Superheavy Samurai (TCG)

Deck Information
Deck Type: Fun/Casual Decks
Deck Master: Superheavy Samurai Steam Train King
Submission Date: March 3rd 2019
Author: Puuuul
YGOPRODeck File Download


  • Drum: Generic lv. 1 Tuner, can be a good comeback in clutch situations if you just set it ace-down
  • Battleball: Can throw off some big plays of your opponent if you are going second, non-destruction but targeting though, lv. 2 is a very good lv for that
  • Trumpeter: You will only use the special summon effect tbh, just a free tuner to go into synchros
  • Gigagloves: Very underestimated card I  feel, the kind of search is good but the graveyard effect is AMAZING (atk is 0 forever)
  • Soulpiercer: Very versatile, equip it to monters before synchro, summon it and tribute it with soulpeacemaker its just so much search power
  • Big Waraji: Generic free summon, good to go into steam train king
  • Transporter: Another free summon, but you only wanna use his effect on drum, gigagloves, soulpiercer or helper and ONLY if you have enough things to destroy them that turn
  • Magnet: May seem a bit slow for the deck but you have to consider its basically a free feather duster if going into ogre shutendoji
  • Scales: Offers very good recovery, wouldnt use it for plays and keep it on my hand for clutches(except if you are pretty sure you are going to win)
  • Soulshield Wall: The 1200 makes steam train king a 6k beater --> use it on a lower level synchro, negate an attack, go into higher synchro next turn
  • Soulbuster Gauntlet: You wont believe it but this thing OTKs out of freaking nowhere (dont use equip at all)
  • Soulhorns: Another good OTK help, cards like kyubi just reap through your opponents monsters with that thing. Also good free lv 1 to round up some lvs
  • Helper:  First effect is only effective with big boards, second effect can throw off opponents boards heavily (like with ogre shutendoji)
  • Soulclaw: Another special summon to round up levels, makes steam train king a lot easier because his level is awkward for the archetype
  • Soulpeacemaker: Can correct a lot and provide GY setup or searches with e.g. Soulpiercer
  • Steam Train King: The destroy effect is just a worse twin twister but can b deadly if you have the right cards in your hand, second effect basically destroys half of most deck's GY setups
  • Warlord Susanowo: Good to summon if your opponent has staples in his GY like twin twister or idk mirror force if youre playing casually
  • Beast Kyubi: Gets to 5k in no time and it isnt unusual that it reaches 7k, good OTK tool
  • Sarutobi: Good monster to close turn with, quick effect is awkward for the opponent
  • Stealth Ninja: Its just too beefy to not destroy it with card effects, so it will sometimes stay the whole game
  • Ogre shutendoji: Just a feather duster... I mean do I have to say more? Just good, go into higher synchros though, because he will get demolished next turn

In conclusion:

OTKs very consistantly, but struggles a lot in link format. Tranporter and Helper are just useless and it hits the deck harder than it really should. The new coming support is neat, so I would look out for that if you wanna build a deck.


I hope you have fun :)

Toggle Deck List
MonsterSuperheavy Samurai Drum x3
Superheavy Samurai Battleball x3
Superheavy Samurai Trumpeter x3
Superheavy Samurai Gigagloves x3
Superheavy Samurai Soulpiercer x2
Superheavy Samurai Big Waraji x3
Superheavy Samurai Transporter x3
Superheavy Samurai Magnet x3
Superheavy Samurai Scales x3
Superheavy Samurai Soulshield Wall x3
Superheavy Samurai Soulbuster Gauntlet x2
Superheavy Samurai Soulhorns x2
Superheavy Samurai Helper x2
Superheavy Samurai Soulclaw x2
Superheavy Samurai Soulpeacemaker x3
ExtraSuperheavy Samurai Steam Train King x2
Superheavy Samurai Warlord Susanowo x2
Superheavy Samurai Beast Kyubi x2
Superheavy Samurai Ninja Sarutobi x2
Superheavy Samurai Stealth Ninja x2
Superheavy Samurai Ogre Shutendoji x3

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