(This is my first entry into the YGO pro decks so criticism would be nice for the content to make better deck profiles in the future.)
Darklord Despia is another way of playing Despia cards without the generic "Fallen of Albaz" and a fun way of using the Darklord cards for a format full of Kashtira and Tearlament decks. This deck has the potential to consistantly sent up the boss monster "The First of Darklords" that makes all of your cards untargetable turn one, while also having good amount of offense in breaking boards, stealing your opponents monsters, negating monster/spell effects, all while having great draw power. However before i go into the deck breakdown and tips to use the deck i would like to list a couple disclaimers. I worked on this for around 2 weeks into making and crafting this deck so it isn't going to be perfect, in which i might make updates on the deck even now. Another disclaimer is that this deck is extremely expensive to make and craft in real life, so if you don't have all the pieces and you cannot afford to make this deck then don't worry about it! You can always try the deck at a later time, or you could try it now on a simulator. My advice, you try it on dueling nexus. It's free and it's a pretty fun simulator that's for the TGC in my opinion. One last thing i'd like to mention, in theory crafting i've been contemplating on using some cards since i either used them once on a similar deck, or it feels like it would've synergized well with the deck. I'll be listing these cards in the breakdown as well. Now for the breakdown.
The Darklord archetype is a theme of high level DARK Fairy monsters that send themselves from the hand to the grave due to their hand effects, then reborn themselves by their boss monster, or by using their spells. Your main way of sending them to the grave will be either fusion, or by Darklord Ixchel's effect(More on this in a second).
The Despia, or "Despian" archetype consists of DARK fairy monsters that loves to take advantage of fusion summoning to add monsters from the deck to hand, protect their monsters from card effects, and special summon themselves after being used to fusion summon. Similar to what Shaddoll's do for their archetype. The despian monsters usually require one despia monster and a light or dark monster to fusion into targets like Masqurade or Quaeritis, or if you have the materials for it then you could summon Proskenion.(But isn't recommended for this deck since it isn't a easy target to make because you don't play many light monsters.)
These two archetypes are commonly used together since they can easily send eachother to the grave thanks to fusion summoning to gain advantage, having the same card type of DARK Fairy so they can be used for the cost of fusion, and swarm the field thanks to fusion summoning. Your primary way of fusion summoining in this deck will be "Despia, Theater of the Branded", since it gives a floating effect, allowing your level 8 or higher fusions to reborn back to the field even if they have been destroyed this turn, and allows for futher fusion on the following turn. Making the field spell your KEY card in this deck.
The deck's main combo starters are primarily "Aluber the Jester of Despia", the "Induldged Darklord", and "Darklord Ixchel". Ixchel, being a good card to send other darklord cards to graveyard since darklord cards love being in the grave for special summons and effects while also having great draw power. Along with aluber and induldged being the best normal summons in the deck(while ukoback is a decent alternative if neither induldged or aluber is in hand at the current moment). Aluber being able to search for the after mention field spell despia, or other cards if you already have the field spell in hand like "Branded in Red" or "Branded opening". Induldged being able to seach any darklord monster and add it to the hand at the cost of giving one darklord monster to your opponent from the deck or hand as cost, in which case you could give them Darklord Ukoback. The cards you'd be searching for is Ixchel since she gives further draw power, but depending on the situation and you already have the cards you need you could go for Darklord Superbia.
Since this deck likes to go first like many decks does, this deck's primary objective is to consistently summon The First Darklord turn one to special summon more fairies from the hand or grave. The more monsters you have in your hand or grave, the more you can summon in the first place. However this deck is also flexible enough to go second since the fusion monsters in the deck(Like the first darklord or quaeritis) have amazing wall breaking potential. I've added the Ishizu cards(Namely Agido and Kelbek since they mil 5 cards from each players deck as long as they get sent from the deck or hand to the grave), Foolish Burial, and Reasoning to mil even more cards and special summon a monster from the deck for free. Foolish Burial is also there to send Despain Tragedy to the grave to add any despia monster to the hand depending on what the situation calls for. However, being very situational you could send the two ishizu cards in the main deck to start sending cards to the grave, but should only ever be used on occasion. Allure of Darkness is another staple for this deck it gives even more drawpower at the cost of banishing a dark monster in your hand as cost, allowing despian tragedy to a great target for this affect. I would like to note that since the ishizu cards aren't dark or light monsters they can't be used to summon heavy hitters like the first darklord, but does have disruption of their own and can be used as a target for Guardian Chimera so they do have decent interaction with this deck.(Also during testing i did use the two other ishizu cards for the main deck being keldo and mudora but most times if they aren't fighting against decks that capitalize in cards being in the grave they'd often feel like dead weight. Which is why i chose to side deck them incase we would fight the mirror, or decks the capitalizes cards in the grave like Phantom Knights or Tearlament).
