Danger! Lunalight Time Thief (Master Rule 2020)

Deck Information
Deck Type: Meta Decks
Deck Master: Time Thief Redoer
TCG/OCG: TCG/OCG
Submission Date: January 25th 2020
Author: MPReviews
YGOPRODeck File Download

Okay. What. The. Hell?! After months of ridiculing Time Thief players for thinking this deck could one day be good - Konami release Time Thief Perpetua; a card so good and so irritating to play against, that I might actually consider playing this deck. When I day-dreamed about what Rank 4 Toolbox what become relevant in 20202, I would've never guessed that Redoer, pass.dek would be a top competitor. So, with embarrassment and overwhelming excitement - I bring to you, Lunalight Time Thief..

A good starting point would most likely be: the engines. I'd like to think of this concoction of cards as a Tesla Cybertruck: It has an unnecessary amount of mechanics, and on announcement was ridiculed by everyone. However, like its metaphorical counterpart, people have warmed up to it and it turned out to be pretty cool in concept and fun....to the person playing it. In my opinion, the Lunalight engine is way to underrated to not be used in this build. Opening Tiger is like being a kid in a candy shop - minus the candy, the shop, or the fact that you're a grown man playing a children's card game. You basically run 9 copies of it - so not opening him is just simply bad luck. For the Danger! engine, you want to max out on the level 4's - as this is a R4nk toolbox deck after all.  Mothman comes up the most, so I'd recommend maxing out on him - especially in a 60 card deck. The time thief engine is pretty self-explanatory. Your best normal summon is Kaleido Chick, but when you somehow don't manage to open it (despite having like 12 copies of it), you want to go into regulator and use its effect for a free rank 4.

Your ideal board would be Redoer, Perpetua and Flyback (that is assuming you cant make things like I:P into Apollousa on your opponents turn). But what happens if you don't open the right cards to extend into your monsters? Well, I run a small, 3-card Raidraptor engine to unclog your hand and get enough monsters to make a redoer. The combo is as follows: make Force Strix, use its effect to search the Lanius, special summon him and make Wise Strix, his effect special zephyros, get another monster on board and make Redoer then banish itself, special Zeph by setting a S/T and returning it - make I:P and then on your opponents special back Redoer and link him away into Unicorn. This is a weak, but optimal hand if you open practically unplayable.

To end off, the side deck. The side deck with this build isnt really match-up based -  it's just preference wise. I'd suggest you side the Utopia Double package after game 1 if you know you're going second. The extra deck is pretty tight but if you know you're going second then you can easily just otk and get the match win. I'd also side Castel, because he's a generic rank 4 with a spin ability. Armageddon knight was a card that I originally ran, but its more of a side card or just optional. Obviously, if you open it then you plus a lot - but it wastes your normal for a simple pitch 1 which isn't quite so optimal. In short it's a situational card - so use it wisely. I've seen people run Dragun and F0 dragon in side - but the problem is you don't really make F0 with this deck - as the main rank 4's you are making turn 1 are Perpetua and Redoer. So it's a -2 in the extra that you really need. Dragun is slightly better in my opinion, but with this build; you already run 6 garnets and adding two more could make it even more bricky - which is really crucial in a sixty-card build.

Overall: this build is a hefty 8.7/10. This is one of the better builds out there - and ends on a lot of negates fast, especially with the new support. The deck is nice on paper and on the field - which helps it be one of my favourite so far. I've spent effort making this deck and hopefully you'll enjoy using it to crush your opponents dreams as you silently whisper for the 6th time 'Redoer effect'. Thanks a lot to my sensei and friend, Yumi, for teaching me how to use this deck and telling me all these great combos of his. Big shoutout to him!



Toggle Deck List
MonsterTime Thief Winder x3
Time Thief Regulator x3
Time Thief Bezel Ship x1
Lunalight Emerald Bird x1
Lunalight Kaleido Chick x3
Lunalight Yellow Marten x2
Lunalight Tiger x3
Danger! Mothman! x3
Danger! Chupacabra! x2
Danger!? Tsuchinoko? x2
Danger!? Jackalope? x2
Danger! Nessie! x1
Blackwing - Zephyros the Elite x1
Raidraptor - Singing Lanius x1
Performage Hat Tricker x2
Ash Blossom & Joyous Spring x3
Effect Veiler x3
SpellsFoolish Burial x1
Foolish Burial Goods x3
Luna Light Perfume x3
Fire Formation - Tenki x3
Time Thief Hack x1
Time Thief Start-Up x3
TrapsInfinite Impermanence x3
The Phantom Knights of Shade Brigandine x1
Time Thief Flyback x3
Lunalight Serenade Dance x1
Time Thief Retrograde x2
ExtraTime Thief Redoer x1
Time Thief Perpetua x2
Brotherhood of the Fire Fist - Tiger King x1
Tornado Dragon x1
Number 41: Bagooska the Terribly Tired Tapir x1
Abyss Dweller x1
Castel, the Skyblaster Musketeer x1
Raidraptor - Force Strix x1
Raidraptor - Wise Strix x1
I:P Masquerena x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Apollousa, Bow of the Goddess x1
Borrelsword Dragon x1
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MPReviews

Hey! I'm MPReviews and I post decks every single day! I do everything: rogue, extralink, FTK, control, casual - I'm your guy. I always post on time and there'll never be a time where I won't post an amazing deck that everyone'll enjoy. I build decks on a range of archetypes that are fun, simplistic and overly strong. I build different decks like True King Dino, Invoked, Thunder Dragon, Super Quantum, Dark Magician, Pendulum, even Mayakashi! You name a deck and I've probably uploaded it or have got it in the waits! Tune in everday to find a range of amazing and creative decks - featuring the cards you love!


3 thoughts on “Danger! Lunalight Time Thief (Master Rule 2020)


  • Avatar
    January 29, 2020 at 11:01 pm

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    Okay I’m wondering why even have the Lvl 3 dangers in this deck since they don’t really contribute to r4nks? You could probably cut them out and a few other cards to make it a leaner 50 card deck imho.

  • Avatar
    January 30, 2020 at 1:06 am

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    Hey! Good recommendation – I’ll definitely consider it! The main reasoning behind running the level 3’s is usually going for an OTK with borrelsword. Its always a simple body that makes Borrelsword or even Apollousa turn 1 ever so easy to make. Additionally, Jackalope!? has a very neat effect if hit – so it always benefits you somehow. Still, this deck could 100% work without the other non-level 4 dangers. Great question ;)

  • Avatar
    February 24, 2020 at 6:16 pm

    1

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    can you make a more budget version of this deck also, how do you play this deck?

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