Tri-Brigade Zoodiac (trap)

Deck Information
Deck Type: Meta Decks
Deck Master: Tri-Brigade Bearbrumm the Rampant Rampager
TCG/OCG: TCG
Submission Date: June 9th 2021
Author: Juan
YGOPRODeck File Download

Welcome to my deck profile tri brigade zoo I've been playing this deck for a couple of months now and I've been playing the tribe brigade zoo package I love this deck I've been playing it since it came out phantom rage and now it's become top tier tier 1 maybe even the best deck in the format right now so I'm playing the tri zoo version because it's what you want to play you don't want to play anything else the barrier statue and simorgh is overrated yes I won alot of games with the simorgh and the Berrier statue but I think that's a cheap solution to winning games and I think the deck is much more better than that combo itself.

Youll see a couple of choices I made in the deck but it has his reasons like the dark rule no more you can use that going second if you lose the dice roll that's no problem you can top deck or have dark ruler no more in your hand so you're always capable of breaking a board if needed if they don't have any blowout cards like judgment or whatever but if you go first and you have a dark no more in your hand that's not a big of a deal because you can 1 draw and put back dark ruler no more with ferijjit effect or you keep it in hand just in case if you're playing against a FTK deck. You have something that can help you break the board if you survive  the turn

I'm playing the trap build because trap cards are amazing I love trap cards that's why I'm playing the trap cards I'm playing three trap cards I'm not counting the impermanence as a trap card more like a hand trap because impermanence is very good right now in the format but you can use it in your hand so it's like a pseudo effect veiler but a better effect further

I'm playing needle ceiling just to counter combo decks and ftk that they can produce a lot of summons a lot of monsters on the field there is there is a condition to needle ceeling but there is a condition to torrential as well. Yes you don't need to summon something and then avoid being TT’d but not a lot of people are expecting needle ceiling and a lot of people want to break boards and want to summon as much monsters as  they can and needle ceiling regards your own field so if you have two monsters they only need two monsters on their field you can also use that benifically against dino because NC doesn’t send face down monsters and your monsters have grave effects that wont lose timing. so there's an upside and downside to using that I love the card I've been testing against Dinos and drytron and it's it's very impactful against Dino because the misc protection effect doesn't protect in the battle phase so in the battle phase: needle ceiling and then break boards.

I'm also playing ice dragon prison because I dragon prison is a very good car to use banishing a monster way it's pretty good banishing tool is even better going into your second match you'll probably get lancia so your eyes are in prison will be unaffected against dry trans or something like that it's also not that great so UN contemplating if I want to replace the Azure in prison with hand traps such as droll and lock bird.

3x revolt just a great card in general he can plus, it can add cards to your hand and it can interrupt your opponent so I'm playing it at three if you open up revolt it doesn't matter at all you don't need to go into bearbloom you can go into ferijjit draw one card put there put the revolt back in if you draw two that's also fine you can stack your graveyard leave it at that go into farji make your hand better and then put the revolt that allows you also to play around nebiru more because you don't need the extra summon of bearbrumm and it won’t lock you into tri brigade when you use her effect to search revolt so revolt at three is the way to go in my opinion

To top off the trap cards i have solemn strikes uhm strike doesn't need any explanation it's very good trap card counter trap card yeah that's about it.

 

The extra deck is kind of standard everything you will see in every other deck it's like a staple extra deck maybe you can switch around the doom eagle for a second rugal for the access code play synergizing with the revolt or simply a third shuraig but it won't come up so yeah the doom eagle is just a good interruption in your opponent's turn or just a FTK card.





Toggle Deck List
MonsterAsh Blossom & Joyous Spring x3
Tri-Brigade Fraktall x3
Tri-Brigade Kerass x2
Tri-Brigade Kitt x3
Tri-Brigade Nervall x3
Zoodiac Ramram x1
Zoodiac Ratpier x1
Zoodiac Whiptail x1
SpellsCalled by the Grave x1
Dark Ruler No More x2
Fire Formation - Tenki x3
Foolish Burial x1
Harpie's Feather Duster x1
Pot of Desires x2
Zoodiac Barrage x1
TrapsIce Dragon's Prison x2
Infinite Impermanence x2
Needle Ceiling x2
Solemn Strike x3
Tri-Brigade Revolt x3
ExtraDivine Arsenal AA-ZEUS - Sky Thunder x1
Zoodiac Boarbow x1
Zoodiac Chakanine x1
Zoodiac Drident x1
Zoodiac Tigermortar x1
Accesscode Talker x1
Ancient Warriors Oath - Double Dragon Lords x1
Apollousa, Bow of the Goddess x1
Hraesvelgr, the Desperate Doom Eagle x1
Salamangreat Almiraj x1
Tri-Brigade Bearbrumm the Rampant Rampager x1
Tri-Brigade Ferrijit the Barren Blossom x1
Tri-Brigade Rugal the Silver Sheller x1
Tri-Brigade Shuraig the Ominous Omen x2
SideArtifact Lancea x3
Droll & Lock Bird x3
Dark Ruler No More x1
Twin Twisters x2
Anti-Spell Fragrance x2
Imperial Order x1
Solemn Judgment x3
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