Okay hear me out reader: This may look like a clutter disaster of cards but let me show you where my mind is at with this deck:
The overall strategy of this deck is to chain summon as well as send massive field nukes to the field while providing protection to your monsters. Allow me to explain. The chain summoning comes in with the Ashened cards. Priestess of the Ashened City and Ashened for Eternity are your main searchers, which allows you to pick up the ashened field spell. That unlocks your ability to special summon any ashened cards in your hand. Imperial Iron Wall prevents cards from being banished which keeps Obsidim, the Ashened City in the grave, allowing you to trigger the effect. The goal of Dark Hole Dragon is to get him to the graveyard and use his effect after being special summoned by Snake-Eyes Flamberge Dragon. The Extra Deck is situational but as you can read they will all work in your favor in a very disgustingly fun way. Dark Hole Dragon has protection from being destroyed by card effects and if special summoned, you can pick up a copy of Dark Hole at the end of turn, then nuke your opponent's field. Veidos the Eruption Dragon of Extinction is another nuke and I have seen where your ashened cards don't get destroyed, as I am trying to figure that out still. Now one of my favorite parts: Solar Flare Dragon. That card alone will not be an attack target as long as a Pyro is on the field, plus 500 damage to your opponent every end phase. Then with 2 or 3 that's a solid 1000-1500 burn damage per turn. Bonfire is another way to allow you to search for either "Priestess," any lvl1 "Snake-Eyes" in the deck, as well as "Solar Flare Dragon" from the deck to the hand. Night Beam is a sniper version of Harpie's Feather Duster since it can destroy your opponent's back row and they can't activate it as a response to the card's activation. Lost Wind another great protection as it can put a halt to many different decks (Kashtira, Dogmatika, Heroes, etc.) for 2 main reasons: (1)it negates a card's effect and halves the attack of said monster, and (2) can be used twice per card due to if your opponent special summons a monster from the Extra Deck while this card is in the graveyard. If there's a way to chop this to 40-42 cards that you suggest then great, but for now 44 is the best I can come up with and I actually love the potential in this deck!!