ZOMBIES TOP 3 LOCALS (MÁLAGA, ESP)
Deck Primer
So, first, this is not a budget deck, but it isnt really expensive to do, same old zombie world control, but using halquifibrax and artifact sycthe to make borreload savage dragon on your oponents turn, to do so, you must draw the sanctum, make the halquifibrax combo, using linkuriboh to send glow up bulb to grave, and later doomking and linkuriboh for vampire sucker, and ending with a vampire, zombie world and halquifibrax and a facedown sanctum , on Standby phase you activate sanctum and baledroch, and later on when you get a chance activate halquifibrax to summon shooting star, send a level 4 to grave and syncho summon with sycthe and use linkuriboh for borreload savage, and there you go, in locals i went up against, salamangreat, magician pendulums, generaider as the top contenders of the event. Side deck is the best part of the deck, gnomaterial is excellent agains link decks, and going second, this is a going first zombie deck, but if you need to go second, changing the extra Jack o bolan, danger nessie and the dragon buster for gnomaterial is pretty good, against pendulums, Mistake, was the card of the game, decks search way more than before, droll and lock bird DONT DO ENOUGH, Mistake pretty much stops pendulums, also since zombies dont really search to ad to the hand, the sinergy is perfect, those are the 2 main side deck spices.
Sanctum in main deck it just comes in handy, many time union carrier lock is plan B or C, it doesnt come up as beneficial sometimes, so the artifact and sanctum spice come in perfect. Last but not least, I:P and avremax, if you are playing against a deck with alot of destructive power or many ways of interupting, making a avremax with I:P, just wins, and its fairly easy to make first turn or on your oponents if you dont go the savage dragon combo.
Get those secrete rare mistakes before the buyout, it really does feel like a better solution than droll, for the fact zombies tend to resist a otk usually. anf if not, the long battle tend to weaken the deck, so slowing down the game with Mistake HELPS.
Sanctum in main deck it just comes in handy, many time union carrier lock is plan B or C, it doesnt come up as beneficial sometimes, so the artifact and sanctum spice come in perfect. Last but not least, I:P and avremax, if you are playing against a deck with alot of destructive power or many ways of interupting, making a avremax with I:P, just wins, and its fairly easy to make first turn or on your oponents if you dont go the savage dragon combo.
Get those secrete rare mistakes before the buyout, it really does feel like a better solution than droll, for the fact zombies tend to resist a otk usually. anf if not, the long battle tend to weaken the deck, so slowing down the game with Mistake HELPS.
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