Shaddoll Artifact Invoked October 2019 post banlist
Deck Primer
Gameplay of the deck : https://www.youtube.com/watch?v=6g8FADN0wLI&feature=youtu.be
So today let's try a deck using El Shaddoll Construct since it came back to 3. Shaddoll engine is usable in a fair amount of decks, here we go with a combination of 4 engines that can lock the opponent or just OTK with Artifacts, Invokeds and Mekk-Knights.
So the strategy is to set a board using the combo with Mekk-Knight of The Morning Star to countain opponent's monster effects and back it up with Invoked monsters like Mechaba and Artifacts like Scythe if having Artifact Sanctum or a way to summon Artifacts from the graveyard. When going second, the idea is to abuse of Mekk-Knight engine and Shaddoll Fusion's full power effect to set a solid OTK board that can bypass most of boards when having sufficient ressources.
So the monster engines are quite specific due to the presence of 4 archetypes. The shaddoll engine countains Shaddoll Beast, Shaddoll Dragon and Shaddoll Hedgehog to respectively draw, destroy backrow and tuto other shaddoll cards when sent to the graveyard by a card effect, meaning that you can use Shaddoll Fusion at his full potential when going second, and even Invocation if not having the Shaddoll Fusion. It is usefull to create card advantage while setting the basics of your boards, or just contribute to lock the opponent when finishing a going first turn with El Shaddoll Winda and El Shaddoll Grysta.
The artifacts are reduced to 2 Artifact Scythe and Artifact Moralltach to avoid bricks but have fair chances to have one paired with Artifact Ignition. They special summon themselves when destroyed from the spell and trap zones and trigger an effect if it was during the opponent's turn, the first one locking the extra deck and the second destroying a card on the field. They contribute to countain opponent's board when starting first to better OTK and are materials for the summon of El Construct Shaddoll and Invoked Mechaba. Be aware that since they set themselves in the backrow, they can help the summon f the Mekk-Knight monsters so you can spam more easily.
Invoked engine of course is reduced to Aleister The Invoker, and gains power thanks to Salamangreat Almiraj that can use the normal summoned Aleister to directly enable the summon of Mekk-Knight monsters when going first and have an Aleister in the graveyard to fully use Invocation. They also can give a +1000/1000 boost for any fusion monster to survive some battle phases or perform OTKs with offensive threats like Invoked Purgatrio.
Finally the Mekk-Knight engine goes for 3 Mekk-Knight Purple Nightfall, 2 Mekk-knight Blue Sky, 1 Mekk-Knight Indigo Eclipse and 1 Mekk-Knight Red Moon. Purple can tuto by banishing himself or another Mekk-Knight, meaning that you will be ensured to have an Invoked Mechaba when going first, and a monster that will come back for the next turn to search Blue and spam the board. Blue Sky tuto an equal amount of cards that are in the opponent's side of it's column to search the entire engine and rapidly get access to threats like Borrelsword Dragon. Indigo moves the Mekk-Knight to liberate zones for more summons and is the master piece of the control combo of going first games. Lastly Red can destroy monsters of the same column by banishing a Mekk-Knight of the graveyard and can enable OTKs by cutting annoying monsters in defense position or with some defensive effects.
The spell and traps packages is designed to soften the statistics and enabling the most spam potential for defensive first turns or offensive second turns. The invoked engine countains 3 Magical Meltdown to protect monster effects and tuto Aleister, and Invocation to summon Invoked fusion monsters using Aleister from the graveyard and some monsters in opponent's graveyard to limitate some decks like Cyber Dragon by striking key monsters. Invocation can come back in the deck from the graveyard to recycle banished Aleisters and generate defensive plays or more spam plays. Lastly The Book Of The Law can fusion simmon an Invoked monster by using another on the field in rapid effect to protect your monsters from destruction or extend battle phases to gain access to easier OTKs.
