Altergeist (Jun. 2019)

Deck Information
Deck Type: Meta Decks
Deck Master: Altergeist Multifaker
Submission Date: June 27th 2019
Author: Cryselle
YGOPRODeck File Download

The goal of an Altergeist Deck is to snowball as quickly as possible; so as to be oppressive as early as possible.

Key cards in successfully employing the oppressive Altergeist strategy include:

• Multifaker: It can bring out Silq for a free bounce, it can bring out Meluseek to set up your next turn (can be used as Link fodder on your next turn or popped during your opponent's turn by the likes of Hexstia or Protocol for a search) / bring out removal, or it can bring out Kunqueary for an impermanence-esque effect.

• Hexstia: It can serve as a trap / spell negate which is significant in this day and age with Striker, Orcust and Salamangreat having powerful spell/trap cards.

• Protocol: It can serve as a negate, and can set up your future turns by activating the floating effects of Hexstia and Meluseek.

With the Altergeist strategy core being discussed, it is important to understand that the best way to play altergeist is to accentuate the strengths of this strategy; the ability to prevent the opponent from making meaningful progress (through a variety of negation, bounce and removal effects). Hand-traps, consistency boosters (draw cards) and traps that can play against the opponent whilst powering multifaker are all good choices. So, without further ado, we'll now discuss the cards that aid this strategy - from this decklist.

• Most of the traps in this lineup either boost the consistency of the altergeist strategy (spoofing, manifestation), are part of the core strategy (protocol) or aid in the oppression. The traps that aid in the oppression that Altergeist is known for are all, for the most part, able to be trap tricked - which helps increase the pace of this deck by giving it immediate answers to an opponent via trap trick. Trap trick, in this deck, can setup Secret Village of the Spellcasters to shut down a Sky Striker player... it can bring out Magic Deflector to shut down a field spell like The Hidden City... it can bring out a heavy storm duster to blow back the mirror match or to prevent any backrow setup by another deck... and lastly it can bring out an impermanence for a monster effect negate.

• The hand traps in this decklist are all there to prevent the opponent from gaining an advantage. Gnomaterial is significant in that it can shut down most T1 decks early on, while Ash & Ogre hit a variety of strategies with the negation / destruction they threaten. D.D. crow in the side & Phantazmay allow the deck to be more versatile going 2nd; potentially hitting GY targets for GY centric decks with D.D. Crow, and potentially seeing more hand traps with Phantazmay.

• Secret Village can be replaced with Necro Valley (just 1 necro valley + 2 secret village is fine too); both of these field spells hit strong meta-strategies incredibly hard.

Toggle Deck List
MonsterAltergeist Kunquery x1
Altergeist Marionetter x3
Altergeist Multifaker x3
Ash Blossom & Joyous Spring x3
Ghost Ogre & Snow Rabbit x2
Altergeist Silquitous x2
Altergeist Meluseek x3
Gnomaterial x3
SpellsPot of Extravagance x3
Secret Village of the Spellcasters x3
TrapsInfinite Impermanence x3
Heavy Storm Duster x2
Altergeist Manifestation x1
Trap Trick x3
Metaverse x2
Magic Deflector x2
Altergeist Protocol x2
Crackdown x2
Personal Spoofing x2
ExtraBorrelsword Dragon x1
Borreload Dragon x1
Knightmare Unicorn x2
Altergeist Primebanshee x1
Knightmare Phoenix x2
Knightmare Cerberus x1
Altergeist Hexstia x3
Linkuriboh x3
Clara & Rushka, the Ventriloduo x1
SideDinowrestler Pankratops x3
Fantastical Dragon Phantazmay x3
D.D. Crow x3
Twin Twisters x3
Wiretap x3
Latest posts by Cryselle (see all)


Yu-Gi-Oh Profile: I started playing Yu-Gi-Oh in 2007 and left after about 6 years of casual play. I came back towards the end of 2015 (around when Nekroz was being played), and continued for about a year or two as a pretty casual player (using cards like Hammon, rarely going for a SS, carelessly wasting advantage - the whole 9 yards). In 2016-2017, however, I decided to pick up a competitive deck online (Zoodiacs) and I failed horribly. My experience with zoo led me to a whole variety of decks including Draco, D/D/D and several Pendulum based strategies, and since then I've made it my mission to understand the meta as well as to learn how to play it/play against it. Now I play on Dueling Nexus with an occasional appearance on Dueling Book Rated, so if you'd like to duel or chat - shoot me a message on discord (Cryselle#6969). - My favorite deck: D/D/D (MR3) - What I'm currently playing: Cyber Dragons Alas the 2018 meta is disappearing

4 thoughts on “Altergeist (Jun. 2019)

  • Avatar
    July 3, 2019 at 8:02 pm



    The Deck is really good
    Can you Not Play Storm Duster
    And why are there only 2Spoofing?

  • Avatar
    July 4, 2019 at 4:16 am



    When I have faced an Altergeist deck, normally it uses Anti-Spell Fragance, but I’m not sure how the rules would apply if you active Metaverse when Anti-Spell Fragance is on the field.

  • Avatar
    July 4, 2019 at 7:06 am



    If Anti-Spell Fragrance is on the field then Metaverse only lets you add the field spell card to your hand and not activate it.

  • Avatar
    August 7, 2019 at 12:09 am



    2 – 3 spoofing is up to you, it’s debated about how many you want to play; 3 can lead to bricky hands despite the utility spoofing provides.

    I’m didn’t have Anti-spell because at the time the only spell heavy deck was Striker and I didn’t really have that teched in as my answer. My side deck was built to accommodate some answer to striker instead. Now though, with Pendulums being a serious strategy it may be a good idea to consider Anti-Spell. Also metaverse is at 1… so you have 5 cards to replace with this deck :/

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