Salamangreats November 2019
Deck Primer
This deck makes use of salamangreats' ability to use multiple hand traps to hinder the opponent while setting up a strong stun to hinder their plays turn 1. Going first you can go 1 of 2 ways: 1) If you know your facing a Nibiru, make Apollousa by 5th summon. You can use will, archiver, and your natural extenders to do this. 2) If you know there's no nibiru, just perform the standard salamangreat combo, you should be able to end on 2 negates on field and at least 1 hand trap in the hand for 3 disruptions. Ghost belle is a very strong hand trap this format, being able to hit every one of the top decks. Orcust- stops cymbal skeleton and Yellow Martin for the LunaLight build. Strikers- Stops raye and kagari. Salamangreats- what doesn't it stop? Thunder- Stops hawk preventing the thunder player from extending combo.
The side deck is more diverse able to handle a wider variety of decks. Red reboot would be your flex spot, if you feel like adding a 3rd twin twisters or another sanctum feel free. You'll notice no nibiru, this is because nibiru isn't really as strong as you'd believe right now. Its a blow-out vs rogue decks but hurts the meta decks very little. If you disagree, you're welcome to experiment with it, I feel its a waste of space better used for more effective hand traps or stun cards like the artifact package. I have included trap trick in the side deck as a 3rd sanctum. The idea behind this is that trap trick is a way to thin 2 cards from your deck upon activation. Even if you open with sanctum and trap trick, you can use the card to grab an impermanence and thin 2 cards from your deck and increase consistency.
The side deck is more diverse able to handle a wider variety of decks. Red reboot would be your flex spot, if you feel like adding a 3rd twin twisters or another sanctum feel free. You'll notice no nibiru, this is because nibiru isn't really as strong as you'd believe right now. Its a blow-out vs rogue decks but hurts the meta decks very little. If you disagree, you're welcome to experiment with it, I feel its a waste of space better used for more effective hand traps or stun cards like the artifact package. I have included trap trick in the side deck as a 3rd sanctum. The idea behind this is that trap trick is a way to thin 2 cards from your deck upon activation. Even if you open with sanctum and trap trick, you can use the card to grab an impermanence and thin 2 cards from your deck and increase consistency.
Other Decks on ygoprodeck.com
Login to join the YGOPRODeck discussion!
0 reactions
Cool
0
Funny
0
Angry
0
Sad
0
Comments
Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
Delete Deck
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.