Salamangreat DEC/2021

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Competitive
Submission Date: December 1st 2021
Author: Eaas
YGOPRODeck File Download

The deck maintains the competitive strategy of years ago with cards as complements of missing by the prohibited list and making them reach more to the present.

An example is the two TTT for the mind control or the two Lady Debug for the circles.

Many people like to play with several cyberse links in the extra because of the AsceCode Talker, which I don't see as necessary since it can be done easily without taking up much space on the extra deck.

In this way we can leave a much more varied and solid main and extra.


Toggle Deck List
MonsterSalamangreat Jack Jaguar x2
Lady Debug x2
Salamangreat Falco x1
Salamangreat Gazelle x1
Flame Bufferlo x3
Salamangreat Spinny x3
Salamangreat Foxy x3
Ash Blossom & Joyous Spring x2
Effect Veiler x2
SpellsTriple Tactics Talent x2
Pot of Desires x2
Mind Control x1
Cynet Mining x3
Monster Reborn x1
Called by the Grave x1
Salamangreat Circle x1
Will of the Salamangreat x2
Salamangreat Sanctuary x1
TrapsInfinite Impermanence x3
Salamangreat Rage x2
Salamangreat Roar x2
ExtraNumber 41: Bagooska the Terribly Tired Tapir x1
Abyss Dweller x1
Salamangreat Miragestallio x1
Accesscode Talker x1
Salamangreat Heatleo x2
Knightmare Unicorn x1
Update Jammer x1
Knightmare Phoenix x1
Salamangreat Sunlight Wolf x3
Salamangreat Balelynx x3
SideNibiru, the Primal Being x2
Gadarla, the Mystery Dust Kaiju x2
Artifact Lancea x3
Harpie's Feather Duster x1
Twin Twisters x3
Dimensional Barrier x3
Imperial Order x1
Id#created by Eaas#9640 x1

3 thoughts on “Salamangreat DEC/2021

  • Avatar
    December 2, 2021 at 6:59 am



    I think you’re underrating Splash Mage and Transcode Talker. With those most 2 salamangreats equal OTK. Taking away any link climbing capability in a cyberse deck is a pretty bad idea. That’ll come up way more often than unicorn or phoenix if you have access to heatleo.

  • Avatar
    December 2, 2021 at 11:26 am



    I’m not underestimating them, but it’s actually dead space on the extra deck.
    Salamangreat can make AsceCode, without the need for other means, having other resources in the extra that are just as necessary in advanced game.
    As much as they want to give it a quick game, Salamngreat is a consistency deck, and it needs resources for multi-turn games, AsceCode should be the last resort to win.
    Maybe your opinion is not bad, although I think mine is not bad either.

  • Avatar
    December 3, 2021 at 7:01 am



    Of course, in a game in which you dominate the game state you don’t need them. But often your opponent will still have some ressources, some interaction themselves. Without the capability to link climb you would have to invest all your ressources, e.g. your extenders into making Accesscode. With Splash and Transcode you can still make Accesscode after your opponent has run out of ressources/interruption. Once they used spot removal for Sunlight Wolf, once they negated the effect of Jack/Gazelle/whoever really. Yes you could take it real slow and try to sit on Rage and or Roar for a few turns longer and hope your opponent doesn’t get back into the game but that’s a risk. So is making Accesscode since most of the time it means giving up on Wolf but that’s exactly why it’s so important or rather the safest to summon him once your opponent has run out of interruptions for that turn. Finish them off in the same turn they already used their effects is much stronger than giving them another turn hoping they’d have less ressources on the next one and the next one and so forth.
    Accesscode isn’t the last resort to win, it’s how you win. Multi-turn Sunlight Wolf/Heatleo beatdown works too I guess but that’s greatly inferior to turboing out Accesscode when the time is right. Without Splash Mage and Transcode you’ll miss out on the right timing, that’s just how it is.

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