Ideal scenario is to have this on the board in 1 turn:
Apollussa
Number 38
Felgrand
Lancelot
Number 97
Knightmare gryphon
and anti-spell fragance set.
Normally its possible to do all except Knightmare gryphon 9 out of 10 hands.
First, have lv4 monsters on the field to summon dugares, this will give you resources.
Keep using ur dangers to bring out cards, if you for some reason, need to discard magic cards to increase the chance of summoning the danger do it.
Keep drawing cards, use the allure on snowws or dogmans, if u cannot use it on repeated danger in the hand, in that priority order.
Once you have 4 monsters, summon apollusa, then keep trying to have as many lv8 monsters as possible.
Once you have 2 lv 8, summon lancelot, activate any danger in the hand, that will cancel it and it will provide new resource in the graveyard.
then, summon draglubion.
Then felgrand if possible, at this point you probably have spell fragance set.
Life aint that easy always, so if u thing u are running our of resources when u are about to summon apollusa, then summon skull dread instead to keep the combo running.
Same with daigusto emeral.
If you need resources in the graveyard use the links that u have in the disposal, with/without activating its effects when needed (remember, Dark world does not activate on cost).
Also use the Danger! reponse team on ur own monsters to keep the combo flowing.
Requires practice, but is extremely consitent.
If you want to OTK, just summon Number 100 with dragublion, activate the effect and win.