TIME MACHINE (not the Time Machine trap card)
Deck Primer
The slightly better than Time Wizard card, Time Magus, finally has been revealed. Both of those cards are super easy to fetch, Time Wizard by using Fusion Deployment and Time Magus by Instant Fusion (can be via Verte too, means you can wipe the board anytime with 2 monsters). Going first, we use regular Halqifibrax/Auroradon combo for Borreload Savage and Herald of the Arc Light, while the going second strat has many ways to break the board. The Scrap lineup is very versatile, not only it can go to Halqifibrax, it also provides backup combo while can fetch Time Wizard via Desperado Barrel Dragon for further grindy game.
Mathematician, Scrap Recycler (free link 4 or Verte while searching Time Wizard), Jet Synchron, and Tuning are our starter, making us playing 11 starters. Ghost Ogre (Crossout target, can replace it depends on popularity), 2 )-Lion (ensures Auroradon effect), 2 Time Wizard (easily searchable, its effect aint that good too), Magicalized Fusion (free Time Magus for late game), One Day of Peace (prevents damage from both Time Magus and Wizard), 3 Second Coin Toss (for big brain gamble), Millenium Eyes Restrict (negate discarded monster handtrap), Borreload Dragon (non-targeting non-destruction monster removal), Auroradon (combo piece, non-targeting destruction), Scrap Wyvern (backup combo, non-targeting destruction), Secure Gardna (prevents taking damage, summoned via Linkuriboh), Linkuriboh (enables Jet Synchron to Halqifibrax).
Pros: Super consistent, great going first or second while still have follow up play, have big slot for staples.
Cons: Both Time Magus and Wizard are gamble.
Mathematician, Scrap Recycler (free link 4 or Verte while searching Time Wizard), Jet Synchron, and Tuning are our starter, making us playing 11 starters. Ghost Ogre (Crossout target, can replace it depends on popularity), 2 )-Lion (ensures Auroradon effect), 2 Time Wizard (easily searchable, its effect aint that good too), Magicalized Fusion (free Time Magus for late game), One Day of Peace (prevents damage from both Time Magus and Wizard), 3 Second Coin Toss (for big brain gamble), Millenium Eyes Restrict (negate discarded monster handtrap), Borreload Dragon (non-targeting non-destruction monster removal), Auroradon (combo piece, non-targeting destruction), Scrap Wyvern (backup combo, non-targeting destruction), Secure Gardna (prevents taking damage, summoned via Linkuriboh), Linkuriboh (enables Jet Synchron to Halqifibrax).
Pros: Super consistent, great going first or second while still have follow up play, have big slot for staples.
Cons: Both Time Magus and Wizard are gamble.
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