The Phantom Knights – March 2021

Deck Information
Deck Type: Meta Decks
Deck Master: The Phantom Knights of Rusty Bardiche
TCG/OCG: TCG
Submission Date: March 31st 2021
Author: WhyDoIMakeDecks
YGOPRODeck File Download

This deck profile will serve as a guide and decklist for people beginning to play this deck. If you have any suggestions, please let me know.

 

The Phantom Knights is an archetype based around XYZ summoning, as well as banishing themselves from the graveyard to activate their effects. They also have trap monsters, but for the most part, they are not used.  Here are my card ratios and explanations:

Monsters:

3x Torn scales: The best starter in the deck. His effect is to discard a card to foolish burial a phantom knights.  Normally, you will send cloak, as cloak can banish itself from the grave to search. Torn scales also summon itself from the grave when another phantom knight is banished from the grave, making him a useful extender.

3x Ancient cloak: Ancient cloak can make one dark monster you control gain 800 atk, but that's not really important. When he's in the grave, he can banish himself to search a phantom knights card, namely boots.

3x silent boots: An extender who can special summon himself if you have a phantom knights monster, which makes this card a perfect target for searching. By banishing himself from the grave, he can search a phantom knights spell or trap, making his a useful card all around

2x ragged gloves: If he is an overlay material, the card he is equipped to gain 1000 atk. His more useful effect is to banish him from the graveyard to mill a phantom knights card, which can activate any other phantom knights graveyard effect. 3 is a little bricky, which is why I run 2.

1x: An extender that can summon itself from the hand when another phantom knight is summoned, and can banish itself to summon a phantom knight from the hand. Both of these effects can also raise a cards level by one, but that rarely comes up. One copy because it's just okay.

 

BA engine:

3x Tour guide: a good starter, always summon graff with its effect to go into cherubini, unless graff is in your harnd, in which case you go into libic to summon graff

1x graff: send of of cherubini, or summon off of tour guide. Summon cir with his effect, unlessc cir is in hand, then ss libic to ss cir1x

1x Cir: ss off of graff, and revive cherubini

1x libic: in case you draw graff or cir

 

Extenders:

3x kagemucha knight, 1x psychic welder, 1x psychic tracker, 1x jackalope, 1x tsuchinoko: Generic level 3 extenders to xyz or link

 

Dragoon package:

1x red-eyes, 1x dark magician: For dragoon

 

Hand traps

3x Ash: Generic, can be used with level 3 extenders if bricked

 

Spells:

1x Monster reborn: Generic extender

1x Foolish burial: can mill what you need

1x reinforcement of the army: can search what you need

1x red eyes fusion: dragoon package

1x rank up magic force: Gets into your rank 5's, searchable with boots and bardiche

 

Traps:

3x fog blade: Monster negate searchable off of boots and bardiche

1x wing: sendable off of gloves, banishes itself from the grave to ss a knight from the grave1x

1x Brigandine: Searchable trap monster, easy summon for extending

 

Extra deck:

1x dragoon: Dragoon package, gets extra negate going first and is easy to summon because cherubini stays on board most of the time

1x dark requiem: 3 monster negates, And summon xyz monsters from the grave, best xyz monster going first.

1x Arc rebellion: Otk with raider's knight.

1x Dark rebellion: Rank up with rank up magic force into requiem.

1x raider's knight: can rank itself up into arc rebellion going second.

1x Nightmare: can disrupt opponents plays.

2x break sword: Pop a card on the field, then xyz into rank 4.

1x leviair: Extender, can ss banished monsters.

1x Borrelsword: Close out games, over accesscode because it doesn't need link monsters for its full potential.

1x unicorn: Generic rank 3

1x Rusty bardiche: Can mill a phantom knights to set a spell/trap from the deck, and can pop a card when a dark xyz is summoned to it's zone. Very useful, end on board with him as much as possible to set fogblade.

1x Cherubini: Combo wombo by milling graff, summoning cir, summoning bardiche, cir revives cherubini, use for anaconda etc.

1x verte anaconda: dragoon package

1x link spider: For brigandine

 

 

To show you how to play this deck, here is a 1.5 card bread an butter combo that requires scales + discard

NS scales, dicard to mill cloak

banish cloak, search boots

ss boots

link into cherubini

activate cherubini, mill graff

graff summon cir

link into bardiche

cir ss cherubini

activate bardiche, set rank up magic if first, fog blade if you want arc rebellion Otk, mill gloves

banish gloves, mill wing

activate sclaes, ss itself

banish wing, ss boots

xyz into break sword where bardiche points to

if first, pop break sword, if second, pop one card on the opponents field, then activate break swords effect to pop itself and one more card on opponents field

activate break sword, ss boots and scales as level 4s,

if you want dark requiem, xyz into dark rebellioj. If you want arc rebellion, go into raiders knight, then activate effect to go into arc

This combo ends with either3 nagates on your opponent turn when you rank up into requiem, or an easy otk plus 1 negate if they survive with arc rebellion.

I hope this guide helped! thanks for reading this far.

 



Toggle Deck List
MonsterDark Magician x1
Red-Eyes Black Dragon x1
Cir, Malebranche of the Burning Abyss x1
Psychic Tracker x1
Libic, Malebranche of the Burning Abyss x1
Danger!? Tsuchinoko? x1
The Phantom Knights of Stained Greaves x1
Graff, Malebranche of the Burning Abyss x1
Tour Guide From the Underworld x3
The Phantom Knights of Ragged Gloves x2
The Phantom Knights of Ancient Cloak x3
The Phantom Knights of Torn Scales x3
Psychic Wheeleder x1
Danger!? Jackalope? x1
The Phantom Knights of Silent Boots x3
Ash Blossom & Joyous Spring x3
Kagemucha Knight x3
SpellsRed-Eyes Fusion x1
Reinforcement of the Army x1
Foolish Burial x1
Monster Reborn x1
Phantom Knights' Rank-Up-Magic Force x1
TrapsPhantom Knights' Wing x1
The Phantom Knights of Shade Brigandine x1
Phantom Knights' Fog Blade x3
ExtraRed-Eyes Dark Dragoon x1
Dark Requiem Xyz Dragon x1
Arc Rebellion Xyz Dragon x1
Dark Rebellion Xyz Dragon x1
Raider's Knight x1
Evilswarm Nightmare x1
The Phantom Knights of Break Sword x2
Leviair the Sea Dragon x1
Borrelsword Dragon x1
Knightmare Unicorn x1
The Phantom Knights of Rusty Bardiche x1
Cherubini, Ebon Angel of the Burning Abyss x1
Predaplant Verte Anaconda x1
Link Spider x1
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