Hey, what a lucky person you are! In this deck, we will find our way to victory with "Dice Jar" and "Morphing Jar #2" together, all thanks to "Treasure Panda". Best of luck!
Gameplan
- Before we start, I have to tell you cruical information needed for this deck:
- Always prioritize spells which draw 2 cards. The reason is that we need to play as few spells as possible, so that we can reshuffle our Main Deck in a way that it only consists of spells. Fortunately, it's possible with "Saryuja" and "Link Bound".
- For the same reason above, try to pull out Librarian as early as you can to draw as many cards as possible. Thus, you will have lots of spells to reshuffle back.
- When the combo time comes, erase your board with "Dark Hole". It matters a lot because you need only "Morphing Jar #2" and "Dice Jar" within your Main Deck as monsters later on.
- Don't forget to play "Into the Void" to send "Morphing Jar #2" + "Dice Jar" + "Sword of Deep-Seated" into GY, so that you can be on a roll!
- You should have a look at those lists below. These will help you finding your combo pieces easier:
1) If you open up with Monk >>> Panda, this is how you can play with...
- Assuming that you have always spells to draw, this is how: Monk + Tuner = Librarian >>> Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings Formula >>> Formula + Non-Tuner = Integrator >>> Martial + Integrator = Stardust >>> Stardust (Tuner due to Martial) + Non-Tuner = Ancient >>> Ancient pulls Level 1 Tuner >>> Ancient + Tuner = Accel >>> Accel pulls Level 1 Tuner >>> Accel + Tuner = Ravenous
- Alternatively, you can pull out Monk to continue like this: Ancient pulls Monk >>> Monk pulls Panda >>> Panda pulls Level 1 Tuner >>> Monk + Panda = Dugares to draw 2 cards >>> Ancient + Tuner = Accel >>> Accel pulls Level 1 Tuner >>> Accel + Tuner = Ravenous
- Here is another approach you can take: Ancient pulls Level 1 Tuner >>> Ancient + Tuner = Accel >>> Accel pulls Formula >>> Formula + Non-Tuner = Shamisen >>> Shamisen + Non-Tuner = Cthugua >>> Bring Shamisen back onto the battlefield and shuffle Formula >>> Shamisen + Non-Tuner = Cthugua >>> Cthugua + Cthugua = Number 60 >>> Draw four cards with Number 40!
- Assuming that there is a chance you might brick, this is how: Monk + (Tuner + Non-Tuner = Formula) = Stardust >>> Stardust + Tuner = Ancient >>> Ancient pulls Panda/Monk to continue the chain with Librarian and other Synchro monsters.
2) If you start only with Panda, this is how you can play with:
- Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings Formula >>> Formula + Non-Tuner = Integrator >>> Martial + Integrator = Stardust >>> Stardust (Tuner due to Martial) + Non-Tuner = Ancient >>> Ancient pulls Panda/Monk to continue the chain with Librarian and other Synchro monsters.
- It's time to roll the dice. Have a look at each picture for better understanding of the big setup:
1) Draw your deck until you find all combo pieces as illustrated:

- First of all, make sure your Main Deck consists of only spells. Don't put any Monsters and/or Traps into the Main Deck.
- When your Main Deck has four cards, Link Summon "Saryuja" and put three spells back into your Main Deck.
- When your Main Deck has five cards, Link Summon "Saryuja" and play "Link Bound" as a follow-up to put four spells back into your Main Deck.
- If your side of the board has Main Deck monsters, play "Dark Hole" to eradicate everything. Reason is that we don't want any excess in Main Deck for "Morphing Jar #2" and "Dice Jar" to be interrupted later on.
- If your side of the board has only Extra Deck monsters, which was illustrated above, you don't have to play "Dark Hole" card. Reason is that "Morphing Jar #2" shuffles monsters according to their origin. Regardless, I played "Dark Hole" but it's good to know this trivia.
- After "Into the Void" has been played, make sure you have "Morphing Jar #2" + "Dice Jar" + "Sword of Deep-Seated" in your hand to send those three into GY.
2) Set all five traps and end your turn:

- To activate any trap even during Draw Phase of your opponent, change "Activation Confirmation" to "Switch+Hold" and set to "ON" in-game. You can edit to "Switch+Hold" in "Duel" section of settings page.
3) Activate those traps in order, as illustrated in these pictures below:


- Just to note: When you activate "Reverse Reuse", pick "Morphing Jar #2" as first and "Dice Jar" as second target. If you mix it up in reverse, you couldn't do what is needed to be done.
- Jar of Greed
- Reverse Reuse
- All-Out Attacks
- That Six
4) After four traps have been triggered, you should have "Sword of Deep-Seated" in your hand and "All-Out Attacks" ready to trigger because it will flip up "Morphing" and "Dice". Note that "Sword of Deep-Seated" was sent to GY previous turn but it was sent to top of your Main Deck at the End Phase of your turn, which matters on your next step:


- Before I explain the new order, know that "Rainbow Life" was used to nullify the possible burn effects done by "Dice Jar" on you. Therefore, it's certain you will live while your opponent will die.
- First trigger: "All-Out Attacks"
- Second trigger: "Rainbow Life" to discard "Deep-Seated"
5) Another chain of reactions! I think it's time to explain what is going to happen because it will continue until either you finish your opponent or game considers the time to stop this infinite loop between "Morphing Jar #2" and "All-Out Attacks":

- For clearance, it was as follows:
- Dice Jar
- Morphing Jar #2
- Sword of Deep-Seated
- Normally, if you find "Morphing Jar #2" after its flip effect has been done, you will pull out "Morphing Jar #2" as the only monster. To also pull out "Dice Jar", we need an extra target to send it to GY which is "Sword of Deep-Seated" and Deep-Seated will put itself on top of your Main Deck after it was sent to GY. All in all, you will look at these three cards and endlessly pull out both "Morphing Jar #2" and "Dice Jar" until either you burn your opponent down thanks to "Dice Jar" or maximum repeat times game can allow.
6) Now, the chain explained in #5 has been finished. Disregard "Book of Eclipse" done by the opponent because it doesn't negate both monsters. After you have flipped both monsters and activated their abilities, what is the point of playing "Book of Eclipse" anyways:

- Just like how you picked those monsters when you have triggered "Reverse Reuse", pick "Morphing Jar #2" as first and "Dice Jar" as second.
7) Best of luck! It's time to roll the dice:



- Dice Jar: Who rolled the lowest will take damage. If winner rolled 6, loser takes 6000 damage. If both are same, roll the dice again.
- That Six: This trap is needed to either accelerate the dice combo part or to revert the outcome of where you could take damage. Although we have played "Rainbow Life" to nullify the potential incoming damage on us by "Dice Jar", it's still worthwhile using and here is why...
- If you both rolled 6, you can make your opponent's roll to 1 to deal 6000 damage to your opponent.
- If you both rolled 1, you can make yours to 6 to deal 6000 damage to your opponent.
- Unless your opponent rolled 6, if you rolled odd numbers (1-3-5), you can make yours to 6 to deal 6000 damage to your opponent.
- Unless you rolled 1, If your opponent rolled even numbers (2-4-6), you can make it to 1 to deal 500 x your roll.
- In short, your roll has to be higher than your opponent's roll to win. Otherwise, don't use any effect from "That Six" if you are confused.
- Also, if your opponent's roll is higher and a odd number than your roll being as an even number, just skip and try again.
- In the example above, here is the result. As you can see, it's wiser to skip:
- Opponent: 5 (Can become 6 and I can take/heal 6000 damage.)
- Player: 4 (Can become 1 and I can take/heal 500 x 5 = 2500 damage.)
8) There is always next time, don't feel sad. Time to have another look at new chains:

- First trigger: All-Out Attacks
- Second trigger: Sword of Deep-Seated

- First trigger: Morphing Jar #2
- Second trigger: Dice Jar
9) From here on, rinse and repeat what was explained at #6 + #7 + #8 until victory is yours. To sum up for another time:
- Pick "Morphing Jar #2" as first and "Dice Jar" as second.
- Then, "All-Out Attacks" as first and "Sword of Deep-Seated" as second.
- I can share with you another dice outcome:




- Opponent: 2 (Can stay as-is)
- Player: 1 (Adjust into 6.)
- Result: Opponent takes 6000 damage.
10) Congratulations, you win the game!


- If you want to watch the deck in action, you can click here!
If you are lucky, you can have a look at this list below to save up some SR and UR points. Maybe you have these cards, who knows:
- "Pot of Avarice" can be collected by purchasing "Re-Contact Universe" deck. 90 SR saved and you can try a new deck!
- "Into The Void" and "Allure of Darkness" can be found within "The Infinite Void" Secret Pack to save 180 SR!
- "Link Bound" is given for free, if you have picked "Link Generation". Thus, 30 SR is saved!
- "Rainbow Life" can be found within "Crystal Septenary" Secret Pack to save 30 SR!
- "Number 60: Dugares the Timeless" can be found within "Number Recall" Secret Pack to save 30 SR!
- "Pot of Acquisitiveness" + "Ravenous" + "All-Out-Attacks" + "That Six" can be found within "Legacy Pack". Hope you were lucky to have them beforehand to save 120 SR!
- "Formula Synchron" can be found within "Stardust Ties" Secret Pack to save 90 SR!
- "T.G. Hyper Librarian" can be found within "Futuristic Creatures" Secret Pack to save 30 UR!
- "Wonder Wand" and "Spellbook of Knowledge" can be collected by purchasing "Spellbook of Prophecy" deck. 120 SR saved and you can try a new deck!
So, in total, you can save up to 690 SR and 30 UR, if you are willing to spend some gems. Other SR and UR cards I didn't mention are essential.
That's all for this one. If you have any questions, feel free to ask. Have fun in Master Duel!