The Horde (Budget-Friendly)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Zombie World
TCG/OCG: TCG
Submission Date: March 3rd 2021
Author: PrinceOfAmber
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The Budget-friendly Zombie deck of your dreams!

I made this deck to be 1) budget-friendly, 2) as anti-meta as possible, and 3) consistent as can be.  Thankfully, the deck does all three very effectively.

Budget-friendly

The most expensive cards of the deck are the Eldlich package (cutting out Black Stone and Eldland to skim off about $100+), the Zombie World package (2 Necroworld Banshee, 2 Glow-Up Bloom, 2 Doomking Balerdroch, 3 Zombie World), and Shiranui Solitaire.  The rest of the cards are about $1 or less, even the Mayakashi cards now (they've dropped a lot in value recently).

As Anti-Meta As Possible

This deck STOMPS on a lot of other decks currently out in the meta right now, as well as a lot of other decks in general.  Anything that relies on tributing or a specific monster type on field or in grave is almost always at a loss as soon as the field spell Zombie World hits the field, which this deck can do consistently and often by turn 1.  Being able to side in cards like Give And Take and Artifact Lancea utterly destroy decks that rely on the Extra Deck and Banishing, respectively.  And because Zombie World makes everything in grave Zombie-type, a pitched Artifact Lancea can be brought back every turn with Return of the Zombies or Hela, Generaider Boss of Doom during your opponent's turn for more disruption (also works with other Artifacts as well, but the deck isn't the best at self-popping backrow outside of Eldlich The Golden Lord and a sided Twin Twister).  The deck has many starters and utilizes multiple Zombie engines to ensure you send to grave as many of your important cards as possible from deck to set up future plays.  Mayakashi Hajun + Yuki into the Link-2 Mayakashi + a revived Yuki = a send from grave, Uni-Zombie, Gozuki, and Samurai Skull also send from deck to grave, and One For OneMayakashi ReturnShiranui Solitaire, and Ghost Meets Girl - A Shiranui Story all get these engines going.  A neat tech includes making XX-Saber Gottoms with Uni-Zombie + Gozuki and, with a bit of setup, equates to about 3-4 cards discarded from your opponent's hand in one turn, and at least an extra one every turn.  Hela, Generaider Boss of Doom is especially good if you can bring out the chain of Mayakashi synchros, since she can tribute any zombie during either turn to bring out the synchros from grave for more disruption.  Return of the Zombies is non-targeting banishing removal while Zombie World is out on the field, or an emergency Monster Reborn for yourself as needed (that used up Dakki, The Graceful Mayakashi is often a good target).  Finally, Glow-Up Bloom has many targets in the deck for adding to hand or special summoning and is easily recovered and reused multiple times throughout the duel, allowing you to quickly get out a Doomking BalerdrochEldlich The Golden Lord, or Hela, Generaider Boss of Doom as needed.

Consistent As Can Be

Oddly enough, despite being a 60 card deck, The Horde is a very consistent Zombie build that very rarely bricks.  At worst, you usually end on a Zombie World + Balerdroch combo, at best...you end on a lot, lot more.  The deck utilizes a lot of starters and engines to allow nearly every hand to have multiple options per duel, and most of those short, simple combos allow for deck dumping to set up current and future plays with ease.  

Weaknesses

Obviously, the deck isn't perfect.  The deck likes its field spell very much, and while it doesn't die like Lair of Darkness does when it disappears...it's a pretty important piece to the Zombie Horde puzzle.  Protect your field spell, and if you can, try to keep another Necroworld Banshee in GY just in case you need another!  The deck can be severely hurt if multiple starters are blocked.  If you opponent has a lot of negates on the field, try to bait what you can before activating Zombie World and using Super Polymerization to get rid of as much as your opponent's field as you can.  You may find other generic Super Poly targets being warranted depending on your locals.  Finally, this is a graveyard deck, so cards that hit the graveyard or stop banishing (i.e. for Glow-Up BloomMezukiNecroworld Banshee, etc) will affect this deck VERY MUCH.  Not much you can do about that, but the deck still has temporary options for it, like its Super Poly targets, the Golden Lord himself, etc.  