Now for tips and etc..
- Archlord Kristya was put into the deck as a floodgate since it could be used for fusion, it wasn't hard to get four fairies in the grave so summoning it using it's effect wouldn't be hard. Or you could summon it using superbia or the first darklords special ability. Do caution when you summon the card, because it locks both players from special summoning. I would advise summoning it during your opponents turn using the first's effect since it's a quick-play affect.
- This deck has a considerable amount of level 8 monsters that can be easily special summoned. Making it perfect targets for the rank 8 xyz's like draglubion. It allows to special summon a spell negate in Hope Harbringer, or the wall breaker in Numeron Dragon. You could summon either of which depending on the situation of the game. Do not try to go for this play if you activated Branded Opening this turn.
- Darklord Morningstar was put into the deck for two reasons. One, its potential as a boss monster. Two, it allows The First Darklord to activate it's secondary effect to destroy all cards on the opponents side of the field. You'll rarely normal summon this monster since it'll mainly be used to fusion summon, but do not rule out the card's capibility to be a good boss monster itself. The Condemned Darklord helps summon this card greatly
- The links serves a niche for certain situations. The Condemned Darklord allows you to add any Darklord monster from the deck and either adds it to the hand or send it to the grave at the cost of discarding one card, it also allows you to tribute summon a darklord as a cost of banishing card from your grave instead of using monsters on the field. I:P Masquerena serves as disruption to the opponent because it can summon Knightmare Unicorn on their turn while making the card indestructable, and Linkuriboh is there on the off chance i don't have anything at all but tragedy and allows me to send it to the grave to trigger tragedy's effect.
- Prioritize using spells before triggering aluber's affect, play with caution. Do your best to make sure aluber's effect goes through. He is usually the key to grabbing Despia.
- We play two darklord traps in the deck to avoid bricking, and the traps are searchable due to "Banishment of the Darklords" being a generic search that can search for any darklord card. They require a darklord for cost of their effect, but you can dodge their cost by using the a darklord monsters effect to copy the card in the grave and re-shuffle it to the deck, but instead you pay 1000 LPs in return of using the darklords effect. You do have the potential to use both effects to be able to use the trap essentially twice during your opponent's turn, which can be devastating. Keep all that in mind.
- In this deck I play Darklord's bewitchment, and the Sanctified Darklord. Bewitchment being a non-targeting steal an opponent's face-up monster, and Sanctified being a non-targeting face-up monster negate. There is also the traps Darklord's Rebellion which is a non-targeting pop one card on the field and Darklord uprising, which is a trap fusion. You could play rebellion over bewitchment since its a steal over a destroy one card on the field, and uprising has potential since it allows you to summon guardian chimera on the opponents turn without using Branded in Red. Experiment and see which one you prefer but sanctified and rebellion is the more optimal choice.
- If you're going to use Ixchel's effect, I would recommend using the darklord traps over the monsters and spells since you'll have at least one other body for fusion, but there can be scenarios where sending the monster is the better choice.
- Ash Blossom & Joyous Spring was played at two instead of 3 because it was to reduce the chances of bricking. but you can take out more cards to fit your fancy.
- The side deck is there incase you have to go first and the main deck synergizes well with the cards there. However two odd balls there being Abyss Dweller and Avramax is there for good reason. Dweller is there because it helps a ton against the Phantom Knight mu, and Avramax is there to capitalize on I:P. Dweller you could summon somewhat easily since you play alot of level 4s, Avramax is more niche then anything in the decklist but when summoned it could actually help you close off games. Nibiru was a must have against Kashtira. Lightning storm to better deal with trap decks like Trapix and Labrynth. Dark Ruler no More and Evenly matched is there to better disect boards.
- If you're going to revive Darklord Superbia, do it after chains. Sometimes when using The First Darklord, the timing activation can miss. Same with darklord contract. Be mindful how you try your chain activations.
Cards i thought about adding into the decklist consists of...
Diviner of the Heralds
Starving Venom Fusion Dragon
Despian Proskenion
Infinte Impermance
Darklord Rebellion
Darklord Uprising
Book of Eclipse
Pot of Prosperity
Super Polymerzation
Forbidden Droplet
If you guys enjoyed or found this decklist help, let me know in the comment section. Thank you if you guys read through guide, mean more than you know. Til next time.