UPCOMING COMPETITIVE GALAXY CYBER DRAGUN MR5
Deck Primer
Check out the video of my deck in action:
https://www.youtube.com/watch?v=B4wUcBkL8JU
Galaxy Photon and Cyber Dragon both has synergy thanks to Cyber Repair Plant which can search Galaxy Soldier and continuing your play to both Galaxy or Cyber Dragon. Repair Plant is searchable through Cyber Dragon Core which is also our 1 card starter making it is the best card in this deck, I will explain the combo.
Normal summon Core, search Repair Plant, ss Almiraj (making Repair Plant online), use Repair Plant search Galaxy Soldier, ss Soldier search another one, ss another Soldier (we need 2 light monster fodder in total), overlay both Soldier ss Cyber Dragon Nova, use Nova ss Core from GY, ss Cyber Dragon Infinity, link off Almiraj and Core for Verte Anaconda on another extra zone, use Verte send Red-Eyes Fusion (for Dragun negation+monster pops+burn) or Overload Fusion (if you have 2 Cyber Dragon monsters in GY for Rampage multiple atk+backrow pops+dumps Cyber Dragon monsters to GY).
Cyber Dragon lineup: 1 Cyber Dragon (great going second, discard fodder), 3 Core (best card, main starter, searches Cyber spell), 1 Herz (discard fodder, recycle/search Cyber Dragon), 1 Revsystem (extender), 3 Emergency (searches Core or other Cyber Dragon monsters), 1 Repair Plant (searchable from Core, searches Galaxy Soldier, Photon Orbital, or any Cyber Dragon monsters). The monsters are all contact fusion material which means free removal.
Galaxy Photon lineup: They mainly act as extenders (except Galaxy Soldier which is our main combo). 1 Galaxy-Eyes Photon Dragon (rank 8 play centered around this card), 1 Afterglow Dragon, 1 Galaxy Knight, 1 Galaxy Braver, 1-2 Photon Thrasher (free monster), 1 Photon Vanisher (free+plus, searches Galaxy-Eyes Photon Dragon), 1-2 Orbital (Galaxy and Photon monster searcher), Galaxy Wizard (searches Galaxy and Photon card; backup plan when you only have 1 fodder for Galaxy Soldier; ss Soldier search Wizard, normal summon Wizard, use Wizard tribute and search Galaxy Expedition, use expedition ss Soldier for Infinity or lv8 if you have another lv8 extender), 1 Galaxy Expedition (high lv extender), 1 Galaxy Zero (revives Galaxy/Photon for extender or XYZ rank-up).
Fusion lineup: Vanilla Red-Eyes and DM (Dragun material), 2 Red-Eyes Fusion (just in case it is drawn), 1 Magicalized Fusion (free Dragun), 1 Overload Fusion (for Rampage play backrow pops + multiple atk OTK). The fusion spells are all searchable by Verte.
Complementary cards: handtraps (preferably light), RotA (searches the Photons which are free ss monsters), Monster Reborn (extender, revives your boss monsters or for XYZ rank-up), Cosmic Cyclone (banishes backrow).
Extra deck: Self explanatory.
Side deck: Matchup specific.
Pros: Great going first or second, first turn board have both negations and pops, big monsters, can play through single target/negation handtraps but the board will end only with Dragun, fusion (contact too) and XYZ dont need link marker anymore in MR5.
Cons: Possible bricking with many big level monsters, contact fusing in MR5 only works with mostly link/pendulum monster, hard facing Cyber Dragon mirror.
https://www.youtube.com/watch?v=B4wUcBkL8JU
Galaxy Photon and Cyber Dragon both has synergy thanks to Cyber Repair Plant which can search Galaxy Soldier and continuing your play to both Galaxy or Cyber Dragon. Repair Plant is searchable through Cyber Dragon Core which is also our 1 card starter making it is the best card in this deck, I will explain the combo.
Normal summon Core, search Repair Plant, ss Almiraj (making Repair Plant online), use Repair Plant search Galaxy Soldier, ss Soldier search another one, ss another Soldier (we need 2 light monster fodder in total), overlay both Soldier ss Cyber Dragon Nova, use Nova ss Core from GY, ss Cyber Dragon Infinity, link off Almiraj and Core for Verte Anaconda on another extra zone, use Verte send Red-Eyes Fusion (for Dragun negation+monster pops+burn) or Overload Fusion (if you have 2 Cyber Dragon monsters in GY for Rampage multiple atk+backrow pops+dumps Cyber Dragon monsters to GY).
Cyber Dragon lineup: 1 Cyber Dragon (great going second, discard fodder), 3 Core (best card, main starter, searches Cyber spell), 1 Herz (discard fodder, recycle/search Cyber Dragon), 1 Revsystem (extender), 3 Emergency (searches Core or other Cyber Dragon monsters), 1 Repair Plant (searchable from Core, searches Galaxy Soldier, Photon Orbital, or any Cyber Dragon monsters). The monsters are all contact fusion material which means free removal.
Galaxy Photon lineup: They mainly act as extenders (except Galaxy Soldier which is our main combo). 1 Galaxy-Eyes Photon Dragon (rank 8 play centered around this card), 1 Afterglow Dragon, 1 Galaxy Knight, 1 Galaxy Braver, 1-2 Photon Thrasher (free monster), 1 Photon Vanisher (free+plus, searches Galaxy-Eyes Photon Dragon), 1-2 Orbital (Galaxy and Photon monster searcher), Galaxy Wizard (searches Galaxy and Photon card; backup plan when you only have 1 fodder for Galaxy Soldier; ss Soldier search Wizard, normal summon Wizard, use Wizard tribute and search Galaxy Expedition, use expedition ss Soldier for Infinity or lv8 if you have another lv8 extender), 1 Galaxy Expedition (high lv extender), 1 Galaxy Zero (revives Galaxy/Photon for extender or XYZ rank-up).
Fusion lineup: Vanilla Red-Eyes and DM (Dragun material), 2 Red-Eyes Fusion (just in case it is drawn), 1 Magicalized Fusion (free Dragun), 1 Overload Fusion (for Rampage play backrow pops + multiple atk OTK). The fusion spells are all searchable by Verte.
Complementary cards: handtraps (preferably light), RotA (searches the Photons which are free ss monsters), Monster Reborn (extender, revives your boss monsters or for XYZ rank-up), Cosmic Cyclone (banishes backrow).
Extra deck: Self explanatory.
Side deck: Matchup specific.
Pros: Great going first or second, first turn board have both negations and pops, big monsters, can play through single target/negation handtraps but the board will end only with Dragun, fusion (contact too) and XYZ dont need link marker anymore in MR5.
Cons: Possible bricking with many big level monsters, contact fusing in MR5 only works with mostly link/pendulum monster, hard facing Cyber Dragon mirror.
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Red: 1st Card Draw
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