(Note: This is very expensive. If you want to build a competitive deck with a bunch of craft points, just play Tearlaments or something.)
This abomination is really insane, but is still my favorite deck and for some reason can do decently well against the current meta (yes I know it's Tier 0 right now and dominating the format be quiet).
For new immigrants to the Ojama Country, note that this is a going second deck, but can sometimes go first. Sometimes you can even do your combos on turn 3 depending on the quality of your hand.
Want to watch videos on this? Just look up Ojama A-to-Z on YouTube, and as you can see, there will be plenty of stuff around it.
A few tips and stuff will be down below, but if you're already familiar with everything, just scroll down to see the deck.
Now here's the main combo:
This is, surprisingly a 1-card combo, however, not very consistent. You need one copy of Ojama Blue, but your opponent also needs to summon at least 1 monster in Attack Position. Luckily, with plenty of Link monsters roaming around with low ATK such as I:P Masquerena and Spright Elf, it should be somewhat easy. However, Ojama Blue is an easily searchable card that can be searched with the following cards:
- Ojamatch - Note that this requires another Ojama card to be sent to the GY, and is basically your entire starter. Luckily, a bunch of Ojama cards want to get sent to the GY, and others really love getting sent to the GY, so that's good.
- Ojama Duo - You'll need to use the GY effect, but hey, it still works out pretty well! You can just get it in the GY by using some mill cards, stuff like Card Destruction or Dark World Dealings or by using Ojamatch.
- Ojama Pajama - You can just search Ojama Blue itself, or if you really want to, search for Ojama Duo then discard it. You'll get one more Ojama on the field in addition to your Ojama Blue, but note that you'll have to wait until Turn 3, so you might get OTK'd with something like Mathmech.
Main thing you want to do is just enter the Battle Phase, attack with Ojama Blue into whatever Attack Position monster they have, then search for one card you want to discard (Ojamagic first, then Duo) and Ojamatch. Use Ojamatch's effect, sending the cards you want to send, searching for Armed Dragons (probably Armed Dragon Thunder LV5 or Pile Armed Dragon), then Normal Summoning Blue. Attack again, then do basically the same thing. Repeat this again, but this time, try to search for Ojamassimilation in order to banish a bunch of Ojamas on the GY, and easily get some Link fodder (or just go straight into the Fusion with the ones that aren't for ABC).For your last Ojamatch, Normal Summon Ojama Red and just Special Summon the Ojamas you searched from Ojamagic.
Next, you're going to Link Summon Saryuja Skull Dread. Most of the time, you can improvise if Red gets negated (or just suffer :( ). Saryuja will allow you to draw 4 then return 3 to the Deck, so this is just better for you in terms of card advantage and can also improve your hand quality, as plenty of cards in the Deck are just bricks that you don't want in your hand, as they can remain in the deck just fine.
From here, it's kind of just "spam a bunch of stuff without even thinking", although there are a few "mini combos" here and there.
The small combos will be described below, and most of them happen after Saryuja.
Bringing Out Armed Dragon Thunder LV10
- Activate Pile Armed Dragon's effect, sending Armed Dragon Thunder LV5 from your hand to the GY.
- Activate LV5's effect, adding LV7 to your hand.
- Special Summon Armed Dragon Thunder LV7 from your hand using Saryuja.
- Send 1 monster from your hand to the GY (which you most likely should've drawn) to use LV7's effect, Special Summoning Armed Dragon Thunder LV10.
You now have some disruption (not exactly the best, but certainly... something).
The P.U.N.K. Engine (for those who have been living under a rock)
- Use Emergency Teleport to get Noh-P.U.N.K. Ze Amin on the field.
- Activate Ze Amin's effect, paying 600 LP to add Noh-P.U.N.K. Foxy Tune to your hand.
- Send Foxy Tune and one other card from your hand to the GY to Special Summon Noh-P.U.N.K. Deer Note from your Deck.
- Synchro Summon Chaos Ruler, the Chaotic Magical Dragon.
- Use Chaos Ruler's effect to add one LIGHT or DARK monster from the top 5 cards of your deck, then chain Deer Note's GY effect to Special Summon Ze Amin back to the field.
- If you have a Level 4 monster on the field (often in this case it'll be one of your Union monsters), you can Synchro Summon either Ancient Fairy Dragon for more access to Field Spells such as Union Hangar or Therion Discolosseum, but you can also go into F.A. Dawn Dragster for a Spell/Trap negate.
Other Cards You Can Play
- Necroface - While this requires your Normal Summon, which this deck needs, you can easily recycle some of your banished Ojama Spells/Traps, and can sometimes be really funny.
- Pot of Acquisitiveness - This can easily shuffle back certain resources and also be useful for extra draw power, however, please note that this is more of a win-more card as you will not have very many banished cards if you do not go into your combos and will never use it.
- Psychic End Punisher - You can easily access this with the P.U.N.K. engine, and is great due to the amount of LP you will have to sacrifice to even do your combos.
- Number 38: Hope Harbinger Dragon Titanic Galaxy - Can easily be accessed by using Chaos Ruler, Therion "King" Regulus, or even ABC-Dragon Buster. Not exactly the best card to add though.
- Number 97: Draglubion + Number 100: Numeron Dragon/Number 92: Heart-eartH Dragon - You can easily access them with the previous tools mentioned, and can OTK on Turn 4, so it's probably better than just one negate.
- The Ishizu cards - These can easily mill the ABC monsters, but Agido the Ancient Sentinel and Kelbek the Ancient Vanguard can accidentally hit some of the cards you don't want to get milled. However, the shufflers help out with that.
- The Invoked Engine - The engine will have to be smaller unless you take out a few things, but this works well, as you can easily Normal Summon Aleister and bring out Mechaba. Problem is that it needs a Normal Summon, so it isn't the best.
- One Day of Peace - You take no damage and get an extra card, so the Ojama Blue combo is alright. However, note that your opponent will draw one card and that could be some disruption, plus, you need both it and Ojama Blue.
- Dark Ruler No More - This is a going second deck, so running some cards like Dark Ruler work to try and slow things down, although Forbidden Droplet is slightly better since you take less damage from Blue's attacks.