|Deck Type:||Non-Meta Decks|
|Deck Master:||Block Dragon|
|Submission Date:||January 3rd 2020|
|YGOPRODeck File Download|
If you thought wrapping your head around my RDA list from a fortnight back was hard - yet alone yesterday's True King Dinosaurs - today's list will fry your brain like an egg cracked onto an Australian street. I present to you - my Burning Abyss deck (ft. Block Dragon and friends). When I was originally brainstorming for what deck to do - I thought about running Burning Abyss on its own: in theory this deck could work out, however playing with a couple of test hands and comparing the results was rather shocking and disappointing. Shocking in the fact that this deck was clearly better - going X-2. And disappointing in the fact that I would then have to remake the deck.
Playing this deck is rather simple. It strays away from how regular BA play - summon 3 copies of Dante, Traveller of the Burning Abyss - going into Beatrice and pass. This deck can utilize Block Dragon to its advantage: ending on boards such as Abyss Dweller, Fossil Dyna, Block Dragon, Saryuja and Beatrice. The main and simple concept is to get enough monsters to use block dragon - and to keep on special summoning. A lot of the cards in this deck have re-occurring effects or ones that allow them to bring themselves forward while also somehow plussing. You can make easy negate using cards like Giant Rex or Gallis the Star Beast. Again, like most combo heavy decks - this relies on how optimally you open. You could also easily end on a Hydralander for extra disruptions during your opponents turn.
A good EARTH attribute monster that not many people take seriously is Kumongous. Not many people suspect Kaijus, especially from a combo oriented deck. If you want to go for the OTK with Borrelsword, you can rid your opponent of their ace card without having to worry about negations. This could become an out to cards like Dragun of Red-Eyes which arguably will become problematic if its announced in the TCG.
Overall, this deck deserves a strong 6.5/10. It pushes through negates like crazy with a million ways to start your combos and even more ways to extend. While being a going 2nd deck, you can OTK your opponent with minimal effort. The only problem is it falls flat mid-combo. Starting it is not a problem - but finishing it definitely is. Luckily, this deck is pretty rogue so your opponent might not always Ash Blossom an important card - but when they do, it hurts like hell. So much so that chainblocking sometimes comes in clutch for you to end your opponent. Still one of the most fun decks I've yet to play, even if it's ever so slightly complicated..