Trap Heavy Phantom Knights (With Zeus Turbo)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Divine Arsenal AA-ZEUS - Sky Thunder
Submission Date: November 9th 2020
Author: LordObamaHimself
YGOPRODeck File Download

I had a past trap heavy phantom knights, although it didn't utilize a lot of the newer, better support, so i decided to remake it utilizing a lot of the great Phantom Rage support. So here it is, in all of it's degenerate glory. (Yes it runs Mystic Mine, don't whine about degeneracy in the comments, just run Cosmic Cyclone bro)
Deck list
3x Stained Greaves- can chain onto a Boots to make a Bardiche, and can  special summon a monster from the Grave. great card
3x Ragged Gloves- pretty good starter that can buff a Break Sword to make ranking it up into Zeus easier, and can search a Boots, albeit through a complicated matter that Ash or Lock Bird adores to negate.
3x Anchient Cloak- Can be a shitty garnet but, I run at 3 because of how good it's search it. Can be a simple normal summon to use Boots or Kage on though, if you're in a tight spot
3x Torn Scales- Graveyard setup galore, which leads to searching more Boots and Fog Blades.
1x Snake boy- can't spell the name but, he's a good boy which leads to a free monster and either a draw or GY setup, or both. great card
1x Jackalope- see above
3x Kagemucha- leads to much easier XYZ in brickier hands, if you dont have a boots or something like it
3x Mystic Mine- seriously slows down the opponent and the game in general to a level that this deck likes, and then gets eradicated by Zeus
1x Terraforming- searches mystic mine lol
3x Fog Blade- easily stuns an opponent's big monster if you dont have a Mystic or if your Mystic's been eradicated.
3x Sword- Buffs your Bardiche if you leave it on the field, because im really paranoid about Bardiche being run over.
3x Mist Claws- recovers the banished PK's, to make more XYZ after you use their searches and shit that they banish themselves for
3x Fiendish Chain- does the same thing as Fog Blade
3x Trap Trick- searches a lot of your good trap's like Fog Blade that you need
3x Metaverse- same thing as Terra, just worse
Extra deck list
3x Break Sword- the first monster you want to make so you can destroy cards and attack to rank up into Zeus
3x Dante- 2nd in command if all Break Sword copies are gone
3x Leviar- Good for late game recovery of resources
3x Zeus- The boss monster, really- rank it up from Break Sword and wreak havoc.
1x Bardiche- Nice option if you have a ton of dark monsters on the field and can afford to make one
1x Megaclops- good for grindier, slower games, where you might make 3 XYZ. very situational though
1x Knightmare Gryphon- good resource recovery late game
Playing guide
Like the original PK build I made, this isn't super complex or anything. You set up a strong backrow and Mystic Mine and then start building up an XYZ by getting out enough monsters with effects like Kage and Boots, overlay into Break Sword. Then you use Break Sword's effect to set up your graveyard and pop one of your backrows to pop the opponent's boss monster (if possible). Then you go into the battle phase, and attack with what should be a 3k Break Sword if you got Glove's boost. Afterwards, go into Main Phase 2 and rank up into Zeus. Then you wait for the opponent's turn, wipe everything they work for. Go into your turn, make more XYZ, set up more backrow if possible (don't set up another Mystic Mine, you want to just use it in the first time to slow the opponent), then wittle them down little by little as you basically Evenly Matched them with Zeus, until you eventually finish them off. (Note: Go second for this, and if your Zeus rank up gets negated/destroyed, stall the opponent with Mine and Fog Blade and Chain until you can make another Zeus, then go about the strategy i entailed above. Also, if your opponent is running heavy Mystic Mine hate, I reccomend siding it in favor of Pot of Desires and that one floodgate trap that  makes it so you cant activate spells.)
Like normal, any suggestions are appeciated. Have a good day. Also, fun fact: A dude tried to fuse my Bardiche while I was in the middle of my effect when I was play testing this, then started spamming slurs when I said he couldn't do that

Toggle Deck List
MonsterThe Phantom Knights of Stained Greaves x3
The Phantom Knights of Ragged Gloves x3
The Phantom Knights of Ancient Cloak x3
The Phantom Knights of Torn Scales x3
The Phantom Knights of Silent Boots x3
Danger!? Tsuchinoko? x1
Danger!? Jackalope? x1
Kagemucha Knight x3
SpellsMystic Mine x3
Terraforming x1
TrapsPhantom Knights' Fog Blade x3
Phantom Knights' Sword x3
The Phantom Knights of Mist Claws x3
Fiendish Chain x3
Trap Trick x3
Metaverse x1
ExtraThe Phantom Knights of Break Sword x3
Dante, Traveler of the Burning Abyss x3
Leviair the Sea Dragon x3
Divine Arsenal AA-ZEUS - Sky Thunder x3
The Phantom Knights of Rusty Bardiche x1
Infinitrack Fortress Megaclops x1
Knightmare Gryphon x1
Latest posts by LordObamaHimself (see all)


Local transwoman. Favorite archetype/deck is Dragonmaids. Favorite anime/manga is Evangelion and JoJo's Bizarre Adventure. Friend me on Discord if ya feel like it at PinkZoneAmy#7897

3 thoughts on “Trap Heavy Phantom Knights (With Zeus Turbo)

  • Avatar
    November 9, 2020 at 6:54 pm



    looks pretty interesting

  • Avatar
    November 9, 2020 at 8:21 pm



    well imma just pull a kakashi

  • Avatar
    November 9, 2020 at 9:58 pm



    Great looking list, really consistent and most players aren’t expecting non-combo pure pk right now so you have the element of surprise a lot.

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