Triple SD Challenge - Zombie World
Deck Primer
Following the Zombie Madness list, now is turn for the Triple Structure Deck Challenge for the Zombie World Structure Deck. If haven't read the new rules for this challenge, I'll summarize:
- The built decks now must focus on the main boss monster's playstyle and must be featured at 3 at all times.
- The Extra Deck must be built around if the Deck even has Extra Deck monsters or had access to depending the era it was printed.
ANALYSIS
Being printed during the 5D's era, Zombie World bring a whole new wave of support to the Zombie playstyle, mostly the GY manipulation part, and decides to add new cards that interact with Zombie monsters from your opponent's GY. How? Because of the namesake of this Deck is printed, Zombie World. It also decides to add a new playstyle to the Zombie mechanics, that being changing the types of all monsters to Zombies and stealing monsters from the opponent's GY.
Their featured Boss Monster is Red-Eyes Zombie Dragon. Is a Level 7 DARK Zombie with 2400 ATK/2000 DEF that can be Tribute Summoned in Attack Position using only 1 Zombie monster as Tribute. When it destroys a Zombie monster by battle and sends it to the GY: You can Special Summon it to your field. Like a repeating case with the last decklist, this deck offers another ways to Summon him quicker, although its summoning condition is not that restrictive either. If you're crazy enough, I guess you can mix Red-Eyes support to this build to search him faster or reviving him, but I'll leave that to your preference.
Giving that this deck was printed during the 5D's era, it will feature some Synchros and Fusion monsters, but I enssured no way-too-recent monsters were on it.
BREAKDOWN
Main Deck:
***Red-Eyes Zombie Dragon: Main Boss Monster. It steals any Zombie monster it destroys by battle and is fairy easy to summon.
***Paladin of the Cursed Dragon: Solid Level 4 beater. Can revive any Level 4 or lower Zombie monster from your opponent's GY that was destroyed by battle.
***Necroworld Banshee(Outside Support): Can both protect Zombie World as well as activating more copies from the hand or Deck.
***Zombie Master: By discarding a monster it can revive a Level 4 or lower Zombie monster from any GY.
***Mezuki(Outside Support): Can mill a Zombie OPT and it can Special Summon a Zombie monster from the hand if it is sent to the GY.
***Pyramid Turtle: Really good floater. Can float even into REZD.
*Spirit Reaper: Emergency battle staller.
**Plaguespreader Zombie: Main Tuner of the Deck, can revive itself by returing a card to the top of the Deck.
**Book of Life: Revival card for Zombie monsters but requires setup.
*Pot of Avarice: Recycling and draw power.
**Dragon's Mirror(Outside Support): Used to summon Nethersoul.
*Card Destruction(Outside Support): Hand refresher, giving that some monsters can work well on the GY and can let you use Book of Life turn 1.
*Terraforming(Outside Support): Searchs Zombie World.
***Call of the Mummy: Zombie-themed Valhalla.
***Zombie World: Turns all monsters on the field and GYs to Zombies and neither player can Tribute Summon except Zombie monsters. Main enabler for most of your playmakers.
***Waboku: Battle protection.
***Bottomless Trap Hole: Disruption for your opponents' summons.
Extra Deck:
**Dragonecro Nethersoul Dragon: Cannot destroy monsters by battle but it reduces its ATK to 0 and spawns a Token with ATK and Level equal to that monster's. Accesible with Dragon's Mirror due to being and original Dragon-type.
*Leo, the Keeper of the Sacred Tree: Generic Level 10 Synchro with targeting protection.
*Giganticastle: Generic Level 9 Synchro that can be a large beater.
*Trishula, Dragon of the Ice Barrier: Enough explaining why, is just Trish.
*Iron Chain Dragon: Generic Level 6 Synchro. Good beater with milling effect.
*Red Wyvern: Generic Level 6 Synchro with potential Quick monster removal.
*HTS Psyhemuth: Generic Level 6 Synchro that can banish any monster it battles alongside himself.
**Doomkaiser Dragon: Steals any Zombie monster from your opponent's GY when Special Summoned by any means. More specific to summon.
*Celestial Wolf Lord, Blue Sirius: Generic Level 6 Synchro and debuffer.
*Coral Dragon: Generic Level 6 Synchro Tuner with targeted destruction and draw power.
*Brionac, Dragon of the Ice Barrier: Generic Level 6 Synchro with good bouncing effect.
*Armades, Keeper of Boundaries: Generic Level 5 Synchro and solid beater.
