|Deck Type:||Meta Decks|
|Deck Master:||Doomking Balerdroch|
|Submission Date:||July 26th 2020|
|YGOPRODeck File Download|
You are blinding first with this deck. Your objective is to set up a live Doomking Balerdroch for your opponent's turn with Zombie World and possibly another source of disruption like Super Poly or the Zombie World Rivary lock.
Doomking Balerdroch is 2 disruptions during either player's turn. You can negate your opponent's monster's effect if Zombie World is on the field or banish one of their cards on the field or in the graveyard. It is also basically protection from handtraps like Ash Blossom, Ghost Belle, and Ghost Reaper since they are Zombie monsters with activation effects.
Super Poly is good for going second if you lose the die roll and your opponent goes first, but it is also a good card going first since it is another layer of disruption on your opponent's turn. Zombies can't play through a board of negates and disruptions so activating Super Poly during your opponent's turn breaks up their "about to be finalized" or "finalized" board. Your Super Poly targets are Dragonecro Nethersoul Dragon since it is the basic Super Poly target under Zombie World and it allows for an OTK if you have Vampire Fraulein on the field and you also get free link material, Predaplant Dragostapelia and Triphyoverutum are good against Dragon Link decks since most of their monsters are Dark, and Earth Golem @Ignister is for when you don't have Zombie World on the field and it is probably the best target going second if they have monsters that can negate the activation of Zombie World.
Jack-o-Bolan is like a once per turn D.D. Crow on your opponent's turn if Zombie World is on the field. It banished itself "until the end phase" to summon a Zombie from either graveyard to your field. You get free material for Link/Synchro/Xyz summons and the monster is banished when it leaves the field so your opponent can't reuse it.
The Zombie World Rivalry lock is when Rivalry of Warlords is face-up on the field while Zombie World is face-up on the field. If your opponent controls any monster, it will turn into a zombie due to Zombie World. Then they can't summon any other monster that isn't a zombie monster due to Rivalry of Warlords. Even if their monster "would be used as material for the summon of a non-zombie monster," it still cannot happen since you the monster you would summon has to be a Zombie monster. This affects both players.
Vampire Fraulein is for the Battle Phase when you need to defend or OTK. You pay lp in multiples of 100 to have your battling monster gain that much ATK or DEF and you can pay up to 3000 lp.
Yuki-Onna the Absolute Zero Mayakashi can negate a monster's effects and reduce their ATK to 0 permenantly twice per turn when a monster is summoned from either graveyard. It also negates the effect of any banished card so it can negate things like Orcust Knightmare since it banishes for cost.
Kasha is like a non-handtrap Zombie Nibiru but it shuffles the monsters back into the deck
Ghost Meets Girl- A Shiranui's Story is for the going second game where you are like "I need Uni-Zombie quickly or I am dead"