Witchcrafter

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Witchcrafter Madame Verre
TCG/OCG: TCG/OCG
Submission Date: September 25th 2019
Last Updated: July 20th 2020
Author: TyrantZedd
YGOPRODeck File Download

Ideally you wanna turbo out Verre protecting her with Bystreet and/or the Magician's Hands. After that you wanna stall out picking your negations while building up a hand with your spells. When you get Haine out is when you want to start going on the offensive as she's the main beefstick in the deck. If you have Verre in hand from the start, then you can bring out Edel instead and use her to build a bigger opening board. The earlier you can get Golem Aruru in hand when you have Verre out is also the better as she's another layer of protection, but she's only useful if you already have at least 1 Witchcrafter out on board.

Contradicting what i've just put in the last paragraph, with your initial special summon if you don't start with Schmietta you can use Genie/Pittore to summon Schmietta and then use her to summon Verre. That nets you either a draw or recycle and a spell search in your grave. This only works if you have the spell fodder in your hand, but seeing as there's plenty spells in the deck then that "shouldn't" be an issue.

Foolish Burial lets you dump Schmietta so you can use her spell dump/search effect without having to draw her/use her summon effect (which is useful if you've already summoned your bigger lasses, niche but it happens), you can also use it to dump Genie if you really need to get that extra search off Creation or Revival off Holiday. Can also be used to dump and revive with Holiday.

Use Foolish Burial Goods to dump any spell you find yourself lacking, but also don't hesitate to use it as discard fodder itself. In fact the only spells you don't really want to discard are the Magician's Hands as they're your main protection. Goods is also useful for searching for your Magician's Hands early on. If you have the resources to spare then it is a good idea to use it to dump Magician's Restage and nab yourself either Left or Right hand, Right hand tends to be the more useful one as Spells tend to be more important than traps to stop early on I find (this of course does differ from deck to deck). And if you're really in a pinch and desperate for draw, say if you've got no monsters in hand and nothing on board, you can use it to dump Metalfoes Fusion and use that to draw.

You don't really wanna go for Extra Deck summons unless you've got Holiday on hand, as losing your Witchcrafters loses you the spell recyclability. So really, put what you find useful in the ED. I personally really like Day-Breaker as using Holiday you can net it another spell counter which gives you more damage and a destro effect, and it being a spellcaster itself means you can use Aruru and Verre to protect/buff it.

Magicians' Soul is a nice bit of draw power (if you can afford it, I can't), you can use it to dump Verre or Haine and then bring em back with Holiday if you have it, and the spells you discard to draw with you'll probably end up getting back anyway. I personally don't like it that much after testing it out but it was only a couple games so who knows.

With the addition of Unveiling bricky hands aren't as scary as before as you can use it to summon anything from your hand, while also protecting your effects with it's own bonus effect.





Toggle Deck List
MonsterPSY-Frame Driver x1
Witchcrafter Golem Aruru x1
Witchcrafter Madame Verre x2
Witchcrafter Haine x2
Witchcrafter Schmietta x3
Witchcrafter Pittore x3
PSY-Framegear Gamma x2
Witchcrafter Genni x2
SpellsWitchcrafter Collaboration x1
Foolish Burial Goods x2
Dark Ruler No More x2
Witchcrafter Creation x3
Reasoning x1
Metalfoes Fusion x1
Witchcrafter Holiday x3
Called by the Grave x2
Witchcrafter Draping x1
Witchcrafter Unveiling x1
Magician's Left Hand x1
Magician's Restage x1
Witchcrafter Bystreet x2
Magician's Right Hand x1
Into the Void x1
Witchcrafter Scroll x1
ExtraStarving Venom Fusion Dragon x1
Mudragon of the Swamp x1
PSY-Framelord Omega x1
Number 97: Draglubion x1
Number 107: Galaxy-Eyes Tachyon Dragon x1
Dingirsu, the Orcust of the Evening Star x1
Mecha Phantom Beast Dracossack x1
Number 11: Big Eye x1
Number 100: Numeron Dragon x1
Borreload Dragon x1
Knightmare Cerberus x1
Day-Breaker the Shining Magical Warrior x1
I:P Masquerena x1
Link Spider x2
SideNibiru, the Primal Being x2
Gameciel, the Sea Turtle Kaiju x3
Witchcrafter Edel x1
Ash Blossom & Joyous Spring x2
Ghost Ogre & Snow Rabbit x2
Number 38: Hope Harbinger Dragon Titanic Galaxy x1
Magician's Right Hand x1
Super Polymerization x2
Id#created by TyrantZedd x1
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Latest posts by TyrantZedd (see all)
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4 thoughts on “Witchcrafter


  • Avatar
    October 21, 2019 at 11:55 am

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    A lot of the time this deck kinda relies on your opponent being unable to read so they don’t actually know what your cards do as the deck isn’t that good. But you’d be surprised at how often that’s the case and people just let themselves fall apart.

  • Avatar
    January 22, 2020 at 3:58 pm

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    You can use Pot of Extravagance instead of Metalfoes Fusion for draw power if you want, probably better tbh. I don’t use it because this is the deck I have IRL and i’m a cheap bastard.

  • Avatar
    May 23, 2020 at 9:21 pm

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    Took out a copy of Unveiling and added Reasoning, it would of been in already but I plebed and forgot it was a card. Also stuck in 2 link spiders in the ED because you can use Dragosack to summon em, and if you already have a link 2 on board you can summon Borrelsword. It’s asky but you don’t really use the ED much so why not.

  • Avatar
    July 20, 2020 at 4:29 pm

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    Only just occurred to me that Into The Void might be a good addition to the deck, draw a card and anything you discard you’re likely to get back anyway

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