Supreme Arcanite Magician/Charmer wt Spellbook Engine

Deck Information
Deck Type: Fun/Casual Decks
Deck Master: Supreme Arcanite Magician
TCG/OCG: TCG
Submission Date: 4th February 2018
Author: Brandon Bartley
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I'm not the best at making decks and I'm taking suggestions, This deck uses Charmers to Steel The Opponents main monster and use a spellbook engine to draw quickly and is based around "Supreme Arcanite Magician".

If you edit this deck I would love to see what you make with this.

The Plan is that you get (Enter Tuner Monster name here)+(Instant Fusion=Musican King)=(enter Synchro monster name here*Preferably Arcanite Magician So you can use his effect To Destroy a card*)+Miracle Synchro Fusion=Supreme Arcanite Magician

then start to beat down Using as many Offensive techniques as you can

For the charmers, You can just put them face down and activate unpossessed so they cant be destroyed by battle.

Deck List
MonsterEndymion, the Master Magician x1
Crusader of Endymion x1
Familiar-Possessed - Dharc x1
Familiar-Possessed - Aussa x1
Magical Exemplar x2
Defender, the Magical Knight x2
Dharc the Dark Charmer x2
Aussa the Earth Charmer x2
Night's End Sorcerer x3
Effect Veiler x3
Injection Fairy Lily x2
SpellsInstant Fusion x3
Spellbook of Knowledge x2
Spellbook of Power x1
Miracle Synchro Fusion x3
Book of Taiyou x1
Spellbook Library of the Crescent x3
Spellbook of the Master x1
Spellbook of Eternity x1
Swords of Revealing Light x1
Gold Sarcophagus x2
Foolish Burial x1
Spellbook of Secrets x3
Spellbook of Wisdom x2
Spellbook of Life x2
Magical Citadel of Endymion x2
TrapsQuaking Mirror Force x3
Mirror Force x3
Drowning Mirror Force x3
Unpossessed x3
ExtraSupreme Arcanite Magician x3
Musician King x3
Arcanite Magician x3
Goyo Guardian x1
Explosive Magician x1
Tempest Magician x1
Ally of Justice Catastor x1
SideHiita the Fire Charmer x2
Wynn the Wind Charmer x2
Lyna the Light Charmer x2
Eria the Water Charmer x2
Secret Village of the Spellcasters x1
3

4 thoughts on “Supreme Arcanite Magician/Charmer wt Spellbook Engine


  • Avatar
    February 4, 2018 at 1:28 am
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    It seems the image didn’t generate because the “/” in your title broke my image creation code :P Thanks for alerting me to that! It’s fixed now.

  • Avatar
    February 16, 2018 at 12:45 am
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    Why no generic Links?

  • Avatar
    July 26, 2018 at 3:58 am
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    I main Arcanite Magician first and foremostly.

    i have a couple of questions.

    Why isn’t your Citadel at 3 of?
    Why charmers in particular as opposed to say any other engine that runs spellcasters? the stealing i can see makes sense but in order for the effect to trigger A your opponent needs to run into it or B you have to flip summon in addition to the normal summon.
    What is your back up if you brick or your core of the deck gets banished? Tempest? Explosion? if so why only 1 of for these? banlist stuff?
    Why the gold sarcofagus? and instant fusion can be limiting if you’re not careful since it ousts supreme by the end phase and what i can see you want to do is keep generating counters but just stop your opponent from playing and use him as a beatstick once nothing is left on the opponent field.

    The crusader even though its good because it generates counters , because its a one of and requires an addtnl normal summon is this used for spellcaster synchro fodder? Or 1900 rank 4? If its for the 1900 rank 4 just run a third defender and save the 300 attk difference since the effect is immediate.
    Traps are good but why the Quaking MF? are you trying to bait them or create a chain?
    Why the Injection Fairy Lily? She isnt spellcaster and non-searchable aside from one effect of one monster that deals with earth monsters. If your aim is board control life points matter because you dont have beatsticks in your deck. Sacrificing up to no more than 3000 to make the deck started or get it out of a rut should be the goal.

    Is there a reason you aren’t running Breaker TMW? He can help with generating counters and popping back row.
    You have a good search with Charmers but how are they protected? Im not sure how they protect each other is why i ask. the first two i can see protect themselves but not other monsters. As far as popping back row im not sure how you’re doing that until arcanite or supreme comes out and the last charmer monster.

    Like my own deck im concerned with the ability to recycle spellcasters since most decks will run over them.

    Overall though a good start in my opinion. Because of the new format Links are unfortunately a must of and it doesn’t slow the deck down further you just need to be wary of your resources and how to recuperate them.

    if you run lightning vortex to pitch cards you don’t need its a +1 spell counter , non targeting opponent face up board wipe. Need something to defend against noble man of crossout and fight pot of desires players like everyone else.

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