Suship Generation
Deck Primer
The new Suship Card Aka-Shari is amazing. It improves consistency quite a bit, and allows for easy acces to any Suship-Xyz that you need. You run 3 Unexpected Dai to get a free Shari and 3 Painful Decision to get easy acces to Aka-Shari. Aka-Shari is arguably more valuable in the hand, as it can special summon itself and then go into any of the Suship XYZ with a material from deck.
The Suship XYZ have no effects that require a discard, which opens up opportunities to use some of the XYZ-Cards. Sadly most of them are bad, except for 2 (and an honorable mention):
What's also great about these cards is that they are all searchable with Generation Force, which is also not OPT.
I only run 2 Supper Spot and 2 Daily Special because they can brick up your hand a lot and they are searchable with Shirauo-Class Carrier.
Sadly there is not much room for Handtraps in this build, so I only run 3 Imperm because it is a great, versatile card.
The one Avarice is for extension/recovery because you can get quite a few materials in the GY
The Suship XYZ have no effects that require a discard, which opens up opportunities to use some of the XYZ-Cards. Sadly most of them are bad, except for 2 (and an honorable mention):
- XYZ-Remora: Detach 2 materials from an XYZ and special summon it. If you have 2 Fish-Monsters in GY you can then Special summon them, but they can only be used for Fish-XYZ (or links). No HOPT. Only problem: The Suships aren't fish, for whatever reason. And not WATER. They are fire, for some reason... Still, a great extender to go into Dweller, Emeral or Tornado Dragon.
- XYZ-Gift: If you have 2 XYZ-Monsters you can detach 2 materials to draw 2 cards. No OPT. It can make mediocre hands good and good hands great, but at the same time it makes bad hands worse.
- Honorable Mention: XYZ Block: A counter trap that negates the activation of a monster effect and destroysit by detaching 1 Material. No OPT. If only it were for Spell/Traps, because you usually go into Nummer F0, which already negates monster effects. So it is farily obsolete.
What's also great about these cards is that they are all searchable with Generation Force, which is also not OPT.
I only run 2 Supper Spot and 2 Daily Special because they can brick up your hand a lot and they are searchable with Shirauo-Class Carrier.
Sadly there is not much room for Handtraps in this build, so I only run 3 Imperm because it is a great, versatile card.
The one Avarice is for extension/recovery because you can get quite a few materials in the GY
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