True Draco Monarchy
Deck Primer
Hello everyone, this is my first submission.
The deck I'm gonna present to you today is the one I currently use, it is a True Draco deck that I built when I came back to YGO in Master Rule 3, I updated it since then so it would always stay relevant and work around nerfs the archetype received. To this day, its purpose is still the same, being an excellent Anti-Meta deck that is able to have a great control of the field as well as limiting the opponent's options.
You may be tempted to add Hamon, Lord of Striking Thunder (or even Uria, Lord of Searing Flames) in a deck with so many Continous Spells (and Traps) and wonder why I don't use them. The short answer is that those are bait cards for TD decks.
The long answer is that even if there probably will be a duel in which you can summon Hamon and laugh in a 4000 ATK monster that deals 1000 effect damage each time it destroys another monster and that offers attack protection to other monsters when staying in DEF mode, it would also require you to also run at least 1 or 2 copies of Cerulean Skyfire to efficiently protect and make the most out of Hamon, which would take up precious Deck Space for cards that you cannot search and that have very poor synergy (not "innexistant" because of the continous TD spells) with TD cards.
I'm sorry for the long parenthesis to talk about this but it is a common mistake begginer TD players make when they want to create a deck. So, please, for the love of the Egyptian Gods, don't do that, it's genuinely trolling and will cost you much more duels than it will win you.
True Dracos have held a good spot as an anti-meta deck since their release, being really dominant in 2017 and early 2018 (and still being strong in 2020). Despite numerous limitations and bans, the Archetype is very good and almost always combined with other Archetypes to solidify its or the other Archetype's strengths while covering for weaknesses. This deck is making use of Monarch cards to make it hard for the opponent to Special Summon (as well as locking down the Extra Deck).
As I said earlier, I have been using this deck for a long time and I think my win-ratio throughout the years is roughly or above 75%, IRL and Online on YGO.PRO (and now EDO.PRO). However, living in a small town far away from the bigger cities, I have not taken part in any major tournament, which would be this deck's true test.
I have a harder time going against other TD or Monarch decks, the end result depending more on the RNG and luck than anything else and against Dark Magicians and Vanilla Blue-Eyes decks (by Vanilla I mean decks that want to summon the regular BE White Dragon without using Chaos Max / Neo Ultimate or any other non-normal monsters) as they are unaffected by some of my lockdown cards. I recently came accross some trouble against some Phantasms decks when having a mediocre starting hand as they are Power Decks that do not rely much on the Extra Deck and you need to make perfect use of your resources to dispatch them.
Not gonna lie, I'm expecting you to know how TD work and what their unique gimmick here if you came here and read this far but I'm going to sumarize it incase it is not your case.
TD Monsters are to be Tribute Summoned and they can use Continous Spells or Traps to be Summoned.
TD Spells have two effects in common : They allow you to Tribute Summon a TD Monster once during your Main Phase (in addition to your Normal Summon) and, if they are sent from your field to the Graveyard (through being use as Tribute or Destroyed / Discarded), they allow you to destroy any Spell or Trap card on the field.
TD Traps also have two shared effects : They allow you to Tribute Summon a TD Monster once during your OPPONENT'S Main Phase and, if they are sent from your field to the Graveyard (through being use as Tribute or Destroyed / Discarded), they allow you to destroy any Monster card on the field.
That means that you have to be mindfull of your cards and how you manage them. You nevertheless have the ability to cycle a lot through your deck and to draw or search a lot of cards through clever usage of your effects.
If you go first, you want to assert dominance over your opponent and to make sure you won't have your field shatered in an instant and to get OTK-ed, which is the point of the current Meta, relying on the "Monarch" aspect of the deck and Dreiath for cover. If you go second, you want to break your opponent's field wide open with your spells and traps and to make sure he does not have any chances of making a come back (with Dragolich to lock him out of special summoning from the GY for example).
Do not hesitate to tribute your TD spells or traps if you need to get rid of the opponent's backrow or monsters, even if that means tributing TK Return, the gods will forgive you in that leads you to a victory, especially now that it is not Limited anymore. Also, do not be the noob that activates the Spell and Traps GY effects when your opponent have nothing you can target, you will have to destroy one of your own card and you will look (and feel) dumb. Anyways, this deck has a lot of Combo Potential, here is a few examples to get you started, I'll let you discover the rest by yourself !
Night Dragolich + Any Tribute Summoned TD Monster (preferably Dreiath or Metaltron or both) + Monarch's Erupt + Domain of the True Monarchs + TD Apo + A card ready to be used for TD Apo + Infinite Impermanence ready. Your opponent can only break it piece by piece, and you should be able to deal with it.
