WARNING: This deck does have the tendency to brick a non-zero number of times.
This deck aims to use the synergies between the Adventure engine, Diabellstar the Black Witch and the White Forest and Witchcrafter archetypes. This allows for a very flexible and mid-range playstyle.
Diabellstar the Black Witch
Being released in late 2023, it is more in line with the higher power cards released around this time. This card can set up either your combo in fire-centric decks with 'Original Sinful Spoils – Snake-Eye', or set up a robust resource loop with 'Sinful Spoils of Betrayal – Silvera'.
We are using this resource loop to make sure the floor of our deck never stoops too low for very minimal space in our deck.
The synergy of 'Diabellstar the Black Witch' is that you can discard any type of discard fodder from any of the other parts of the deck. So, I will go over the specifics when we reach the other parts of the primer.
The Adventure Engine
When Adventure was released in early 2022, it was immediately known as an extremely strong engine. It gave an omni-negate and a bounce on a spell card in exchange for only the effect of your normal summon.
While the omni-negate is very useful, the main use of this engine is the availability of searchable spell cards. 'Fateful Adventure' searches floatable equip spell cards, making them great discard fodder for all the other engines.
The synergies
Diabellstar the Black Witch
'Water Enchantress of the Temple', 'Dracoback, the Rideable Dragon' and 'Starlit Papillon' make great discard fodder for the summon of 'Diabellstar the Black Witch'.
'Dracoback, the Rideable Dragon' and 'Starlit Papillon' are especially useful due to re-equipping once per turn, meaning they can be sent again on the opponent's turn when you've sent 'Diabellstar the Black Witch' for 'Sinful Spoils of Betrayal – Silvera'.
The White Forest archetype
Due to 'Diabellstar the Black Witch' and the White Forest archetype being so closely related, 'Dracoback, the Rideable Dragon' and 'Starlit Papillon' also make good discard fodder for their effects.
The Witchcrafter archetype
Similar to the other parts of the deck, the spells are very useful for discard fodder. One small thing that Witchcrafter monsters benefit from more than White Forest monsters or 'Diabellstar the Black Witch' is that 'Fateful Adventure' can search when your opponent summons a monster as well when playing 2 equip spells. This makes sure that you always have one spell card available to discard on your opponent's turn.
The White Forest archetype
This archetype was teased last April. When I tried the deck pure it felt relatively weak. With this I realised it could synergize really well with Witchcrafters, due to their similarities. We aim to use the free bodies gained to create their boss monsters while losing minimal resources, bolstering our end boards and granting more avenues to break our opponents' end board.
The synergies
Diabellstar the Black Witch
Due to the relatively low amount of White Forest cards in our deck, we don't gain as much use as we would when playing the pure variant of the deck. However, we are playing 'Asteria of the White Forest' and 'Risette of the White Forest'.
'Asteria of the White Forest' can summon itself very easily from the graveyard, making it good discard fodder on your own turn. 'Risette of the White Forest' adds itself back to your hand very easily on your opponents' turn, granting you potential discard fodder when you've sent 'Diabellstar the Black Witch' for 'Sinful Spoils of Betrayal – Silvera'.
The Adventure engine
Because most of the White Forest monsters send spell/traps from hand or field to the graveyard, 'Dracoback, the Rideable Dragon' and 'Starlit Papillon' make great resources for their effects.
The Witchcrafter archetype
All the spells from the Witchcrafter archetype add themselves back from the graveyard eventually, making them great discard fodder for their effects. 'Witchcrafter Patronus' also allows to shuffle back a spent 'Rcia of the White Forest', making sure you can take advantage of the summon and search effect of 'Risette of the White Forest' multiple times.
The Witchcrafter archetype
While the Witchcrafters are the oldest and weakest archetype here, that does not mean it is at all useless, especially with the new support in Magnificent Mavens. The aim here is to use the Witchcrafter cards as the bulk of the strategy, due to their high power locked in the high level Witchcrafter monsters like 'Witchcrafter Madame Verre' and 'Witchcrafter Vice-Madame'.
The synergies
Diabellstar the Black Witch
Because the spell cards are all recyclable, they make great discard fodder, much like the other spell cards in the deck.
The Adventure engine
While at first it seems like anti-synergy, because you can't summon the high-level monsters due to the lock on 'Rite of Aramesir', this is not the case at all. This is because all the small monsters' effect to summon a monster from deck is a quick effect, meaning you can access them on your opponent's turn instead. This also triggers 'Fateful Adventure' again, re-filling your hand with a spell for the high-level monster that was summoned.
The White Forest archetype
Because 'Legend of the White Forest' sets itself from monster effects, it is the perfect discard fodder for the Witchcrafter Monsters. It allows to summon the high-level Witchcrafter monsters without losing the card advantage.
Some notable cards and their uses
Blazing Cartesia, the Virtuous
This card is quite specific to your starting hand, but the main use is quite clear; to summon 'Witchcrafter Vice-Madame'. This card was chosen because it is summonable from deck with the effect of 'Asteria of the White Forest', it is the fusion spell and half the fusion materials for 'Witchcrafter Vice-Madame'. This makes it the somewhat cumbersome fusion summon very low-investment.
Witchcrafter Patronus
This card is the meat and potatoes of the strategy. This is because it can shuffle ANY spellcaster into the deck. This actually has many applications for every part of the deck.
First of all, if no part of the Witchcrafter archetype was found with your starting turn, it allows you to easily use any part of your setup to get to them. Shuffle anything back for 'Witchcrafter Creation' and you're off to the races.
Secondly, besides shuffling from the graveyard, it can shuffle from banishment. This means you can shuffle back an inaccessible 'Diabellstar the Black Witch', making it available again. Or it can reset the small Witchcrafters, 'Water Enchantress of the Temple' and 'Rcia of the White Forest' after using their graveyard effects.
Thirdly, you can dodge certain disruptions your opponent might be running. Cards like the Bystials and 'Called by the Grave' won't resolve because their target can no longer be banished, because of the spell speed 2 shuffle. This insulates your strategy very well and allowing you to edge out your opponent in the grind game.
And these benefits are all on top of going +1 every turn!
Reasoning
While this card is individually very strong, it has a secondary purpose in our deck. Because it mills until it finds a monster, it allows us to mill Witchcrafter spells. However, due to the random nature of this card, it is very cuttable for a more consistent strategy.
Droll & Lock Bird/Effect Veiler
Both are incredibly powerful handtraps, especially in Snake-Eye format. What's more is that they are spellcasters, allowing you to shuffle them back with 'Witchcrafter Patronus', gaining all the benefits from said card.