Toggle Deck List
MonsterEldlich the Golden Lord x2
Hela, Generaider Boss of Doom x1
Doomking Balerdroch x2
Jack-o-Bolan x1
Vampire Fraulein x1
Necroworld Banshee x2
Gozuki x2
Mezuki x3
Samurai Skull x2
Shiranui Solitaire x3
Uni-Zombie x3
Ash Blossom & Joyous Spring x3
Dakki, the Graceful Mayakashi x1
Hajun, the Winged Mayakashi x3
Yuki-Musume, the Ice Mayakashi x1
Glow-Up Bloom x2
SpellsOne for One x1
Mayakashi Return x3
Foolish Burial x1
Ghost Meets Girl - A Shiranui's Story x1
Super Polymerization x3
Burial from a Different Dimension x2
Eldlixir of White Destiny x1
Zombie World x3
TrapsEldlixir of Scarlet Sanguine x3
Return of the Zombies x3
Conquistador of the Golden Land x2
Rivalry of Warlords x3
Huaquero of the Golden Land x2
ExtraEldlich the Mad Golden Lord x1
Dragonecro Nethersoul Dragon x2
Gashadokuro, the Skeletal Mayakashi x1
XX-Saber Gottoms x1
Yoko, the Graceful Mayakashi x1
Tengu, the Winged Mayakashi x1
Red-Eyes Zombie Necro Dragon x1
Tsuchigumo, the Poisonous Mayakashi x1
Oboro-Guruma, the Wheeled Mayakashi x1
Yuki-Onna, the Absolute Zero Mayakashi x1
Yuki-Onna, the Ice Mayakashi x1
Vampire Sucker x1
Avendread Savior x1
Linkuriboh x1
SideArtifact Lancea x3
Shiranui Spiritmaster x1
Book of Moon x2
Twin Twisters x2
Shiranui Style Swallow's Slash x2
Give and Take x2
Trap Trick x3
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Latest posts by PrinceOfAmber (see all)
7

6 thoughts on “The Horde (Budget-Friendly)


  • Avatar
    March 3, 2021 at 11:48 pm

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    cut the deck to 40-45 cards
    cut samurai skull and hela
    cut burial from a different dimension
    cut return
    cut bloom to 1
    play cursed eldland
    mayakashis are pretty bad. u should focus more on shiranuis for synchros

  • Avatar
    March 3, 2021 at 11:51 pm

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    >

    Ever read the description or the name? BUDGET FRIENDLY

  • Avatar
    March 3, 2021 at 11:57 pm

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    To GioGio,

    1) the deck is hyper consistent as is at 60 cards, odd as that may be.
    2) Samurai Skull honestly doesn’t come up as much as it could, but it is another way to send to GY, so I’ll keep it in. But you could replace it easily if you have better cards or are willing to spend money.
    3) Again, it’s something like Samurai Skull above. If you have better handtraps or expensive cards then feel free to.
    4) Return of the Zombies is one of the best cards of the deck. Don’t cut it unless you’re willing to take out one of the best tech cards Zombies have.
    5) Bloom is good at two. Three is arguably bricky, but two comes up in almost every game.
    6) Cursed Eldland is a $20+ card right now and the point of this deck is to be budget-friendly. Definitely replace the cards in #2 and #3 with them if it gets cheaper.
    7) Mayakashis are not bad. They aren’t great, but they’re not bad. They’re mainly used as an engine to send cards to GY (as outlined in the summary above). But having the synchro option and getting them out almost always guarantee a win, or at the very least a wasted Nibiru for your opponent.

    In short…please only comment on things you are knowledgeable about. Don’t confuse future readers please. :)

  • Avatar
    March 5, 2021 at 5:39 pm

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    @Dani1ele,

    Yes, that’s an excellent point to make. Same goes with Rivalry being out and trying to go into Gottoms, won’t work either. I’ve run into that issue occasionally, however if you have both Zombie World and Rivalry of the Warlords out you’re usually in a good enough position to not really need to worry about it anyway. That lock straight up kills most decks! Thanks for the comment!

  • Avatar
    March 6, 2021 at 8:46 pm

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    >

    Oh, I didn’t think in this way, you are totally right.

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