Deck Information
Deck Type: Meta Decks
Deck Master: ABC-Dragon Buster
TCG/OCG: World (TCG & OCG)
Submission Date: February 6th 2020
Last Updated: February 8th 2020
Author: juvenile
YGOPRODeck File Download

Both Cyber Dragon and ABC parts are light machine, with the new card Malefactors' Command, you can extend to ABC from Cyber Dragon starter while maintaining consistent summoning of Cyber Dragon Infinity. Not only that, thanks to Union Driver, now you can turn one Union Hangar into ABC + Infinity (only works in MR5, TCG will be in MR5 once we got all the cards). I will explain the Hangar route.

Activate Hangar, add A or B, normal summon A/B, equip Driver via Hangar, use Driver equip A/B (you need both A & B on the field), ss the equip, link off both to Union Carrier, use B search C, use A recycle B (now you have 2 light machine in hand, B & C), use Carrier equip Photon Orbital, use Orbital search Galaxy Soldier, ss Soldier using B/C as fodder, search another Soldier using previous one, ss second Soldier using B/C as fodder, now you have 2 lv5 + Carrier + ABC parts in GY just from one Hangar.

Other route is using Malefactor if you dont have Hangar but it needs more extender/fodder and also needs practice how to get the most advantage of it. In summary, your best card is Hangar followed by A/B + Malefactor. The Cyber Dragon lineup is just for contact fusing or extender/fodder.

Card to think of: Gizmek Yata (great lv 5 light machine extender, but limits you from summoning other type), Gold/Silver Gadget (great for link/rank4 play, but fragile with Impermanence/Veiler), Transmodify (good card esp with Gizmek Yata, but eats too much resource and space in the deck), Danger! (easy Union Carrier and increasing consistency, but still a gamble and the monster is not light machine for Malefactor or Soldier fodder), Pot of Avarice (great card, but dead in early turn).

Pros: Super consistent with Infinity negation and ABC disruption/recurrence with minimal resource makes it arguably tied with Salamangreat, can run multiple handtraps/removals.

Cons: Nibiru, Dark Ruler No More, Megafleet, and etc are a scary threat, Hangar combo doesnt work in MR4.

PS: Union Hangar combo thanks to Nighthawk#5409 @Discord

Toggle Deck List
MonsterCyber Dragon x1
Union Driver x2
Galaxy Soldier x3
A-Assault Core x2
B-Buster Drake x2
C-Crush Wyvern x2
Photon Orbital x1
Ash Blossom & Joyous Spring x2
Cyber Dragon Core x1
Cyber Dragon Herz x1
Effect Veiler x2
SpellsCyber Revsystem x1
Cyber Emergency x1
Upstart Goblin x1
Terraforming x1
Cyber Repair Plant x1
Cosmic Cyclone x2
Called by the Grave x3
Set Rotation x1
Malefactors' Command x3
Union Hangar x3
Magical Mid-Breaker Field x1
TrapsInfinite Impermanence x3
ExtraChimeratech Megafleet Dragon x1
ABC-Dragon Buster x3
Cyber Dragon Infinity x1
Cyber Dragon Nova x1
Castel, the Skyblaster Musketeer x1
Mekk-Knight Crusadia Avramax x1
Borreload Dragon x1
Knightmare Unicorn x1
Knightmare Phoenix x1
Hiita the Fire Charmer, Ablaze x1
Union Carrier x1
Cross-Sheep x1
Salamangreat Almiraj x1
SideNibiru, the Primal Being x3
Droll & Lock Bird x2
Lightning Storm x3
Dark Ruler No More x3
Evenly Matched x3
Red Reboot x1
Id520200401 x1

Latest posts by juvenile (see all)


To post a comment, please login or register a new account.