The Artifact engine countains 2 Artifact Ignition and 3 Artifact Sanctum. Ignition can destroy a spell or trap card in rapid effect to set an artifact in the backrow zones directly from the deck and cycle it, this is usefull to suppress annoying cards of the opponent or just trigger set Artifact monster's effects during the opponent's turn. Artifact Sanctum summons an Artifact monster directly from the deck and can search Scythe to lock the extra deck and punish a lot of meta decks or just summon a Moralltach to destroy a card in specific match ups like Dark Magician and True Draco to catch an Eternal Soul or a Dragonic Diagram
World Legacy Cards allows more consistancy. World Legacy Succession reborns a monster in a link zone to abuse of fusion monsters effects or spam the board, and World Legacy's Secret can lock some decks when going first thanks to it's ability to be searched out by Mekk-Knight of The Morning Star to negate several monsters effect in combination with Mekk-Knight Indigo Eclipse or just reborn an Artifact Scythe used for the fusion summon of Invoked Mechaba.
Shaddoll fusion is an excellent card for going second match ups since the opponent will almost always ends his turn with an extra deck monster, meaning that you'll be able to fusion summon an El Shaddoll monster using materials directly from the deck to trigger cards like Shaddoll Beast or Shaddoll Dragon to cycle your hand or suppress annoying backrow cards like Monarch Erupt. The El Shaddoll monster will consist on a link material for the summon of Aleister The Invoker Of Madness and will recycle the Shaddoll fusion when sent to the graveyard to gain a free discard target for Invoked Mechaba or Aleister The Invoker Of Madness effects.
Lastly to bypass most annoying boards when going second, we use 2 Mind Control And Instant Fusion to steal opponent's monsters and use them as link materials and gain access to higher link monsters more easily or just pressure the opponent's board by forcing out negates.
The extra deck is made to use the full potential of fusion spaming effects with the Aleister The Invoker Of Madness engine. The shaddol engine countains 2 El Shaddoll Construct to maximise the card advantage generated by the Shaddoll Monsters discarded from the deck, 1 El Shaddoll Grysta to pressure boards in specific configurations by striking a special summon, and El Sheddol Winda to restrain the opponent to 1 special summon per turn and completely lock decks in combination with the Artifact engines and monsters like Invoked Mechaba.
The Invoked Engine plays Invoked Caliga to start boards with Instant Fusion in case of poor hand when starting first by preparing a target for Invoked Elysium, and can just contribute to fully lock opponent's first turn before setting an OTK. Invoked Mechaba can negate one card per turn and banish it, privating the opponents of destruction effects or secondary effects in the graveyard. Invoked Purgatrio is an axcellent finisher that gains rapidly Atk Following the size of the opponent's board, being a monster that can attack all monsters in the same battle phase with piercing damage. Lastly Invoked Elysium consume more ressources but consists on a formidable weapon against decks like Thunder Dragon by banihing all opponents board with himself or an Invoked monster of the graveyard.
Thousand-Eyes Restrict is a target for Instant Fusion when going second, it can steal annoying monsters and beatsticks. By equiping them to itself, it acts like a free starter for the summon of Mekk-Knight monsters.
Mekk-Knight of The Morning Star builds consistant board for going first games by setting a board that can negate 2 monster's effects and is hard to bypass by battle. Aleister The Invoker Of Madness is easy to summon thanks to the fair number of different types and attributes of monsters of the deck and acts like a spaming fusion machine for OTK boards.
Lastly Borreload dragon is an option to bypass the most resilient monsters and Borrelsword dragon is a good OTK generator if not using the Aleister The Invoker Of Madness combo.
The side deck :
Since this deck is already consistant when going first, the biggest part of the extra deck is designed to soften going second match ups.
Nibiru, the primal being is a Deadly weapon against combo decks like Guardragons that will able solid otks and add a free material for the summon of Aleister The Invoker Of Madness on our board.
Twin Twisters is a good way of Breaking backrow cards that can be annoying if there are too much stacked. It can also discard some cards like the Shaddoll monsters to generate a little card advantage.
A third Mind Control will be usefull against decks like Thuder Dragon that runs Colossus, a threat that lock effects of key cards like Aleister The Invoker.
Artifact Lancea is a searchable card to disable decks like Orcust, and can be used as fusion material for Invoked Mechaba and El Shaddoll Artifact.
Super Polymerization and Starving Venom Fusion Dragon can stop decks by suppressing 2 key monsters of a loop and generate a beatstick that will enable quick summoning of Aleister The Invoker Of Madness next turn.
Lastly Anti-Spell Fragrance and Imperial Order could seem couterproductive, but if starting first they can completely shut down Pendulums and Sky Strikers, specially in combination with our first turn board. In the worst cases, they can be used as cost for our monsters effects.