I thank you A LOT for checking this deck and reading this far, do not hesitate to try the deck out or to ask me if you have any questions left. If you have constructive feedback to give about anything, do not hesitate either. I will surely keep updating this deck as BanLists come and the Meta evolves, I am often experimenting with new stuff revolving around TD (I'm currently trying an Invoked + True Draco deck, it's good stuff but it is sometimes weird). Once again, thank you for reading and see you in a duel !
Drultime
EDIT 1 : March 12th 2021 : Rephrasing Cyber Dragon Infinity IQ combo to remove confusion, Typos cleaned, update recommendations for TK Return following it's Return (pun/20) to 3.
The deck I'm gonna present to you today is the one I currently use, it is a True Draco deck that I built when I came back to YGO in Master Rule 3, I updated it since then so it would always stay relevant and work around nerfs the archetype received. To this day, its purpose is still the same, being an excellent Anti-Meta deck that is able to have a great control of the field as well as limiting the opponent's options.
Composition :
Monsters :
- Metaltron x1 : A very good boss monster, provided you summon it correctly it gets a full effect immunity (even to yours), it can also be discarded and called by through TK Return. We do not make use of his second effect in this deck, you are free to swap it for another monster if you wish to.
- Dinomight x1 : Probably the best TD monster (save for the ultra-op Master Peace), which explains why he is limited. You want to get him out on the field ASAP (provided it is safe) to help setting up your continous traps.
- Dreiath x1 : A very good monster that effectively shields your other True Draco monsters from getting rekt by most common Meta effects, it's always good to have on the field, its second effect is also very good as you. I advise running at least 1, but you can add a 2nd or even 3rd copy in your deck if you want to counter the Meta more efficiently.
- Ignis Heat x3 : The Spell counterpart to Dinomight, it is much less strong but it is still a decent monster to have, you can remove one copy.
- Majesty Maiden x2 : Another good monster to have, it's weaker than the other in the TD archetype but it can help you search for another TD that you need.
- Night Dragolich x3 : A surprisingly underused card, especially with TD, it is a Wyrm monster that switches all non-Wyrm Special Summoned Monsters to Defense position as well as reducing their current Defense Value by their original Value (which often means it will be set to 0). Given the fact that all TD monsters in this deck are Wyrm, there is absolutely no reason not to use such a simple but extremely efficient monster. Seriously, keep it at 3 and enjoy.
You may be tempted to add Hamon, Lord of Striking Thunder (or even Uria, Lord of Searing Flames) in a deck with so many Continous Spells (and Traps) and wonder why I don't use them. The short answer is that those are bait cards for TD decks.
The long answer is that even if there probably will be a duel in which you can summon Hamon and laugh in a 4000 ATK monster that deals 1000 effect damage each time it destroys another monster and that offers attack protection to other monsters when staying in DEF mode, it would also require you to also run at least 1 or 2 copies of Cerulean Skyfire to efficiently protect and make the most out of Hamon, which would take up precious Deck Space for cards that you cannot search and that have very poor synergy (not "innexistant" because of the continous TD spells) with TD cards.
I'm sorry for the long parenthesis to talk about this but it is a common mistake begginer TD players make when they want to create a deck. So, please, for the love of the Egyptian Gods, don't do that, it's genuinely trolling and will cost you much more duels than it will win you.
Spells :
- Dragonic Diagram x1 : I would bet it is the strongest Field Spell in YGO, it is way too perfect and we are lucky (or not, depends on your side) it is not fully banned, each TD Monsters can't be destroyed in battle once EACH TURN. You can also discard any card on the field or in your hand to search for any TD card in your deck once per turn. And as a side benefit, TD monsters gain 300 ATK and DEF.
- TD Heritage x3 : Depending on the number of TD cards you discarded during this turn, you can draw the same ammount once per turn. Needless to say it can turn up into a +2 / +3 or more on each use.
- TD Disciples x3 : Your main (and only) recycling tool, able to save your sorry ass if Dinomight, TK Return or Dragonic Diagram are destroyed and sent to your GY, that card is much better than you might think, it can be a life saver, it also allows you to get a +1 once per activation, which is always nice in the long run.
- Terraforming x1 : Well, do I even need to tell you why ?
- Domain of the True Monarch x1 : This card is actually insanely good with TD, you do not run an Extra Deck here and decks relying on Tribute Summoning are very rare, locking your opponent out of their own Extra Deck. Its second effect is also very good to make up for TD's generally low ATK values. You can run more than one copy of it, don't forget you can search it with Terraforming too.
- Card of Demise x1 : A very good instant +2 card. The prices you pay for it are no big deal, setting up a good field is better than inflicting damage and discarding unused monsters is okay since you can bring them back with TK Return or recycle them with DC Disciples.
