Although this is a combo heavy deck, once you understand it's main strategy everything else will come naturally. Your opening plays will ideally start with you using Swirl Slime in the hand with Necro Slime to summon D'Arc, getting at least one other monster on the field (usually by normal summoning a Kepler for a search or a Lamia so you potentially get two uses out of her ideally), using Necro Slime in the gy to bring out Genghis, then linking away D'Arc and your other monster that isn't Genghis to bring out Gilgamesh, set your scales and use Genghis' effect to bring back your D'Arc. After this opening the deck can go in a few directions depending on what you have left in your hand or gy. Brining out Siegfried should be a priority since it's an easy spell/trap negate without an extra cost. Ghost is best used to send back your banished Necro Slimes to the gy by using it for Necro Slime's fusion, he's also a tuner.
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