Danger! Dark Warrior Guardragon Turbo
Deck Primer
Alright so I've had this deck for a little while now, and was debating on whether I should post it or not because I made this build extremely private because it's just so broken. I figured I'd post it for you guys to enjoy and play. This deck is insane going first. It has so many starters and can play through multiple handtraps depending on your hand. This deck almost never bricks, I'd say 90% of the time it doesn't brick. The end goal of your first turn is to end on 2-3 negates plus 2 interruptions and rip a card out of your opponent's hand. There are multiple routes you can go starting off as there are multiple combos that lead you to the same result, which is one of the reasons this deck can play through multiple handtraps, if one route gets cut off because of a handtrap you can go another route that will lead to the same end board. The 3 routes are the warrior route, which involves bringing out Isolde using 2 warrior monsters, there is the Ib Synchro route, which involves summoning Draconnet and using its effect to summon Galaxy Serpent to make the Ib Synchro, and lastly, there is the Dragon combo which just involves you using monsters to bring out PSY-Framlord Lamba and summon dragons to go into the guardragon plays. If you go down the warrior path you need to use Isolde's effect to special summon Armageddon Knight and use his effect to dump Destrudo into the grave to summon Destrudo and go into Elpy and then Triple Burst and going into full combo. If you were to go down the Ib Synchro route, you would use Serpent and Draconnet or any other level 3 monster to go into Ib and use her effect to get World Legacy Guardragon from your deck to hand, then you can use the spell to summon back Serpent and go into Lambda which you can then use Ib's other effect to summon World Chalice Guardragon and go into Elpy and then Pisty and do full Guardragon combo. A lot of the time during the guardragon combo I find myself having an extra monster to go into Saryuja Skull Dread to be able to rebuild your hand and determine how you want your end board to be, but if you don't have that extra monster just summon the Chaos Dragon Levianeer and use Agarpain, Elpy, Pisty, and Levianeer to make Saryuja. You should end on Number 38 and/or F.A. Dawn Dragster and/or Masked Hero Dark Law, Hot Red Archfiend Abyss, and Heavenly Seal. Aether is really nice too because once you tribute Heavenly Seal and use its effect to special summon a dragon from your deck, you can summon Aether and banish a monster your opponent controls. I hope you guys enjoy this deck and stick around for more!
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Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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