Salamangreats on a budget ($150)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: salamangreats
TCG/OCG: TCG
Submission Date: September 15th 2021
Last Updated: September 17th 2021
Author: tspringer9054
YGOPRODeck File Download

Salamangreats on a budget





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MonsterAsh Blossom & Joyous Spring x3
Effect Veiler x3
Flame Bufferlo x3
Salamangreat Falco x1
Salamangreat Fowl x1
Salamangreat Foxy x2
Salamangreat Gazelle x1
Salamangreat Jack Jaguar x2
Salamangreat Spinny x3
Sea Archiver x2
SpellsCalled by the Grave x1
Cosmic Cyclone x2
Cynet Mining x3
Pot of Desires x3
Salamangreat Circle x1
Salamangreat Sanctuary x1
Will of the Salamangreat x2
TrapsSalamangreat Rage x2
Salamangreat Roar x2
Solemn Strike x2
ExtraAbyss Dweller x1
Number 41: Bagooska the Terribly Tired Tapir x1
Salamangreat Miragestallio x1
Salamangreat Balelynx x3
Salamangreat Heatleo x2
Salamangreat Sunlight Wolf x3
Splash Mage x1
Topologic Zeroboros x1
Transcode Talker x1
Update Jammer x1
SideArtifact Lancea x3
Prohibit Snake x1
Sea Archiver x1
Gozen Match x3
Imperial Order x1
Rivalry of Warlords x3
Solemn Judgment x2
Torrential Tribute x1
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4 thoughts on “Salamangreats on a budget ($150)


  • Avatar
    September 15, 2021 at 2:10 pm

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    I really wouldn’t recommend playing debug – bufferlo at 2-2.
    Decide how you wanna play your deck and then play one of them at 3 and the other one either at 1 if you must or not at all. This just makes both playstyles less consistent. Less consistent draws and less consistent adds.

  • Avatar
    September 15, 2021 at 4:22 pm

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    excellent suggestion, thank you!

  • Avatar
    September 16, 2021 at 2:11 pm

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    Yo I’m the dude from reddit. It’s a little easier to write this here having the deck on the same page.

    I guess the first thing to consider when building your deck is the core. The core slightly differs depending on whether you play Flame Bufferlo or Lady Debug so I’ll start with that.
    I’ll also go over their strength and with that I don’t mean what they do better than the other but their individual strenghts as starters and the kind of play styles they enable.

    Lady Debug:

    Pros:
    – It searches you Gazelle directly.
    – It is a one card Accesscode OTK (5300 ATK and 2 attacks per Battle Phase this turn).
    – It is therefore very strong in a simplified gamestate, in which both you and your opponent are out of resources.
    – It can also search Prohibit Snake, which can out cards like Shaddoll Winda (it’s a non-targetting, non-destructive removal tool in 1 special summon and 2 summons in total).
    – If it’s your only monster in hand it is better than Bufferlo since it can still give you bodies (but not set up disruption turn 1. Still, Bufferlo without any other Cyberse or monster to summon can’t do anything.) This barely ever comes up tho.

    Cons:
    – It’s a Level 4 Light. It’s Attribute and Level don’t allow this card to be used effectively in any other way than being a starter.
    – Conflicts with your other Normal Summons. If you open a Jack or Foxy with Debug in hand you’ll have only little means to send your Salamangreat monsters to the GY, which is where you need them to extend.
    – It’s very prone to disruption. Ash Blossom, Effect Veiler, Imperm, you name it. Having Lady Debug’s effect disrupted is problematic. Gamma and Spot also remove the monster from the field, effectively ending your turn.

    Strength:
    Lady Debug is fantastic to ensure a quick OTK since it’s a 1-card combo to end the game if your opponent has no interactions. This favors a handtrap oriented style. It’s the glass cannon-ish variant of Salamangreat. The handtraps ensure that, if going second your opponent can’t build their board and you can easily build yours and if going first to set up your trap, your recursion or just end the game right then and there. And if you go first and your opponent has a handtrap for your Debug you have your own handtraps to buy you a turn to try it again. Playing many traps doesn’t make much sense, since you won’t really be able to break an established board with a Lady Debug as your normal summon so you need to be able to have an answer to your opponent turn 1 already.

