Zombie Deck 2020

Deck Information
Deck Type: Meta Decks
Deck Master: Doomking Balerdroch
Submission Date: July 26th 2020
Author: Kezeroth
YGOPRODeck File Download

You are blinding first with this deck. Your objective is to set up a live Doomking Balerdroch for your opponent's turn with Zombie World and possibly another source of disruption like Super Poly or the Zombie World Rivary lock.

Doomking Balerdroch is 2 disruptions during either player's turn. You can negate your opponent's monster's effect if Zombie World is on the field or banish one of their cards on the field or in the graveyard. It is also basically protection from handtraps like Ash Blossom, Ghost Belle, and Ghost Reaper since they are Zombie monsters with activation effects.

Super Poly is good for going second if you lose the die roll and your opponent goes first, but it is also a good card going first since it is another layer of disruption on your opponent's turn. Zombies can't play through a board of negates and disruptions so activating Super Poly during your opponent's turn breaks up their "about to be finalized" or "finalized" board. Your Super Poly targets are Dragonecro Nethersoul Dragon since it is the basic Super Poly target under Zombie World and it allows for an OTK if you have Vampire Fraulein on the field and you also get free link material, Predaplant Dragostapelia and Triphyoverutum are good against Dragon Link decks since most of their monsters are Dark, and Earth Golem @Ignister is for when you don't have Zombie World on the field and it is probably the best target going second if they have monsters that can negate the activation of Zombie World.

Jack-o-Bolan is like a once per turn D.D. Crow on your opponent's turn if Zombie World is on the field. It banished itself "until the end phase" to summon a Zombie from either graveyard to your field. You get free material for Link/Synchro/Xyz summons and the monster is banished when it leaves the field so your opponent can't reuse it.

The Zombie World Rivalry lock is when Rivalry of Warlords is face-up on the field while Zombie World is face-up on the field. If your opponent controls any monster, it will turn into a zombie due to Zombie World. Then they can't summon any other monster that isn't a zombie monster due to Rivalry of Warlords. Even if their monster "would be used as material for the summon of a non-zombie monster," it still cannot happen since you the monster you would summon has to be a Zombie monster. This affects both players.

Vampire Fraulein is for the Battle Phase when you need to defend or OTK. You pay lp in multiples of 100 to have your battling monster gain that much ATK or DEF and you can pay up to 3000 lp.

Yuki-Onna the Absolute Zero Mayakashi can negate a monster's effects and reduce their ATK to 0 permenantly twice per turn when a monster is summoned from either graveyard. It also negates the effect of any banished card so it can negate things like Orcust Knightmare since it banishes for cost.

Kasha is like a non-handtrap Zombie Nibiru but it shuffles the monsters back into the deck

Ghost Meets Girl- A Shiranui's Story is for the going second game where you are like "I need Uni-Zombie quickly or I am dead"

Toggle Deck List
MonsterAsh Blossom & Joyous Spring x3
Doomking Balerdroch x3
Glow-Up Bloom x2
Gozuki x1
Jack-o-Bolan x1
Mezuki x3
Necroworld Banshee x2
Shiranui Solitaire x3
Uni-Zombie x3
Vampire Fraulein x2
SpellsCalled by the Grave x3
Card Destruction x1
Foolish Burial x1
One for One x1
Super Polymerization x3
Twin Twisters x3
Zombie World x3
TrapsRivalry of Warlords x2
ExtraDragonecro Nethersoul Dragon x2
Earth Golem @Ignister x1
Predaplant Dragostapelia x1
Predaplant Triphyoverutum x1
PSY-Framelord Omega x1
Red-Eyes Zombie Necro Dragon x1
Number 22: Zombiestein x1
Number 60: Dugares the Timeless x1
Avendread Savior x1
Linkuriboh x1
Unchained Abomination x1
Vampire Sucker x2
Yuki-Onna, the Absolute Zero Mayakashi x1
SideGhost Belle & Haunted Mansion x3
Kasha x3
Ghost Meets Girl - A Shiranui's Story x3
Lightning Storm x3
Eradicator Epidemic Virus x3
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