(This is a modified version of my original profile, which can be seen at https://ygoprodeck.com/deck/abc-xyz-ft-the-world-turbo-524971)
After a lot of testing and theorycrafting, I've been able to modify my original build into a much higher power ceiling, increasing its ability to build a heavily defensive board and enhance its grind game in the situations where you cannot perform the cheeky The World FTK without sacrificing the capability to perform said FTK. I even made a (terrible) video showing how this time!
First things first, the ability to perform The World FTK is a 1-card combo off of both Union Hangar (which includes Terraforming and Set Rotation) and Union Activation. The line is similar within both, as your goal is just to gather all six pieces of the A-to-Z fusions, get Light Barrier, and put Union Activation into the GY. Basically, this hasn't changed from the previous build.
A major change, however, is the expansion of the Fiendsmith engine to be more complete. The addition of Lacrima and Sanct in addition to Engraver is just to give the deck a bit more grind capability - you can summon Lacrima off of Requiem to pitch Engraver for the summon of Desirae and link Desirae and Sequence off for Agnumdei, and that will set you up for at least one revival of Desirae if it's outed at some point. Of course, this is all in the event you either decide you dont want to or are unable to position yourself to summon The World.
Speaking of "unable to summon The World", the backup endboard has been modified greatly, weaving both Psy-Framelord Omega and Silhouhatte Rabbit into the line to add both a hand rip and a summon negate in the form of Azurune.
All in all, these modifications make the deck feel much nicer - less chaff in the Extra Deck, every piece of the combo is actually used reasonably often, and the ability to FTK is not sacrificed in the process.