    Core:
    – Monsters: 2 Jack, 1 Fowl, 2 Foxy, 3 Spinny, 1 Gazelle, 3 Debug, 3 Ash
    – Spells: 3 Cynet Mining, 1 Circle, 1+ Will, 1 Sanctuary, 3 Pot of Desires, 1 Called By
    – Traps: 1+ Rage, 1+ Roar
    – Extra Deck: 3 Balelynx, 3 Sunlight Wolf, 1 Update Jammer, 1 Splash Mage, 1 Transcode, 1 Accesscode/Budget Alternative

    Flame Bufferlo:

    Pros:
    – This card pretty much guarantees advantage. If triggers if it leaves the field, that includes face-up banish, graveyard and even being returned to the hand. If you link it away for Balelynx you can activate both trigger effects before your opponent can react (“chainblocking”), meaning you’re always ensured to draw 2.
    – While it doesn’t draw Gazelle it makes it more likely to see Pot of Desires (since you draw deeper into your deck), which enables Zeroboros OTKs. Zero is usually your primary win condition if you play on a budget.
    – You have a lot of cards you WANT to discard. Foxy and Jack both extend from the GY but if you normal summon, say, a Lady Debug you have no way to consistently send send them there. Drawing both Bufferlo and Jack and/or Foxy means that instead of having conflicting normal summons, you even get an additional extender by getting Foxy and/or Jack into the GY (if you open all three, Bufferlo discards Foxy and Foxy discards Jack). Since pretty much all of your cards can summon themselves from the GY (Foxy, Jack, Spinny, Sea Archiver), most of the time you’ll get a draw 2 effect without any downside.
    – The discard can also trigger Gazelle if you sent a Salamangreat monster.
    – It’s typing matches with the archetype. It’s a Fire and could be recycled with Sunlight Wolf and it’s a Level 3 and can be used for Miragestallio. These interactions are neat but good to have.

    Cons:
    – It doesn’t search Gazelle. You can draw a lot of strong cards but your plays won’t be as linear as search Gazelle -> mill trap -> set trap. (You still draw deep and there are a lot of cards that search Gazelle plus all the cards Gazelle would search)
    – It requires another Cyberse. While I talked about the discard as a pro, it should be noted that sometimes you might only have Bufferlo and Gazelle in hand or Bufferlo and no other monster. In this case you won’t be able to go through your combo at all.

    Strenght:
    Bufferlo gives you a lot of cards to work with. That means more extenders, allowing you to play through boards better or more cards that interact directly (cards like handtraps or traps). Since you’ll draw a lot past your first turn, which is where handtraps are the strongest, Bufferlo favors are more trap oriented build. That can range from anywhere from 7 to 20 traps depending on what you like. This also means that even if you have no combo play at hand, no monsters to discard or summon there are still some chances to draw into powerful traps like Torrential Tribute or a Solemn card. Bufferlo builds are usually both safer and stronger even against established boards thanks to the card advantage but lack Debugs explosiveness.

    Core:
    – Monsters: 2 Jack, 1 Fowl, 2+ Foxy, 3 Spinny, 1 Gazelle, 3 Debug, 3 Ash
    – Spells: 3 Cynet Mining, 1 Circle, 1+ Will, 1 Sanctuary, 3 Pot of Desires
    – Traps: 2 Rage, 2 Roar
    – Extra Deck: 3 Balelynx, 3 Sunlight Wolf, 1 Update Jammer, 1 Splash Mage, 1 Transcode, 1 Accesscode/Budget Alternative

    I’ve personally always preferred Flame Bufferlo and it is currently the deck people play. Sometimes people play 1 Debug in their build since it can be searched off of Cynet Mining. That way you keep the explosiveness in a simplified gamestate but that is totally optional. I personally haven’t played with 3 Buff – 1 Debug yet as I never felt like I struggled closing out games. If you have the recursion you have it, especially now with Miragestallio preventing Spinny to get banished I never really feel like I have the need for Debug to OTK. But these are just my thoughts.

