can be used to stall out 4 attacks if you don't have combo. Also like Dandylion, it can be used to special summon Plasma. It's essentially a one card Plasma summoning machine; Sure, the 4 goat tokens you summon off Scapegoat can't be tributed for a tribute summon, but that doesn't apply to being tributed for a special summon, such as Plasma's special summoning condition. So it's an okay card with multiple uses, and that's why it sees play here.
Royal Decree x2
This deck plays no trap cards, so a good way to not get blown out by a deck that plays a lot of traps is by having a Royal Decree activated before you precede to turbo off and special summon Dragoon, or after if you turbo off on turn 1. It'll protect your Dragoon from a Mirror Force, Torrential Tribute, Bottomless Trap Hole, Solemn Judgement, CED, [insert other trap cards here], you name it! As long as it's a trap, Royal Decree stops it dead in it's tracks. Admiral Ackbar would be proud.
Extra Deck (15)
Destiny End Dragoon x3
This is your boss monster, the card that you're trying to turbo out as fast as possible. And now I need to be real with you: As I alluded to in the first paragraph of this primer, Destiny End Dragoon... is not all that good. "WHAT?!", says the imaginary reader in my head. "How can this be?! The entire deck is built around this card, how can it not be good?!" Well, in comparison to boss monsters in other decks like LADD, DAD, Red DMD, Kristya, Machina Fortress, Stardust, and Brionac, Dragoon is rather lackluster. It reads like its broken: It has 3000ATK, which is more than all the aforementioned boss monsters, has an activated effect that Ring of Destructions one of your opponent's monsters, and can bring itself back from the graveyard by banishing one of its fusion materials. That sounds great! Unfortunately, it is also more difficult to summon than the aforementioned cards, requiring 3 other cards that have next to no other utility to summon Dragoon. That's bad card economy. It's activated effect also prevents you from attacking for the turn, which is not especially great. And its recursion effect doesn't really matter when the most popular way of dealing with a monster is to banish it with cards like Caius, Chaos Sorcerer, Bottomless Trap Hole, and Dimensional Prison. Going -2 to summon this only to have it banished is a losing proposition, and card games, especially Yugioh, are all about card economy. Bonus points if you can't even summon it do to LADD or Kristya's effects. So why am I playing this card, and this deck?
Because I want to. Because it's fun. I don't need it to be a broken card or a meta-defining deck, I just need to have fun with it. That's what I'm here to do, and I hope you are too. :)
Elemental Hero Absolute Zero x3
This is a broken meta-defining boss monster. "WHAT?!!", reiterates the same imaginary reader. 'Why aren't we turboing this out instead then?!' Well, you can, lol. But that's not what this deck sets out to do. Summon Dragoon, or you're a coward. If you want to play AbZero more consistently, you should play a more meta Diva Hero or Frog deck instead. But yeah, this card is insane. A 2500ATK mon that wipes your opponent's monsters if they answer it with anything other than a summon negate is kinda busted. It's Mutually Assured Destruction, a Raigeki effect on a monster, and that card is banned in Edison for good reason. Did I mention it has another effect? Like Stratos, I tend to forget it has another effect. It gains 500ATK for each Water monster on the field. Not very relevant unless you're playing against a Water deck or summon Ocean or King of the Swamp, but it is there.
Chimeratech Fortress Dragon x2
As mentioned before, this card is for when you're playing against a Machine deck. So its either the most useless card in your extra deck, or the best card in it hands down. Y'all know how it is; this card is THE reason Machine decks don't dominate the meta, and it and Cyber Dragon are auto-includes in most extra and side decks as a result. I have a healthy respect for Machine decks, so we're running the maximum 2.
Elemental HERO Gaia x2
Uh, this card is uh... look, this is a Fusion deck. And a "HERO' deck. It's on theme okay?! We run Dandylion so we can actually summon this thing if necessary, but you'd really rather just summon Dragoon or Abzero in most cases. But hey, it could win you the game in certain niche situations. It could, okay?!
Stardust Dragon x1
Black Rose Dragon x1
Blackwing Armor Master x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
The synchro monsters are just here on the off chance you Brain Control a tuner monster. Otherwise, you're not summoning them. They're placeholders, more or less irrelevant to your gameplan.
Side Deck (15)
I still don't really know how to build a side deck, but I really tried with this one!
Gorz is the 41st card in the deck that I couldn't fit. If you really want to, you can give up the idea of summoning Plasma, cut Scapegoat for Gorz, and run another card in the side deck. That's probably even objectively correct. I just... don't want to do that. So in the side deck it goes! The Battle Faders x2 are for if you're playing against another turbo deck or an aggressive deck and they attempt to OTK you before you can set up. You'd kind of want insurance in Game 2 to stop that if necessary.
As mentioned before, the Cyber Dragons x2 are for when you're going up against a machine deck. Mystical Space Typhoon, Dust Tornado x2, and Eradicator Epidemic Virus x2 are for when you need even more spell and trap card removal. This deck can support Deck Devastation Virus x2 as well by tributing Dragoon, so that's in the side deck too, and they're really good against particular decks.
Finally, Horn of Heaven, Solemn Judgment, and Torrential Tribute are insurance against the card that best outs Dragoon. What outs Dragoon? Getting banished from card effects like Bottomless Trap Hole, Dimensional Prison, Chaos Sorcerer, and Caius. Bottomless and D-Pris are answerable by Giant Trunade, Heavy Storm, and Royal Decree in the main (as well as MST, Dust, and EE-Virus in the side), so they're not as much of a threat. But Chaos Sorc and Caius are bastards, especially Caius; Priority makes his effect hard to interact with. Horn of Heaven can tribute a Dragoon to negate the summoning of Caius or any other problematic monster, which is fine since you can probably bring it back from the grave during your next standby phase by banishing a Plasma or Dogma. Torrential Tribute is even better, since it can remove any other creatures your opponent may have on the field as well. And Solemn is arguably the best. For half your life points, it'll just straight up negate the summon, without needed to tribute your Dragoon. So yeah, this is basically the "Oh shitake mushrooms, my opponent is playing Caius" side deck options, lol.
Uh... this was over 2.5k words. If you're reading this - Why?