Water Combo

Deck Information
Deck Type: Non-Meta Decks
Deck Master: True King of All Calamities
TCG/OCG: TCG
Submission Date: June 7th 2020
Author: DashJovis
YGOPRODeck File Download

Needlefibre turbo deck, with 6 1 card Needlefibres, a ton of combos to go into Needlefibre, and some hand loop stuff built into the combo.

I wanted to take advantage of the space in the deck to run 9 hand traps. 9 helps really ensure that we'll see a hand trap most of the time, and there just weren't other cards I considered essential enough. Nibiru is really good right now with all the combo running around, and Imperm and Crow are also really good against Eldlich and Adamancipator going first or second, so this split seems good. I'm not maining Dark Ruler, because IMO it's not good enough against Eldlich Synchron or against any deck with space for Jet Synchron combos/literally any 1 card Needlefibre. They're in the side deck for when a hand trap isn't as good or better.

We have 3 Deep Sea Diva and 3 Neptabyss with 3 Dragoons, 3 Minstrel, Lappis, and Moulinglacia. This means Diva ends on Moulinglacia + VFD having drawn 2 cards and hand looped our opponent for 3, with Neptabyss also making VFD + Draw 2. I cut the Formula Synchron combo to make space for some backup/followup plays in Bujinki Ahashima, Apollousa, and Bahamut Shark into Toad (running 3 cards just to draw a single card seemed excessive). 3 Heavy Infantry makes sense, since we go into Coral Drgon and Crocodragon as part of our main combo, and the potential to seriously break boards while comboing off is super clutch.

1 001 and 2 O-Lion are pretty key. 2 O-Lion is about always having an O-Lion to combo off with even if you brick, since the whole deck is pretty dedicated to comboing off one route.

3 Deep Sea Aria help find us any low-level sea Serpent, usually Diva, to start combos. The deck doesn't excel at putting monsters in the GY, but this card gives you 3 more situational copies of Diva, which is clutch. Pot of Avarice is at 3 which is insane, and I genuinely think more decks can play it. It contributes greatly to the grind game while also giving card advantage. While it might seem like a bit of a "win more" card, the truth is any deck that can easily put 5-10 monsters in the GY off of 1-2 cards should probably be running this. The card also isn't once per turn, which decks like this can take sometimes take advantage of (though not as well as Salamangreats, just sayin'). One for One is an extra Neptabyss, which is full combo, as is Abyssteus + Dragoons, which is what I like to call "overcombo".





Toggle Deck List
MonsterDeep Sea Diva x3
Neptabyss, the Atlantean Prince x3
Atlantean Dragoons x3
Lappis Dragon x1
Deep Sea Minstrel x3
Atlantean Heavy Infantry x3
Mermail Abyssteus x3
Mermail Abysspike x1
Moulinglacia the Elemental Lord x1
Deskbot 001 x1
Mecha Phantom Beast O-Lion x2
D.D. Crow x3
Nibiru, the Primal Being x3
SpellsDeep Sea Aria x3
Pot of Avarice x3
One for One x1
TrapsInfinite Impermanence x3
ExtraCrystron Halqifibrax x2
Mecha Phantom Beast Auroradon x2
Bujinki Ahashima x1
Apollousa, Bow of the Goddess x1
Garden Rose Maiden x1
Coral Dragon x1
Ravenous Crocodragon Archethys x1
Vermillion Dragon Mech x1
Borreload Savage Dragon x1
Herald of the Arc Light x1
True King of All Calamities x1
Bahamut Shark x1
Toadally Awesome x1
SideDark Ruler No More x3
Called by the Grave x3
Cosmic Cyclone x3
Lightning Storm x3
Evenly Matched x3
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