With the new Armed Dragon support on the way, I decided to make a lil deck to test it out. Here's the guide below, and a TL;DR at the bottom; Credit goes to Lifedeather for his great article and deck build, both of which were a good help in making this. Please read his article after this deck. https://ygoprodeck.com/forgotten-archetypes-armed-dragon/ Now, onto the deck guide! I included many general use cards to help support the Armed Thunder Dragons, as to be honest, they're a frail bit frail. We have Raigeki, Monster Reborn, Pankratops, Instant Fusion, Evenly Matched, Ghost Ogre, Ash Blossom, and four Solemns. Raigeki can be a good board clearing tool for an OTK, Monster Reborn can bring back your monsters, Instant Fusion brings out Relinquished to steal an opponent's monster, Evenly Matched can clear a ton of the board, and the rest are negates. I also included, when it comes to more useful dragons, the Keeper of the Shrine, and Koa'ki Meiru Drago. Since Level monsters leave the field when they Level up, Keeper is a free special summon when they Level up. Drago fully locks down Dark and Light decks, the two most common attributes right now. Now, onto the main attraction, the Armed Thunder Dragons. The Armed Thunder Dragons Level themselves up, leaving the field and summoning their higher counterpart from the deck. All levels before 10 aren't very notable, just serving to get to 10. Meanwhile, 10 has an odd effect, referencing one of Chazz's lines i'm pretty sure. Anyway, it gains effects as it gains attack. The first few don't really matter, but the last two are quite important. His first important one allows you to send a card from your hand to the GY to destroy a card on the field, then Level 10 gains 1000 attack. Quite nice. His final one is unlocked when he's at 10,000 attack, and it's a dark hole and harpie's feather duster combined. 10,000 is very hard to get to, though, so I don't reccomend trying it.
Meanwhile, there's also Armed Dragon Level 10 White. White doesn't actually have any monsters that level into him, instead just special summoning himself by banishing armed dragons from your graveyard who's level equal 10. While he's on the field, you take no effect damage, and when he attacks, you can pop another card your opponent controls. He's also quite nice.
We also have the backrow support. Armed Dragon Blitz special summons a copy of one of your Level monsters from the deck, which is quite nice when used on level 10, as it can get you into an OTK range. Flash just special summons a Level 3, which is nice for starting off the Level climbing if there's none in your hand at the current moment, and freeing up your normal summon.
Note: You'll want to go second for this, but going first isn't super bad. This is also an OTK based deck.
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