    I guess I can also talk about some other cards that often see play but aren’t really part of the core.

    Sea Archiver: This card’s great. It chainblocks at a niche moment during which your most important effects activate. If you summon Gazelle from hand to the zone Balelynx points to, you can go CL1 Gazelle to mill CL2 Archiver to summon, ensuring your Gazelle won’t get negated and you can go into Miragestallio. It works from the GY, too so it can be sent by Bufferlo or Cynet Mining. Better than Secretary and a card I highly recommend to play at 1 or 2 copies.

    Topologic Zeroboros: If you don’t play with Accesscode (which is understandable given it’s price tag) this is your next best. It is a Cyberse so you can easily climb into it. And if you used Pot of Desires (or your opponent did) this card can easily OTK. Tri-Brigade banishes cards, Drytron banished a few and Virtual World also has some cards in their banished zone. It’s not that difficult to boost its ATK in the current format. As previously mentioned I really recommend Bufferlo with this one to increase your odds of seeing Desires.

    Salamangreat Fowl: Like Sea Archiver it can chainblock your other effects. It’s a Salamangreat by name and another Level 4 for your r4nk plays. Not bad but between the two Sea Archiver is better. It has an Ultra Rare print, tho.

    Torrential Tribute: Very powerful trap at any point in the game. You can use Balelynx to protect your monsters from its effect.

    Abyss Dweller and Bagooska: In hindsight I could’ve added both of them to the core. Very strong. Game winningly strong.

    Linguriboh: A little favorite of mine. It punishes your opponent for not shotgunning their trap card. Not necessary and kinda niche but very fun to have.

    Salamangreat Heatleo versus Knightmare Phoenix: Backrow removal in your ED. Either one of them should be in the core but not both. Heatleo at 2 is very strong, a Salamangreat by name and the ATK reduction can be niche. Phoenix’s advantage is that it’s only a link-2 and way, way more generic. Also an out for Contact “C”.

    Parallel eXceed: Previously the card that enabled r4nk plays. Now Miragestallio helps with that so a lot of decks dropped it. It is still a good extender.

    Rivalry of Warlords and Gozen Match: Insanely strong floodgates. Can easily win you the game. Both or either in the Side Deck should be a must. It looks you out from certain cards but that’s okay. Also Rage’s first effect can pop your own cards so you can get rid of a Gozen Match to go into Accesscode/Zeroboros whenever you feel like it.

    Well these were some cards to talk about, you can figure out which of these seem the most fun to you, what works for you and go from there. Even with all of this there’s still room for traps, handtraps, spells, etc.

    Maybe one combo that is “newer” now that Miragestallio is back. If you have access to a Level 4 before going into Stallio (Falco, Jack, Fowl) you can summon a different one with Stallio, summon the Level 4 from the GY and go into a r4nk.

    Some advice at the end, go and play a lot. Salamangreat is very easy to learn but once you know the ins and outs of the deck you can do so much more.
    For example Falco: It doesn’t give you an additional body but if you have all the pieces available already you can use it to add Gazelle back to hand, giving you more recursion. You can also use it for Abyss Dweller, activate Rage or Roar during your opponents turn and then set it if you wait a little before activating Dweller. You can also send it with Rage’s other destruction effect which will then trigger the Falco to set Rage again if you only need to destroy one card.

    Which card to play or use as bait in certain situations, how to use Falco, when to send Will or whether or not to keep Circle in hand to protect Sunlight Wolf from Nibiru are all things that will come with time. So keep in playing games, get to know your cards and you can pretty much figure everything out from here.

    If there’s anything else you’d like to know feel free to ask.

  • Avatar
    September 17, 2021 at 2:00 pm

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    Wow, this is such a good write-up. Thank you! I will tinker with the list with these suggestions and update the deck accordingly!

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