Trickstar Generaider
Deck Primer
Trickstar has definitely been struggling to thrive in a meta where 1 or 2-card combos run rampant and backrow decks in general seem much worse off due to cards like Lightning Storm, Red Reboot, Feather Duster, etc... But this list is both different from the average Trickstar strategy and helps it thrive.
It can be a struggle to resolve Reincarnation+Droll combos, especially with Light Stage to 1, but this list mitigates that issue with the use of Generaider Boss Fight. The ability to summon Harr or Nidhogg in combination with ripping your opponent's entire hand is a powerful tool that the deck can abuse very, very well. Simply opening Droll+Boss Fight+Reincarnation (or any extension that can retrieve these cards), similar to the Reincarnation+Droll combo, will rip your opponent's hand while also establishing an extra negate body on your field. Among other things, cards like Trap Trick only make this more consistent.
However, even without the use of the Droll combo, the Generaider engine provides Trickstar with more board presence and utility than they could ask for. The ability to establish a full board of tokens while also being able to hand rip/negate a card effect with Harr/Nidhogg gives Trickstar room to breathe and be less vulnerable to cards like Lightning Storm or handtraps. If they waste their interaction on Candina or Light Stage, they're still going to have to deal with the Generaider portion and vice versa.
It can be a struggle to resolve Reincarnation+Droll combos, especially with Light Stage to 1, but this list mitigates that issue with the use of Generaider Boss Fight. The ability to summon Harr or Nidhogg in combination with ripping your opponent's entire hand is a powerful tool that the deck can abuse very, very well. Simply opening Droll+Boss Fight+Reincarnation (or any extension that can retrieve these cards), similar to the Reincarnation+Droll combo, will rip your opponent's hand while also establishing an extra negate body on your field. Among other things, cards like Trap Trick only make this more consistent.
However, even without the use of the Droll combo, the Generaider engine provides Trickstar with more board presence and utility than they could ask for. The ability to establish a full board of tokens while also being able to hand rip/negate a card effect with Harr/Nidhogg gives Trickstar room to breathe and be less vulnerable to cards like Lightning Storm or handtraps. If they waste their interaction on Candina or Light Stage, they're still going to have to deal with the Generaider portion and vice versa.
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Red: 1st Card Draw
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