Chaos Thunder Dragon September 2022 (Masterduel)
Deck Primer
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
- Chaos Dragons = Cross Sheep: If you draw into Wyverburster or Collapserpent, these cards can make Cross-Sheep without normal summon. Summon one Chaos Dragon -> summon Striker Dragon -> Search the other Chaos Dragon -> Banish the Chaos Dragon in the GY to Special Summon -> If you used Chaos Space to search these dragons, banish Chaos Space for 1 draw -> Summon Cross-Sheep or another link monster of choice!
- Cross-Sheep + Titan/Colossus: Fusion or special summon a Titan/Colossus to a zone Cross-Sheep points to summon another card from the GY. Depending on your situation, make Apollousa with multiple negates or Accesscode with 2+ pops!
- Aloof Lupine + Thunder Dragon = Cross Sheep -> Apollousa/Titan: Normal summon Aloof Lupine -> Banish Thunder Dragon in hand and Thunder Dragonroar in deck -> Dragonroar eff to summon Thunder Dragondark from deck -> Link off Lupine + Dragondark for Cross-Sheep -> Dragondark eff to search Thunder Dragon Fusion -> Thunder Dragon Fusion eff to summon Titan to a zone Cross-Sheep points to -> Cross-Sheep effect to summon from GY Aloof Lupine -> Link off Cross-Sheep + Aloof Lupine + 1+ more monster(s) for 3-4 negate Apollousa.
- Dangers! cards: If you have lots of Danger! monsters in your hand, think about the chance of summoning them with the likelihood of discarding particular cards in your hand. If there is a valuable spell card you do not want to discard in your hand (like Monster Reborn or Thunder Dragon Fusion) be sure to set it first. Also, the OG Thunder Dragon can stock up your hand with 2 more cards so that the Danger! cards have more chance to successfully resolve and summon themselves with the +1 draw.
- Draw cards and thinning out your deck: If you have a card/play that draws or digs in your deck, be sure to search as much as possible first. Search with Chaos Space, Thunder Dragons, Emergency Teleports first before summoning Chaos Ruler or using Pot of Desires!
- 2 Level 8s = Hope Harbinger/4 Material Zeus: If you have easy access to two level 8s, you can access to Rank 8 toolbox this deck offers. Going first, Hope Harbinger can be summoned with Numeron Dragon for a spell negate and two beefy bodies on board. Going second, Dingirsu -> Pain Gainer -> Zeus can be made for 1 non-targeting send and 2 fieldwipes as follow-up.
- Normal Summon: If you look closely at this deck, this deck only has 2 dedicated normal summons - 2 Aloof Lupines. That is because normal summons are typically saved for the Thunder Dragon monsters, since they all require only 1 tribute. Tributes for your summons are easy to obtain, since almost every monster special summons in this deck. After you summon the Thunder Dragon monster, you can tribute it to special summon Colossus, given you used a thunder monster's effect in the hand that turn.
- Thunder Dragon Fusion in GY: In turn 3+, Thunder Dragon Fusion is your follow-up play. It normally searches Thunder Dragonroar so you can recycle Thunder Dragon Fusion to summon another Titan. It can also search Chaos Creator, which can further summon from the banished pile and trigger more banish effects from your GY!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
- Many of this deck's plays occur before committing to summoning a monster on board. Try to fish and bait for your opponent's interruptions before truly committing to your big plays.
- If you want to focus more on destroying multiple backrow, creating Thunder Dragon Titan is the ideal play, since it can pop cards on the field multiple times without targeting and can survive being destroyed multiple times (for ex. Torrential Tribute or Conquistador of the Golden Land).
- Since this deck lacks an inherent normal summons and doesn’t really set cards, Denko Sekka can be decent budget option for the backrow decks you will face. She is also searchable off Thunder Dragon Fusion!
- This deck is particularly weak to backrow, floodgates and high impact handtraps like Nibiru, Maxx "C", and Droll & Lockbird.
- Thunder Dragon Colossus is an extremely hard to kill instant-win button vs. common decks Flundereeze and heavily cripples decks like Branded Despia. If all your other plays have been stopped, at least try to get this purple menace out!
- Chaos Thunderdragon doesn't have an obvious "chokepoint" where a well-timed handtrap/interruption can end your turn. This deck slices through low-impact handtraps like nothing!
CONCLUDING COMMENTARY
GLHF Duelists!
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