Suship Arrives on Deck in Dawn of Majesty! Suship is a whimsical archetype that combines elements of its real world counterparts into a flavorful theme. Starting off that trend is the base of o

Suship is a whimsical archetype that combines elements of its real world counterparts into a flavorful theme. Starting off that trend is the base of operations.

Rice Suship - Nothing Normal About This!

...Of course, except for its monster type. Rice Suship is the starting point of the deck's combos. Having an effect that could gain advantage or Special Summon would be nice, but being Normal is great, too. Unexpected Dai, Painful Decision, and Rescue Rabbit all help establish the base for tasteful combinations.

Aqua and Fire Type aren't great for much, but having 2000 ATK is! Reminiscent of Dino Rabbit, having a large Normal Summon puts the opponent on a timer. Combined with control Traps and our next monsters, this convenient ATK is a blessing.

Suship First Flavor - Roe

Roe Suship and Dreadnought Suship - Roe-Class First Wardish combine to make a mouthful of a name. Roe Suship's summon condition is easy enough, granted the entire deck revolves around Rice Suship. It establishes Suship priority as being a Rank 4-centric deck. Its excavation effect has synergy with a later card as well! The flexibility to add or Special Summon Rice is also appreciated.

Roe-Class First Wardish is a culinary dream realized! That being said, it does not necessarily need either ingredient to be summoned. Going first, just drawing a card by using Rice is a fine bonus. But going second, First Wardish can polish off over half the opponent's Life Points! Furthermore, when it inflicts damage, it can further cause destruction no matter the material.

The Touch That Brings it All Together

Suship Gallery "Kaisen" ties together all the effects so far. Together with Roe, it guarantees Rice Suship to summon First Wardish. Appropriately, its burn effect is mostly for flavor. The opponent has to pay the "cost" for dishes that they take. With such even numbers like 2200 and 2000 ATK, 300 damage isn't likely to change a game's outcome.

However, its final effect serves extra helpings of Suship XYZ monsters. As of Dawn of Majesty's release, Kaisen can only re-summon First Wardish on GY removal. While Kaisen is on the board, it creates a loop of drawing and summoning for extra resource stickiness. The recurrence of Rice to the hand may have seemed strange before, but Kaisen gives you a reason to have as many extras as possible.

The Suship Special

Suship Roll Specials keeps the stock of Rice revolving. Of course, if you already have Rice Suship, it can set up for next turn with Roe. But if you're going first, you'll likely have to let your opponent choose your dish. Having so many ways to retrieve Rice comes at the cost of leaving two in Deck. Strangely, it may benefit the opponent to let you have an Effect monster rather than a Normal one.

More Suship monsters are on the way, so the issue of only having one option will be solved later. But for now, Specials does its best when it adds back the base of our combos.

A Taste of Future Flavors

Dawn of Majesty isn't where the Suship cruise ends. Icefish Suship and Urchin Suship arrive in Burst of Destiny to help with consistency and power. The deck on release relies on getting the exact pieces to create the soft loop of First Warships. Due to this, it may want to run a disruption heavy build along with consistency cards like Pot of Prosperity. Nonetheless, the deck succeeds at creating a fun narrative that knows what it wants to do.

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