Secret Witches
Deck Primer
This Witchcrafter deck's true power is dependent on getting out Secret village on turn one, and using any of the minor Witches to Special Summon WC Haine. Secret village will either shut your Opp. from using spells that turn (unless Eldlich) or force them to NS a spellcaster to which you can then use Haine's quick effect to pop said Spellcaster thus rendering them unable to use spells UNLESS they can react with a quick play spell. One way to get around this is setting WC Unveiling and immediately using it on your Opp.'s turn to SS any withcrafter from your hand, and with Unveiling's effect being used that turn, your Opp. can no longer react to Haine's pop effect since WC Unveiling states "Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn". Magicians' souls can help by being relatively easy to SS along with having draw power, or you can side in Jester Confit if you aren't comfortable sending a lvl 6 or higher Spellcaster to GY while also sacrificing ability to draw, but Souls is preferred since it can help send the WC traps to GY for their banish effects. In the event you are without a Spellcaster on field, WC Genni can help alleviate your spell restriction by banishing her along with a WC Spell that can help you get a Witchcrafter out. Don't like banishing? Well don't worry cause WC Patronus will help you bring back ANY Spellcaster Banished or in GY to your Deck or Extra Deck while also bringing a WC spell to your hand, which can definitely help against flood gates like Dimensional Fissure, but be warned because Extra Deck Spellcasters that were bainshed by Pot of Extravagance cannot be retrieved due to them being face-down.
Extra deck:
Ideal turn 1 field (IMO):
Sorry if this was messy to read, I made it round 2am lmao, and if you have any additional questions on this deck or Witchcrafter effect combos or critiques, feel free to reach out :). Hope you enjoy the deck, and have fun using it. Konami more Witchcrafter support please
Extra deck:
- Magistus Artemis is only in here to easily send a minor Witchcrafter to GY if you don't need to use their Field eff, but their GY eff is needed.
- Relinquished Anima can help clear your Opp.s' field but is reliant on having a Monster infront of the Extra Mon. space.
- Akashic can help bounce cards and can co-link with Magistus Artemis or Anima to mill one card from your deck.
- Day-break is mostly here just because he's a spellcaster, but he can help clear field as well if you can SS a Spellcaster to his zones.
- Selene is a little hard to get since this deck, and Witchcrafters in general, struggle with Monster Flooding. She was added because shes a spellcaster and can help retrieve them from GY, but again she's a little hard to bring out and she's only useful if there are spells on the field and GY which might be rare due to Secret Village and maybe Genni's banish effect
- RE dragoon can be sided but I avoid it due to you adding 2-3 possible dead cards in your hand/deck.
Ideal turn 1 field (IMO):
- SecretVillage
- WC Haine for pops
- WC Bystreet to protect Haine (WC Schmietta can send this to GY with her banish eff if she was Trib. to SS Haine)
- WC Patronus (To retrieve the WC used to SS Haine and bring discard ammo) or WC Unveiling (Dependent on having a WC in your hand but allows for "Spell Speed 4" Haine)
- (Optional) WC Verre for negs (Only possible really if she's in hand along with Unveiling)
Sorry if this was messy to read, I made it round 2am lmao, and if you have any additional questions on this deck or Witchcrafter effect combos or critiques, feel free to reach out :). Hope you enjoy the deck, and have fun using it. Konami more Witchcrafter support please
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