The Horde (Budget-Friendly)
Deck Primer
The Budget-friendly Zombie deck of your dreams!
I made this deck to be 1) budget-friendly, 2) as anti-meta as possible, and 3) consistent as can be. Thankfully, the deck does all three very effectively.
Budget-friendly
The most expensive cards of the deck are the Eldlich package (cutting out Black Stone and Eldland to skim off about $100+), the Zombie World package (2 Necroworld Banshee, 2 Glow-Up Bloom, 2 Doomking Balerdroch, 3 Zombie World), and Shiranui Solitaire. The rest of the cards are about $1 or less, even the Mayakashi cards now (they've dropped a lot in value recently).
As Anti-Meta As Possible
This deck STOMPS on a lot of other decks currently out in the meta right now, as well as a lot of other decks in general. Anything that relies on tributing or a specific monster type on field or in grave is almost always at a loss as soon as the field spell Zombie World hits the field, which this deck can do consistently and often by turn 1. Being able to side in cards like Give And Take and Artifact Lancea utterly destroy decks that rely on the Extra Deck and Banishing, respectively. And because Zombie World makes everything in grave Zombie-type, a pitched Artifact Lancea can be brought back every turn with Return of the Zombies or Hela, Generaider Boss of Doom during your opponent's turn for more disruption (also works with other Artifacts as well, but the deck isn't the best at self-popping backrow outside of Eldlich The Golden Lord and a sided Twin Twister). The deck has many starters and utilizes multiple Zombie engines to ensure you send to grave as many of your important cards as possible from deck to set up future plays. Mayakashi Hajun + Yuki into the Link-2 Mayakashi + a revived Yuki = a send from grave, Uni-Zombie, Gozuki, and Samurai Skull also send from deck to grave, and One For One, Mayakashi Return, Shiranui Solitaire, and Ghost Meets Girl - A Shiranui Story all get these engines going. A neat tech includes making XX-Saber Gottoms with Uni-Zombie + Gozuki and, with a bit of setup, equates to about 3-4 cards discarded from your opponent's hand in one turn, and at least an extra one every turn. Hela, Generaider Boss of Doom is especially good if you can bring out the chain of Mayakashi synchros, since she can tribute any zombie during either turn to bring out the synchros from grave for more disruption. Return of the Zombies is non-targeting banishing removal while Zombie World is out on the field, or an emergency Monster Reborn for yourself as needed (that used up Dakki, The Graceful Mayakashi is often a good target). Finally, Glow-Up Bloom has many targets in the deck for adding to hand or special summoning and is easily recovered and reused multiple times throughout the duel, allowing you to quickly get out a Doomking Balerdroch, Eldlich The Golden Lord, or Hela, Generaider Boss of Doom as needed.
Consistent As Can Be
Oddly enough, despite being a 60 card deck, The Horde is a very consistent Zombie build that very rarely bricks. At worst, you usually end on a Zombie World + Balerdroch combo, at best...you end on a lot, lot more. The deck utilizes a lot of starters and engines to allow nearly every hand to have multiple options per duel, and most of those short, simple combos allow for deck dumping to set up current and future plays with ease.
Weaknesses
Obviously, the deck isn't perfect. The deck likes its field spell very much, and while it doesn't die like Lair of Darkness does when it disappears...it's a pretty important piece to the Zombie Horde puzzle. Protect your field spell, and if you can, try to keep another Necroworld Banshee in GY just in case you need another! The deck can be severely hurt if multiple starters are blocked. If you opponent has a lot of negates on the field, try to bait what you can before activating Zombie World and using Super Polymerization to get rid of as much as your opponent's field as you can. You may find other generic Super Poly targets being warranted depending on your locals. Finally, this is a graveyard deck, so cards that hit the graveyard or stop banishing (i.e. for Glow-Up Bloom, Mezuki, Necroworld Banshee, etc) will affect this deck VERY MUCH. Not much you can do about that, but the deck still has temporary options for it, like its Super Poly targets, the Golden Lord himself, etc.
