All about sky striker. Try to lock your opponent with 'There can be only one'. Remember to ditch it your turn with Area 0 or Multirole to summon again. You can get much advantage through that too. Magnet reverse is just perfect to bring back our (now 1'of) Kagari (Edit: cutted down to 1, because of bricky starting hands (problem should be solved now)). Also i like to play Hercules Base now just for the grind game. Still i think 1 copy is enough. Rest is typical Sky Striker. Catching or negating Monsters with Widow Anchor or Shark Cannon to bring out disrupting link 4's or stop the opponents play. Edited the whole deck a bit because of reasons like the actual meta play. Dimensional Barrier seems very worthy at the moment. And made the side deck a bit more constant with cards like Kaijus to summon away non-targetable/destructable monsters or 'Red Reboot' to stop Trap Decks.
Feel free to change or side and Feedback is always welcomed :)
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