|Deck Master:||Superheavy Samurai Warlord Susanowo|
|Latest Revision Date:||22nd May 2017|
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Superheavy Samurai Structure
Credit to Papa Nurgle for Deck and Strategy submission.
(Credit to Kiratwig2 (YouTube) for making this) This deck is completely about defense. If you accidentally put a monster into attack, you could lose a game. Trust me. If you are to get Battleball, you can use an opposing monster as synchro material. If you are to get Big Benkei, do NOT do a tribute summon. Wait to get a Flutist, then use its ability to special summon him. Big Benkei can attack while in defense, and also gives all your monsters on the field to do so. If you are to synchro summon, which is what you should do if you get a bad hand, go for Ogre. You can do this by normal summoning Superheavy Samurai Magnet, which then you can special summon a level 4 or lower monster from your hand. go for a tuner. There is something called a “magnet lock”. It involves having two Superheavy Samurai Magnets in defense position. Since its ability forces an enemy to attack it, but there is two there is nothing the opponent can do, unless they destroy it with a spell, trap, effect. I pull off the magnet lock by normal summoning Superheavy Samurai Magnet, and then using the ability to special summon a second from your hand. You will not always be lucky and have two, or any in your hand. Try and improvise.
|Deck Combos||(Good hand plays a huge part) Hope to RNjesus that you get Flutist, Battleball and Big Benkei. They synergize magnificently.|
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