I made this deck to be 1) budget-friendly, 2) as anti-meta as possible, and 3) consistent as can be. Thankfully, the deck does all three very effectively.
Budget-friendly
The most expensive cards of the deck are the Eldlich package (cutting out Black Stone and Eldland to skim off about $100+), the Zombie World package (2 Necroworld Banshee, 2 Glow-Up Bloom, 2 Doomking Balerdroch, 3 Zombie World), and Shiranui Solitaire. The rest of the cards are about $1 or less, even the Mayakashi cards now (they've dropped a lot in value recently).
As Anti-Meta As Possible
This deck STOMPS on a lot of other decks currently out in the meta right now, as well as a lot of other decks in general. Anything that relies on tributing or a specific monster type on field or in grave is almost always at a loss as soon as the field spell Zombie World hits the field, which this deck can do consistently and often by turn 1. Being able to side in cards like Give And Take and Artifact Lancea utterly destroy decks that rely on the Extra Deck and Banishing, respectively. And because Zombie World makes everything in grave Zombie-type, a pitched Artifact Lancea can be brought back every turn with Return of the Zombies or Hela, Generaider Boss of Doom during your opponent's turn for more disruption (also works with other Artifacts as well, but the deck isn't the best at self-popping backrow outside of Eldlich The Golden Lord and a sided Twin Twister). The deck has many starters and utilizes multiple Zombie engines to ensure you send to grave as many of your important cards as possible from deck to set up future plays. Mayakashi Hajun + Yuki into the Link-2 Mayakashi + a revived Yuki = a send from grave, Uni-Zombie, Gozuki, and Samurai Skull also send from deck to grave, and One For One, Mayakashi Return, Shiranui Solitaire, and Ghost Meets Girl - A Shiranui Story all get these engines going. A neat tech includes making XX-Saber Gottoms with Uni-Zombie + Gozuki and, with a bit of setup, equates to about 3-4 cards discarded from your opponent's hand in one turn, and at least an extra one every turn. Hela, Generaider Boss of Doom is especially good if you can bring out the chain of Mayakashi synchros, since she can tribute any zombie during either turn to bring out the synchros from grave for more disruption. Return of the Zombies is non-targeting banishing removal while Zombie World is out on the field, or an emergency Monster Reborn for yourself as needed (that used up Dakki, The Graceful Mayakashi is often a good target). Finally, Glow-Up Bloom has many targets in the deck for adding to hand or special summoning and is easily recovered and reused multiple times throughout the duel, allowing you to quickly get out a Doomking Balerdroch, Eldlich The Golden Lord, or Hela, Generaider Boss of Doom as needed.
Consistent As Can Be
Oddly enough, despite being a 60 card deck, The Horde is a very consistent Zombie build that very rarely bricks. At worst, you usually end on a Zombie World + Balerdroch combo, at best...you end on a lot, lot more. The deck utilizes a lot of starters and engines to allow nearly every hand to have multiple options per duel, and most of those short, simple combos allow for deck dumping to set up current and future plays with ease.
Weaknesses
Obviously, the deck isn't perfect. The deck likes its field spell very much, and while it doesn't die like Lair of Darkness does when it disappears...it's a pretty important piece to the Zombie Horde puzzle. Protect your field spell, and if you can, try to keep another Necroworld Banshee in GY just in case you need another! The deck can be severely hurt if multiple starters are blocked. If you opponent has a lot of negates on the field, try to bait what you can before activating Zombie World and using Super Polymerization to get rid of as much as your opponent's field as you can. You may find other generic Super Poly targets being warranted depending on your locals. Finally, this is a graveyard deck, so cards that hit the graveyard or stop banishing (i.e. for Glow-Up Bloom, Mezuki, Necroworld Banshee, etc) will affect this deck VERY MUCH. Not much you can do about that, but the deck still has temporary options for it, like its Super Poly targets, the Golden Lord himself, etc.
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