*Ally of Justice Catastor: Generic Level 5 Synchro that can destroy any non-DARK monster.
- The built decks now must focus on the main boss monster's playstyle and must be featured at 3 at all times.
- The Extra Deck must be built around if the Deck even has Extra Deck monsters or had access to depending the era it was printed.
ANALYSIS
Being printed during the 5D's era, Zombie World bring a whole new wave of support to the Zombie playstyle, mostly the GY manipulation part, and decides to add new cards that interact with Zombie monsters from your opponent's GY. How? Because of the namesake of this Deck is printed, Zombie World. It also decides to add a new playstyle to the Zombie mechanics, that being changing the types of all monsters to Zombies and stealing monsters from the opponent's GY.
Their featured Boss Monster is Red-Eyes Zombie Dragon. Is a Level 7 DARK Zombie with 2400 ATK/2000 DEF that can be Tribute Summoned in Attack Position using only 1 Zombie monster as Tribute. When it destroys a Zombie monster by battle and sends it to the GY: You can Special Summon it to your field. Like a repeating case with the last decklist, this deck offers another ways to Summon him quicker, although its summoning condition is not that restrictive either. If you're crazy enough, I guess you can mix Red-Eyes support to this build to search him faster or reviving him, but I'll leave that to your preference.
Giving that this deck was printed during the 5D's era, it will feature some Synchros and Fusion monsters, but I enssured no way-too-recent monsters were on it.
BREAKDOWN
Main Deck:
***Red-Eyes Zombie Dragon: Main Boss Monster. It steals any Zombie monster it destroys by battle and is fairy easy to summon.
***Paladin of the Cursed Dragon: Solid Level 4 beater. Can revive any Level 4 or lower Zombie monster from your opponent's GY that was destroyed by battle.
***Necroworld Banshee(Outside Support): Can both protect Zombie World as well as activating more copies from the hand or Deck.
***Zombie Master: By discarding a monster it can revive a Level 4 or lower Zombie monster from any GY.
***Mezuki(Outside Support): Can mill a Zombie OPT and it can Special Summon a Zombie monster from the hand if it is sent to the GY.
***Pyramid Turtle: Really good floater. Can float even into REZD.
*Spirit Reaper: Emergency battle staller.
**Plaguespreader Zombie: Main Tuner of the Deck, can revive itself by returing a card to the top of the Deck.
**Book of Life: Revival card for Zombie monsters but requires setup.
*Pot of Avarice: Recycling and draw power.
**Dragon's Mirror(Outside Support): Used to summon Nethersoul.
*Card Destruction(Outside Support): Hand refresher, giving that some monsters can work well on the GY and can let you use Book of Life turn 1.
*Terraforming(Outside Support): Searchs Zombie World.
***Call of the Mummy: Zombie-themed Valhalla.
***Zombie World: Turns all monsters on the field and GYs to Zombies and neither player can Tribute Summon except Zombie monsters. Main enabler for most of your playmakers.
***Waboku: Battle protection.
***Bottomless Trap Hole: Disruption for your opponents' summons.
Extra Deck:
**Dragonecro Nethersoul Dragon: Cannot destroy monsters by battle but it reduces its ATK to 0 and spawns a Token with ATK and Level equal to that monster's. Accesible with Dragon's Mirror due to being and original Dragon-type.
*Leo, the Keeper of the Sacred Tree: Generic Level 10 Synchro with targeting protection.
*Giganticastle: Generic Level 9 Synchro that can be a large beater.
*Trishula, Dragon of the Ice Barrier: Enough explaining why, is just Trish.
*Iron Chain Dragon: Generic Level 6 Synchro. Good beater with milling effect.
*Red Wyvern: Generic Level 6 Synchro with potential Quick monster removal.
*HTS Psyhemuth: Generic Level 6 Synchro that can banish any monster it battles alongside himself.
**Doomkaiser Dragon: Steals any Zombie monster from your opponent's GY when Special Summoned by any means. More specific to summon.
*Celestial Wolf Lord, Blue Sirius: Generic Level 6 Synchro and debuffer.
*Coral Dragon: Generic Level 6 Synchro Tuner with targeted destruction and draw power.
*Brionac, Dragon of the Ice Barrier: Generic Level 6 Synchro with good bouncing effect.
*Armades, Keeper of Boundaries: Generic Level 5 Synchro and solid beater.
*Ally of Justice Catastor: Generic Level 5 Synchro that can destroy any non-DARK monster.
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