So today let's try a deck using El Shaddoll Construct since it came back to 3. Shaddoll engine is usable in a fair amount of decks, here we go with a combination of 4 engines that can lock the opponent or just OTK with Artifacts, Invokeds and Mekk-Knights.
So the strategy is to set a board using the combo with Mekk-Knight of The Morning Star to countain opponent's monster effects and back it up with Invoked monsters like Mechaba and Artifacts like Scythe if having Artifact Sanctum or a way to summon Artifacts from the graveyard. When going second, the idea is to abuse of Mekk-Knight engine and Shaddoll Fusion's full power effect to set a solid OTK board that can bypass most of boards when having sufficient ressources.
So the monster engines are quite specific due to the presence of 4 archetypes. The shaddoll engine countains Shaddoll Beast, Shaddoll Dragon and Shaddoll Hedgehog to respectively draw, destroy backrow and tuto other shaddoll cards when sent to the graveyard by a card effect, meaning that you can use Shaddoll Fusion at his full potential when going second, and even Invocation if not having the Shaddoll Fusion. It is usefull to create card advantage while setting the basics of your boards, or just contribute to lock the opponent when finishing a going first turn with El Shaddoll Winda and El Shaddoll Grysta.
The artifacts are reduced to 2 Artifact Scythe and Artifact Moralltach to avoid bricks but have fair chances to have one paired with Artifact Ignition. They special summon themselves when destroyed from the spell and trap zones and trigger an effect if it was during the opponent's turn, the first one locking the extra deck and the second destroying a card on the field. They contribute to countain opponent's board when starting first to better OTK and are materials for the summon of El Construct Shaddoll and Invoked Mechaba. Be aware that since they set themselves in the backrow, they can help the summon f the Mekk-Knight monsters so you can spam more easily.
Invoked engine of course is reduced to Aleister The Invoker, and gains power thanks to Salamangreat Almiraj that can use the normal summoned Aleister to directly enable the summon of Mekk-Knight monsters when going first and have an Aleister in the graveyard to fully use Invocation. They also can give a +1000/1000 boost for any fusion monster to survive some battle phases or perform OTKs with offensive threats like Invoked Purgatrio.
Finally the Mekk-Knight engine goes for 3 Mekk-Knight Purple Nightfall, 2 Mekk-knight Blue Sky, 1 Mekk-Knight Indigo Eclipse and 1 Mekk-Knight Red Moon. Purple can tuto by banishing himself or another Mekk-Knight, meaning that you will be ensured to have an Invoked Mechaba when going first, and a monster that will come back for the next turn to search Blue and spam the board. Blue Sky tuto an equal amount of cards that are in the opponent's side of it's column to search the entire engine and rapidly get access to threats like Borrelsword Dragon. Indigo moves the Mekk-Knight to liberate zones for more summons and is the master piece of the control combo of going first games. Lastly Red can destroy monsters of the same column by banishing a Mekk-Knight of the graveyard and can enable OTKs by cutting annoying monsters in defense position or with some defensive effects.
The spell and traps packages is designed to soften the statistics and enabling the most spam potential for defensive first turns or offensive second turns. The invoked engine countains 3 Magical Meltdown to protect monster effects and tuto Aleister, and Invocation to summon Invoked fusion monsters using Aleister from the graveyard and some monsters in opponent's graveyard to limitate some decks like Cyber Dragon by striking key monsters. Invocation can come back in the deck from the graveyard to recycle banished Aleisters and generate defensive plays or more spam plays. Lastly The Book Of The Law can fusion simmon an Invoked monster by using another on the field in rapid effect to protect your monsters from destruction or extend battle phases to gain access to easier OTKs.
The Artifact engine countains 2 Artifact Ignition and 3 Artifact Sanctum. Ignition can destroy a spell or trap card in rapid effect to set an artifact in the backrow zones directly from the deck and cycle it, this is usefull to suppress annoying cards of the opponent or just trigger set Artifact monster's effects during the opponent's turn. Artifact Sanctum summons an Artifact monster directly from the deck and can search Scythe to lock the extra deck and punish a lot of meta decks or just summon a Moralltach to destroy a card in specific match ups like Dark Magician and True Draco to catch an Eternal Soul or a Dragonic Diagram
World Legacy Cards allows more consistancy. World Legacy Succession reborns a monster in a link zone to abuse of fusion monsters effects or spam the board, and World Legacy's Secret can lock some decks when going first thanks to it's ability to be searched out by Mekk-Knight of The Morning Star to negate several monsters effect in combination with Mekk-Knight Indigo Eclipse or just reborn an Artifact Scythe used for the fusion summon of Invoked Mechaba.
