Deck info;
Deck type: midrange
Dice roll: going 1at AND 2nd.
Pros:
- The ability to summon powerful monsters.
- set-up negations and disruption.
- the ability to play handtraps freely
Cons:
this Deck loses to;
- bricking ( opening unplayable hand)
- Swordsoul" is reliant on their Token
- while the Token is on the field, the player is restricted from Special Summoning monsters from the Extra Deck except for Synchro Monsters
GAMEPLAY