|Deck Type:||Meta Decks|
|Deck Master:||Scrap Raptor|
|Submission Date:||June 14th 2021|
|YGOPRODeck File Download|
Archetypes stopped playing within the cards themselves and started to be generic for the type of monsters and engines that can be incorporated. Dino DNA and Scrap Raptor is no different.
The cool thing about Scrap Raptor is that it doesn't change the way Dino plays, what it does is make the final board even better. When you access the Scrap engine it's because your game is already running and it gives you greater game volume for a lot more possibilities, making the variables within your control for better decision.
With only 2 Scrap Raptor + Chimera + Wyvern engine you have access to Savage and facilitate Links and xyz playing around Nibiru and Misc follow up. You still have up to 14 slots for tech cards game 1 and space for 19 after side. Of course, the deck keeps losing to the same hand traps and interactions that everyone should know by now. The best deck build for better preparation for tournaments depends on the meta call.
In view of this I have tested too many Dino Scrap combos whether it is Artifact Lock, FTK, send Imperial Order with Curious and set with Gryphon, move with Halq and Auroradon, use extra deck with a lot of Synchro or a lot of Link. In the end, I saw that first any combo is only good if you use Golem and Chimera which are worse draw than Driver and second you don't do anything better than the deck already does without Scrap, third you lose for all hand traps, fourth detail is that most of the best end boards are made with the Giant Rex which means no Follow Up Misc making your deck horrible turn 3 and 5 you try to play Dino going first which is horrible because either you brick more than going second or make a board that loses to power cards as it used to. So for me the Scrap engine is only good if you only use Synchro Savage and use a lot of xyz like Bagooska, Dugares, Zeus, Excitom Knight to get the most value from this engine and nothing else.
I'm still wondering if it's worth playing compared to the standard build (sometimes the board feels a little unecessarily overextended, and maybe a bit weaker to Nib) but it has some great perks (especially the access to Savage, the possibility to play more around Lancea and instant lose cards like TCBO and IDP, and access to another two card combo in Scrap Raptor + Lost World and Scrap Raptor + Miscellaneousaurus). I still recommend playing second with this deck even though most decks are Dice Roll made to use a lot of Go First cards. Always remember that Dino is a bad deck compared to the Tier 1 of the format, he has to be an excellent technoplayer to get a good result with the deck.
Engine cards you can take post side: Giant Rex and one of the Scrap Raptor. But remember that with just one Scrap Raptor you cannot use the Wyvern's second effect.
Against Drytron and Dragon Link: You take all Lost Worlds because DLink bounces and Drytron has Linkuriboh in GY.
Options that can be used in place of Zeus:
Unicorn - most recommended
Cerberus - is better than Unicorn in some respects as far as Phoenix can be co-linked with Wyvern, can destroy lost world token, be link 2.
Hiita or Aussa - Hiita accesses Misc or Dogoran if you side use it instead of Qoatlus. Aussa accesses the Babys, Rex, Pankratops and Scrap Raptor.