Zombie World Control is a good option as a
Rogue Deck, sometimes feeling like an
Anti-Meta deck, generating control and dominating the opponent in few turns.
Key pieces of the Deck:
1°-
Doomking Balerdroch + Zombie World: Your main way to control the opponent, with
Zombie World up,
Doomking Balerdroch turns into a negate for any monster on the field or GY that activates an effect, or can take out a monster with the banish effect. Also,
Zombie World locks any Type-based deck and can break some extenders or key plays on Non-Type-based decks (Ex.: Breaks the
Invoked Engine of any Deck that is using this archetype, preventing them to get a LIGHT target for
Invoked Mechaba)
2°-
Rivalry of Warlords: This, combined with
Zombie World, can lock your opponent for summoning any other monsters.
3°-
Super Polymerization/Ice Dragon's Prison: Both are super good removal tools, both being able to take any 2 monsters your opponent haves, and together with
Zombie World, can do a very good job breaking boards or interrupting your opponent.