Valkyrie

Deck Information
Deck Type: Meta Decks
Deck Master: Mischief of the Time Goddess
TCG/OCG: TCG
Submission Date: April 29th 2020
Last Updated: July 27th 2020
Author: Delibirdite
YGOPRODeck File Download

Valkyries are an archetype with relatively low attack power but, what they lack in offense, they make up for in their ability to swarm the field.

They can go first or second - just make sure not to use Ride of the Valkyries if you go first.

 

They aren't super reliant on the Extra Deck, meaning Pot of Extravagance is actually a great draw power card for them. They can afford to play 1 of everything (except the obvious 3-of) because losing any particular one still allows for their typical lines of play.

Being a Fairy-type based archetype means they potentially have the ability to lock special summons with Archlord Kristya.

Their new "boss" monster, Valkyrie Sigrun, has the ability to special summon any other Valkyrie monster from the hand or GY making it an excellent combo extender/starter, and is also, for some reason, a level 9 which means boards can end with True King of all Calamities.

 

They also have 3 incredibly strong spells; Final Light, the aforementioned Ride of the Valkyries, and Mischief of the Time Goddess.

Final Light is essentially an archetype specific Soul Charge.

Ride of the Valkyries allows you to special summon as many Valkyries with different names as you want from your hand at the cost of bouncing your entire board back to the decks during the EP. Once it's in the GY you can activate its second effect to search a Mischief of the Time Goddess from your deck.

Finally, Mischief of the Time Goddess is a quick-play spell that you can activate at the end of your BP as long as you only control Valkyrie monsters. It skips the turn clock ahead to the start of your next BP allowing you to skip your previous MP2, EP, your opponent's entire turn, and your current DP, SP, and MP1 as though they never happened. This allows for some interesting things. 1, it means you can avoid the negative effects of cards such as Ride of the Valkyries and Celestial Transformation. 2, it also means you can essentially OTK your opponent regardless of the Valkyries low attack power weakness. 3, "hard once per turn" effects can potentially be activated again during the MP2 after your second BP.

 

All in all, it is a rogue archetype that I truly feel hasn't been explored enough.

 

I'm mostly uploading this to see how much the deck would cost. I have had success with it on EDOPro and am considering purchasing it irl now that Valkyrie Sigrun has been released in the TCG.





Toggle Deck List
MonsterValkyrie Sigrun x3
Archlord Kristya x1
Valkyrie Erda x1
Dinowrestler Pankratops x1
Valkyrie Dritte x3
Valkyrie Vierte x3
Valkyrie Funfte x1
Valkyrie Sechste x3
SpellsOne for One x1
Raigeki x1
Final Light x1
Pot of Extravagance x3
Reasoning x1
Ride of the Valkyries x3
Monster Reborn x1
Called by the Grave x3
Celestial Transformation x2
Mischief of the Time Goddess x2
Goddess Urd's Verdict x3
TrapsInfinite Impermanence x3
ExtraTrue King of All Calamities x3
Mekk-Knight Crusadia Avramax x1
Borreload Dragon x1
Borrelsword Dragon x1
Saryuja Skull Dread x1
Accesscode Talker x1
Apollousa, Bow of the Goddess x1
Black Luster Soldier - Soldier of Chaos x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Knightmare Cerberus x1
I:P Masquerena x1
Linkuriboh x1
SideNibiru, the Primal Being x3
Archlord Kristya x2
Lightning Storm x3
Dark Ruler No More x3
Evenly Matched x3
Red Reboot x1
Id#created by Player x1
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