- Pot of Duality x3 : This card is decent, you trade it for one of the next 3 cards in your deck, it is a +0 but you get to chose what you need the most out of the options you get, and you do not Special Summon anyways.
- The Monarch's Stormforth x1 : Give the Kaiju / Super Poly treatment to any big wall or annoying monster like Dragun or Zeus standing in your way. Sadly, that cheesy strat is dying as a lot of new boss monsters have effects preventing them to be tributed (f for Obelisk btw) or effects that allows them to negate any dangerous card once per turn, so you have to be creative to get those effects wasted first. Keep that card at one to avoid bricking !
Traps :
- TK Return x2 : No but seriously, that card, it's just straight OP, get it on the field ASAP and make sure you can recycle it in case something bad happens to it, every turn without Return on your field is a turn you didn't play right. With its recent return to 3 copies, you can throw in a 3rd. TK Return counts as a TD Trap !
- TD Apocalypse x3 : This card is also really OP but it smh isn't Limited or even Semi Limited, you can fuck up your opponent really badly with its effect, but we'll talk about it later.
- The Monarchs Erupt x3 : It negates the effects of all monsters that were not Tribute Summoned, that's it, I don't need further explanation. Allthough you gotta make sure to always have a Tribute Summoned monster on your field, which shouldn't be too hard.
- Waterfall of Dragon Souls x2 : A good search card, especially if you abuse its second effect (we'll come to it later). You can add a 3rd copy if you want.
- Rivalry of Warlords OR Gozen Match x1 : Those cards can be usefull against decks featuring only one Monster Type or Archetype, you can add more of these but I do not think it is worth it as it can brick you if you get them when you do not need it. (I'm currently putting those in the Side Deck)
- Storming MF x2 : That MF is fire, literally. Yeet all ATK position monsters your opponent controls into his hand (or extra-deck). If you get it off, you will most likely see your opponent instantly surrender (and sometimes call bullshit or flame you).
- Infinite Impermanence x2 : You know the card, you know why it's good.
- Escalation of the Monarchs x1 : Because Tribute Summoning during your opponent's Battle Phase is always fun and giggles, you can already summon during his Main Phase with the TD traps.
Playstyle :
True Dracos have held a good spot as an anti-meta deck since their release, being really dominant in 2017 and early 2018 (and still being strong in 2020). Despite numerous limitations and bans, the Archetype is very good and almost always combined with other Archetypes to solidify its or the other Archetype's strengths while covering for weaknesses. This deck is making use of Monarch cards to make it hard for the opponent to Special Summon (as well as locking down the Extra Deck).
As I said earlier, I have been using this deck for a long time and I think my win-ratio throughout the years is roughly or above 75%, IRL and Online on YGO.PRO (and now EDO.PRO). However, living in a small town far away from the bigger cities, I have not taken part in any major tournament, which would be this deck's true test.
I have a harder time going against other TD or Monarch decks, the end result depending more on the RNG and luck than anything else and against Dark Magicians and Vanilla Blue-Eyes decks (by Vanilla I mean decks that want to summon the regular BE White Dragon without using Chaos Max / Neo Ultimate or any other non-normal monsters) as they are unaffected by some of my lockdown cards. I recently came accross some trouble against some Phantasms decks when having a mediocre starting hand as they are Power Decks that do not rely much on the Extra Deck and you need to make perfect use of your resources to dispatch them.
Not gonna lie, I'm expecting you to know how TD work and what their unique gimmick here if you came here and read this far but I'm going to sumarize it incase it is not your case.
TD Monsters are to be Tribute Summoned and they can use Continous Spells or Traps to be Summoned.
TD Spells have two effects in common : They allow you to Tribute Summon a TD Monster once during your Main Phase (in addition to your Normal Summon) and, if they are sent from your field to the Graveyard (through being use as Tribute or Destroyed / Discarded), they allow you to destroy any Spell or Trap card on the field.
TD Traps also have two shared effects : They allow you to Tribute Summon a TD Monster once during your OPPONENT'S Main Phase and, if they are sent from your field to the Graveyard (through being use as Tribute or Destroyed / Discarded), they allow you to destroy any Monster card on the field.
That means that you have to be mindfull of your cards and how you manage them. You nevertheless have the ability to cycle a lot through your deck and to draw or search a lot of cards through clever usage of your effects.
If you go first, you want to assert dominance over your opponent and to make sure you won't have your field shatered in an instant and to get OTK-ed, which is the point of the current Meta, relying on the "Monarch" aspect of the deck and Dreiath for cover. If you go second, you want to break your opponent's field wide open with your spells and traps and to make sure he does not have any chances of making a come back (with Dragolich to lock him out of special summoning from the GY for example).