Shaddoll fusion is an excellent card for going second match ups since the opponent will almost always ends his turn with an extra deck monster, meaning that you'll be able to fusion summon an El Shaddoll monster using materials directly from the deck to trigger cards like Shaddoll Beast or Shaddoll Dragon to cycle your hand or suppress annoying backrow cards like Monarch Erupt. The El Shaddoll monster will consist on a link material for the summon of Aleister The Invoker Of Madness and will recycle the Shaddoll fusion when sent to the graveyard to gain a free discard target for Invoked Mechaba or Aleister The Invoker Of Madness effects.
Lastly to bypass most annoying boards when going second, we use 2 Mind Control And Instant Fusion to steal opponent's monsters and use them as link materials and gain access to higher link monsters more easily or just pressure the opponent's board by forcing out negates.
The extra deck is made to use the full potential of fusion spaming effects with the Aleister The Invoker Of Madness engine. The shaddol engine countains 2 El Shaddoll Construct to maximise the card advantage generated by the Shaddoll Monsters discarded from the deck, 1 El Shaddoll Grysta to pressure boards in specific configurations by striking a special summon, and El Sheddol Winda to restrain the opponent to 1 special summon per turn and completely lock decks in combination with the Artifact engines and monsters like Invoked Mechaba.
The Invoked Engine plays Invoked Caliga to start boards with Instant Fusion in case of poor hand when starting first by preparing a target for Invoked Elysium, and can just contribute to fully lock opponent's first turn before setting an OTK. Invoked Mechaba can negate one card per turn and banish it, privating the opponents of destruction effects or secondary effects in the graveyard. Invoked Purgatrio is an axcellent finisher that gains rapidly Atk Following the size of the opponent's board, being a monster that can attack all monsters in the same battle phase with piercing damage. Lastly Invoked Elysium consume more ressources but consists on a formidable weapon against decks like Thunder Dragon by banihing all opponents board with himself or an Invoked monster of the graveyard.
Thousand-Eyes Restrict is a target for Instant Fusion when going second, it can steal annoying monsters and beatsticks. By equiping them to itself, it acts like a free starter for the summon of Mekk-Knight monsters.
Mekk-Knight of The Morning Star builds consistant board for going first games by setting a board that can negate 2 monster's effects and is hard to bypass by battle. Aleister The Invoker Of Madness is easy to summon thanks to the fair number of different types and attributes of monsters of the deck and acts like a spaming fusion machine for OTK boards.
Lastly Borreload dragon is an option to bypass the most resilient monsters and Borrelsword dragon is a good OTK generator if not using the Aleister The Invoker Of Madness combo.
The side deck :
Since this deck is already consistant when going first, the biggest part of the extra deck is designed to soften going second match ups.
Nibiru, the primal being is a Deadly weapon against combo decks like Guardragons that will able solid otks and add a free material for the summon of Aleister The Invoker Of Madness on our board.
Twin Twisters is a good way of Breaking backrow cards that can be annoying if there are too much stacked. It can also discard some cards like the Shaddoll monsters to generate a little card advantage.
A third Mind Control will be usefull against decks like Thuder Dragon that runs Colossus, a threat that lock effects of key cards like Aleister The Invoker.
Artifact Lancea is a searchable card to disable decks like Orcust, and can be used as fusion material for Invoked Mechaba and El Shaddoll Artifact.
Super Polymerization and Starving Venom Fusion Dragon can stop decks by suppressing 2 key monsters of a loop and generate a beatstick that will enable quick summoning of Aleister The Invoker Of Madness next turn.
Lastly Anti-Spell Fragrance and Imperial Order could seem couterproductive, but if starting first they can completely shut down Pendulums and Sky Strikers, specially in combination with our first turn board. In the worst cases, they can be used as cost for our monsters effects.
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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