Do not hesitate to tribute your TD spells or traps if you need to get rid of the opponent's backrow or monsters, even if that means tributing TK Return, the gods will forgive you in that leads you to a victory, especially now that it is not Limited anymore. Also, do not be the noob that activates the Spell and Traps GY effects when your opponent have nothing you can target, you will have to destroy one of your own card and you will look (and feel) dumb. Anyways, this deck has a lot of Combo Potential, here is a few examples to get you started, I'll let you discover the rest by yourself !
Combos and Tricks
10 IQ combos :
- Card of Demise + TK Return
- Just send TD monsters to the GY during your endphase, and instantly after doing that, summon one with TK Return.
- You can also "cheese" the damage immunity this card grants to your opponent if you use it during your Main Phase 2.
- Dragonic Diagram + Any TD Spell or Trap (+TD Heritage)
- You not only get to search a card you need, you also yeet a card your opponent controls in the process.
- After that, you can use TD Heritage to draw a card (or more if you sent more TD cards from the field to your GY this turn)
- TD Apocalypse (+ Dreiath III) + TK Return
- When your opponent attacks, use TD Apo to target a monster you control and send it to the GY to halve the opponnent's monsters ATK points, then use TD Return to bring that same monster if Defense position.
- This combo gains 90 bonus IQ if the monster you sent to the GY is Dreiath as you will be able to use its effect to summon any TD monster and then you can call back one of the highest DEF points TD monster.
100 IQ combos :
- TD Apocalypse + TD Apocalypse (or TK Return if you can't do otherwise)
- When your opponent attacks, use TD Apo and target another TD Apo (or Return if you REALLY MUST), not only will your opponent's monsters lose half their ATK points, you will also be able to destroy one.
- TD Apocalypse + TD Apocalypse
- Just use TD Apocalypse effects twice, halving even further your opponent's monsters ATK. Be mindfull however, the trick here is that you cannot use that combo in the same Chain, so you will have to find a way to create two different Chain blocks !
- Waterfall of Dragon Souls (+ Dreiath III) + TK Return (+ TD Heritage) (+TD Disciples)
- Use WDS second effect to send a monster you control to the GY to draw two cards (or more if you sent more monsters to the GY with that effect)
- Add 100 IQ if that monster was Dreiath (you know the reason if you read the TD Apo + TD Return Combo)
- Add 300 additional IQ if you then use TD Heritage to draw even more cards (tho it has to be during your turn)
- Make it over 9000 IQ if you can then get TD Disciples off and to draw one last card.
- Metaltron XII + Dreiath III (+TK Return) (+Any TD Spell)
- Use Dreiath to Tribute summon Metaltron, then use its effect to special summon another Metaltron (if you have multiple copies of it) or any other TD Monster.
- Add 100 IQ if you then bring it back with TK Return
- Add Cyber Dragon Nova IQ if you then use a TD Spell to Tribute Summon another Dreiath
- Add Cyber Dragon Infinity IQ if you once again use a TD Spell to Tribute that other normal summoned Dreiath to Tribute Summon another monster (and Special Summon again with Dreiath)
500 IQ Combo :
- Escalation of the Monarch + Metaltron XII + Dreiath III (+TK Return) (+Any TD Trap)
- That is actually the same combo than the one I just mentionned, but you will start it during your opponent's Main Phase or Battle Phase instead of during your turn, causing Chaos within is mind as you play YOUR TURN during theirs.
- If you do that during the opponent's Battle Phase, you won't be able to use the (+Any TD Trap) part and you will have to wait for your opponent to get to his Main Phase 2, you can circumvent that issue with Escalation of the Monarch.
- Seriously, it already happened to me several times that confused opponents mistakenly ended their Battle Phase or lost to the Timer because they weren't sure who had to play and what Phase we were in anymore.
Lockdown Combo :
Night Dragolich + Any Tribute Summoned TD Monster (preferably Dreiath or Metaltron or both) + Monarch's Erupt + Domain of the True Monarchs + TD Apo + A card ready to be used for TD Apo + Infinite Impermanence ready. Your opponent can only break it piece by piece, and you should be able to deal with it.
In conclusion :
I thank you A LOT for checking this deck and reading this far, do not hesitate to try the deck out or to ask me if you have any questions left. If you have constructive feedback to give about anything, do not hesitate either. I will surely keep updating this deck as BanLists come and the Meta evolves, I am often experimenting with new stuff revolving around TD (I'm currently trying an Invoked + True Draco deck, it's good stuff but it is sometimes weird). Once again, thank you for reading and see you in a duel !
Drultime
EDIT 1 : March 12th 2021 : Rephrasing Cyber Dragon Infinity IQ combo to remove confusion, Typos cleaned, update recommendations for TK Return following it's Return (pun/20) to 3.
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